firemonkey, neutral male aquarian Death Eater ----.----- |F.......| |........+ |@<......| -#-------- [Firemonke the Filthy Worm] St8 Dx14 Co16 In20 Wi7 Ch8 DeaAquMalNeu Dlvl:1 $0 HP0(18) Pw18(18) AC7 Exp1 T78 Leg Latest messages [-1 -> 5] Unknown command ' '. Your leg feels somewhat better. In what direction? [47896321><] Ouch! That hurts! [-2 -> 4] Unknown command ' '. Your leg feels somewhat better. You can't jump very far. In what direction? [47896321><] Ouch! That hurts! [-1 -> 4] In what direction? [47896321><] Ouch! That hurts! You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! In what direction? [47896321><] Ouch! That hurts! You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of rouge jellyfish {1} k - an uncursed tin of large kobold meat {1} Scrolls l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:1) {1} f - a blessed spellbook of charm monster (0:5) {1} g - a blessed spellbook of acid stream (0:3) {1} Wands h - a cursed wand of death (0:4) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sickopathy Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 50 Spellbook identification only worked 2 times out of 17 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 86% chance Musable item generation frequency had a negative bias of 37% Ring drop chance was reduced to 64% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: broadsword (turn 110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35075 Monster spawn increase reached its maximum at turn 61635 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1142316 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: petty numb fly (freq bonus 18) The monster species that spawned more often: ice turret (freq bonus 12) The monster species that spawned more often: Victoria (freq bonus 18) The monster species that spawned more often: ninja fighter (freq bonus 18) The monster species that spawned more often: falling fungus (freq bonus 24) The monster species that spawned more often: indigo force patch (freq bonus 8) The monster species that spawned more often: horn springy (freq bonus 4) The monster species that spawned more often: vrock (freq bonus 6) The monster species that spawned more often: crimson spore (freq bonus 32) The monster species that spawned more often: undead naga (freq bonus 16) The monster species that spawned more often: healing warp fungus (freq bonus 14) The monster species that spawned more often: hobbit caster (freq bonus 12) The monster species that spawned more often: theme ox (freq bonus 12) The monster species that spawned more often: interhack horror (freq bonus 12) The monster species that spawned more often: homing thunder caller (freq bonus 9) The monster species that spawned more often: Tobi (freq bonus 36) The monster species that spawned more often: mangy-looking leper (freq bonus 30) The monster species that spawned more often: pink growth (freq bonus 36) The monster species that spawned more often: octarine growth (freq bonus 9) The monster species that spawned more often: darth dragon (freq bonus 16) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 6) The monster species that never randomly spawned: mickey mouse The monster species that never randomly spawned: Sophia's high-heeled lady's shoe The monster species that never randomly spawned: rumbler The monster species that never randomly spawned: Windows 10 (does not work) The monster species that never randomly spawned: water hulk The monster species that never randomly spawned: highway sharpshooter The monster species that never randomly spawned: metal smasher The monster species that never randomly spawned: time force fungus The monster species that never randomly spawned: soulless cutter The monster species that never randomly spawned: hunting wolf The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 15) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 24) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 2) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 4) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 10) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 76) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 39) The RNG hath decreed that this item was always generated cursed: starlit sky stone (gray) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: ugg boots (spider boots) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: superthing from level 55 (freq bonus 9) Next attribute increase check would have come at turn 1489 Strength training was -7 Dexterity training was -9 Wisdom training was 0 Constitution training was 1 You were prevented from having acid resistance (0) You were prevented from having phasing (0) You had wounded legs (6) You had 1423 points of nutrition remaining You could swim You could breathe water You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (497) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (clicking) Weapons quarterstaff (staff) Armor cloak of reflection (tone cloak) Scrolls scroll of healing (DEJIZ FRADO) scroll of mana (DAIYEN FOOELS) scroll of phase door (WEAK STUNT IS MORE POWER) scroll of standard id (HITME) scroll of cure (WE WILL HURT YOU) Spellbooks spellbook of finger of death (dusty) spellbook of charm monster (light blue) spellbook of acid stream (korean) Wands wand of death (slender) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 stoats (1 created) 0 kobolds (1 created) 0 pack kobolds (7 created) 0 visor sewer rats (2 created) 0 aggressive lichens (1 created) 12 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 78 moves. Killer: kicking an iron bar You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 498 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 499 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Dea-Aqu-Mal-Neu died in The Dungeons of Doom on level 1. Killed by kicking an iron bar. - [18]