firemonkey, neutral male argonian Death Eater ------- #,......| -.---- #,|.....| |....|#######,|.....| |.....,,,,,,,^----.-- |....|#####,,,,,,,), .....%,# ######,# ------,# #,### #,,,# #,,,# #,----- ###,## #,|...| #,|# #,|...| ----.-- #,|...| |...).------ #,.$.<+ |..@.......+ ##|...| |......>...| ----- |.$........| |..........| ------------ [Firemonke the Filthy Worm] St10 Dx16 Co10 In16 Wi8 Ch10 DeaArgMalNeu Dlvl:1 $0 HP-16(31) Pw4(24) AC6 Exp2 T89 Latest messages Your quarterstaff is not affected. You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-44 -> 31] You hear some noises in the distance. Your rear region feels somewhat better. You survived that attempt on your life. What do you want to read? [e-gl-p or ?*] As you read the scroll, it disappears. You feel full of mystic power! What do you want to read? [e-gl-p or ?*] As you read the scroll, it disappears. You feel full of mystic power! In what direction? [47896321><] The acid burns! Your quarterstaff is not affected. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - a blessed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of twen meat {1} k - an uncursed tin of lichen {1} Scrolls l - 5 uncursed scrolls of healing {5} m - an uncursed scroll of mana {1} n - 3 uncursed scrolls of phase door {3} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:3) {1} f - a blessed spellbook of charm monster (0:1) {1} g - a blessed spellbook of acid stream (4:-1) {1} Wands h - a cursed wand of death (0:2) {1} Final attributes You have strayed Your alignment was -1 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 216 Monsters only dropped their musable items with 93% chance Monster death drops spawned with only 92% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polearms (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30765 Monster spawn increase reached its maximum at turn 96049 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2309221 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: rabid cow (freq bonus 12) The monster species that spawned more often: kildkop (freq bonus 135) The monster species that spawned more often: steel wolf (freq bonus 12) The monster species that spawned more often: Unveiled Grigori (freq bonus 28) The monster species that spawned more often: shadow wolf (freq bonus 12) The monster species that spawned more often: death racquet (freq bonus 5) The monster species that spawned more often: large cat (freq bonus 32) The monster species that spawned more often: lurking raven (freq bonus 6) The monster species that spawned more often: vortex lord (freq bonus 21) The monster species that spawned more often: aether vortex (freq bonus 16) The monster species that spawned more often: ancient titan (freq bonus 12) The monster species that spawned more often: hashishin (freq bonus 6) The monster species that spawned more often: charcoal colony (freq bonus 12) The monster species that spawned more often: stone rattlesnake (freq bonus 8) The monster species that spawned more often: RNG grue (freq bonus 15) The monster species that spawned more often: superthief (freq bonus 15) The monster species that spawned more often: energy mushroom (freq bonus 8) The monster species that spawned more often: Hairbeard (freq bonus 12) The monster species that spawned more often: giant brass frog (freq bonus 16) The monster species that spawned more often: nondescript warp fungus (freq bonus 15) The monster trait that was more common: monsters that count as mind flayers (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster species that never randomly spawned: Supreme Femen Warchief The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: Eva's mocassin The monster species that never randomly spawned: old gray dragon The monster species that never randomly spawned: steam vortex The monster species that never randomly spawned: undead foxhound agent The monster species that never randomly spawned: multi-hued dragon worm The monster species that never randomly spawned: tu-tara edgecutter The monster species that never randomly spawned: lavender mold The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 14) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 17) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 10) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 2) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 5) Next attribute increase check would have come at turn 641 Strength training was -3 Dexterity training was -4 Wisdom training was 1 Constitution training was 2 You were prevented from having disintegration resistance (0) You were prevented from having numbopathy (0) You had 1352 points of nutrition remaining You could swim You could survive without air You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (90) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 19% 300% c - acid stream 4 matter 19% 305% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) healing hands 2 R Prepared(0) panic digging 2 R Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (icosaedrical) Weapons quarterstaff (staff) Armor cloak of reflection (dragonhide cloak) Scrolls scroll of healing (MAMPIFANDRAY SELA) scroll of mana (ROMHACK MADE BY HITLER) scroll of phase door (MAKE ATTACK WHEN BATTLE) scroll of standard id (TIP BLOKA L DA NENAVIDIT VAS) scroll of cure (POKE MONGO) Spellbooks spellbook of finger of death (raging) spellbook of charm monster (magenta) spellbook of acid stream (doorstopping) Wands wand of death (knotted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a large cockroach a small group kobold 0 lichens (1 created) 0 aggressive lichens (1 created) a sub-gnome 0 hata-hatas (1 created) 0 newts (1 created) 0 twens (1 created) 0 small turrets (1 created) 9 creatures born. 3 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (24 of 160) Goodbye firemonkey the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 92 points, and 0 pieces of gold, after 89 moves. Killer: zapped himself with a spell You were level 2 with a maximum of 31 hit points when you died. You reached the 359th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 357 93 flumpraxxa-Ble-Nag-Fem-Cha quit in The Dungeons of Doom on level 2. 24 [24] 358 93 AmyBSOD-Cha-Asg-Mal-Neu died in The Dungeons of Doom on level 1. Killed by an acidpool. - [24] *359 92 firemonkey-Dea-Arg-Mal-Neu died in The Dungeons of Doom on level 1. Zapped himself with a spell. - [31] 360 90 BSOD2-Kur-Lol-Fem-Cha quit in The Dungeons of Doom on level 1. 19 [19] 361 88 lulwut-Psi-Dvp-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a blood hook. - [22]