firemonkey, chaotic male poisoner Poison Mage #----- -+....| |...@.| |....$. ..<...| |F....| ------- [Firemonke the Poison Mixer] St3 Dx8 Co15 In17 Wi15 Ch9 PoiPoiMalCha Dlvl:1 $0 HP-2(16) Pw17(17) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male poisoner Poison Mage. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The cloak was poisoned! You feel weaker! You lose Strength [-5 -> 11] Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! What do you want to zap? [fg or ?*] In what direction? [47896321><] You poison yourself! Your muscles won't obey you! You lose Dexterity You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of enchant weapon {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (3:1) {1} j - a blessed spellbook of protection (0:5) {1} k - a blessed spellbook of cure blindness (0:4) {1} l - a blessed spellbook of poison blast (2:2) {1} Potions d - an uncursed potion of gain energy {1} Rings h - an uncursed ring of sleeping {1} Wands f - an uncursed wand of poison (0:3) {1} g - an uncursed wand of venom scattering (0:8) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: the Force You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 208 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 84% Wand drop chance was reduced to 94% Monster death drops spawned with only 93% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: unicorn horn (turn 170) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29132 Monster spawn increase reached its maximum at turn 95782 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 93024 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: master mimic (freq bonus 15) The monster species that spawned more often: dwarven wizard (freq bonus 10) The monster species that spawned more often: metallic laser (freq bonus 12) The monster species that spawned more often: osquip (freq bonus 4) The monster species that spawned more often: anger (freq bonus 6) The monster species that spawned more often: mulfach sephirah (freq bonus 6) The monster species that spawned more often: kobold diceroller (freq bonus 28) The monster species that spawned more often: half-ogre (freq bonus 18) The monster species that spawned more often: angry watch captain (freq bonus 144) The monster species that spawned more often: animated combat stiletto (freq bonus 20) The monster species that spawned more often: axial light (freq bonus 12) The monster species that spawned more often: group goblin (freq bonus 3) The monster species that spawned more often: giant spider (freq bonus 8) The monster species that spawned more often: large kobold (freq bonus 6) The monster species that spawned more often: Amy's real identity (freq bonus 32) The monster species that spawned more often: metal statue gargoyle (freq bonus 18) The monster species that spawned more often: anthrazite force patch (freq bonus 14) The monster species that spawned more often: thorn colony (freq bonus 6) The monster species that spawned more often: ancient orange dragon (freq bonus 6) The monster species that spawned more often: spore colony (freq bonus 12) The monster trait that was more common: monsters that mumble (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 12) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: skater girl The monster species that never randomly spawned: young adult plain dragon The monster species that never randomly spawned: false fungus The monster species that never randomly spawned: lecherous crab The monster species that never randomly spawned: novel force patch The monster species that never randomly spawned: poison creeper The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: ax The monster species that never randomly spawned: volcanic blob The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: droven mithril-coat ((null)) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 112) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inka stinger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 68) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 58) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 53) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 13) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having peacevision (0) You were prevented from using the force like a real jedi (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (546) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (foundry cloak) Scrolls scroll of enchant weapon (DAD AND BABY ATTACKING) scroll of healing (SPARKLING EDWARD CULLEN) scroll of mana (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of phase door (PLUS 100 MAGIC MARKER) scroll of standard id (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) scroll of cure (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) Spellbooks spellbook of confuse monster (visible) spellbook of protection (raw) spellbook of cure blindness (moaning) spellbook of poison blast (deep blue) Potions potion of gain energy (freezing) Rings ring of sleeping (amber) Wands wand of poison (wish parser) wand of venom scattering (cocky) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 venom fungi (1 created) 0 kobold zombies (1 created) 0 newts (1 created) 3 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 3 moves. Killer: poisoned blast You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 496 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 497 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisoned blast. - [16]