firemonkey, chaotic male poisoner Poison Mage --------- |.......| |@......| |..F.<..| |........ |$......| |.{...... ----.---- #-. [Firemonke the Poison Mixer] St3 Dx12 Co12 In14 Wi8 Ch9 PoiPoiMalCha Dlvl:1 $0 HP-4(16) Pw19(19) AC10 Exp1 T79 Latest messages Unknown command ' '. (2x) This Is A BioHazard eats a weasel corpse {150}. In what direction? [47896321><] Ouch! That hurts! [-2 -> 5] In what direction? [47896321><] Ouch! That hurts! You hear the wailing of the Banshee... [-4 -> 1] Warning: HP low! Your leg feels somewhat better. You hear a gurgling noise. This Is A BioHazard touches the grid bug. The grid bug is killed! What do you want to take off? [b or ?*] (2x) You were wearing an uncursed +1 poisonous cloak {4}. Unknown command '^J'. What do you want to wear? [b or ?*] The cloak was poisoned! You die... Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of identify {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks i - a blessed spellbook of confuse monster (0:2) {1} j - a blessed spellbook of protection (0:4) {1} k - a blessed spellbook of cure blindness (0:5) {1} l - a blessed spellbook of poison blast (7:3) {1} Potions d - an uncursed potion of gain energy {1} Rings h - an uncursed -2 ring of gain dexterity {1} Wands f - an uncursed wand of poison (0:1) {1} g - an uncursed wand of venom scattering (0:5) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 95% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 83% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: bow (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37620 Monster spawn increase reached its maximum at turn 162500 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1388900 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: tear mold (freq bonus 36) The monster species that spawned more often: ice archer (freq bonus 12) The monster species that spawned more often: wretched defiler (freq bonus 20) The monster species that spawned more often: chipmunk (freq bonus 6) The monster species that spawned more often: green dragon (freq bonus 16) The monster species that spawned more often: who (freq bonus 12) The monster species that spawned more often: canermine (freq bonus 6) The monster species that spawned more often: American black rat (freq bonus 12) The monster species that spawned more often: student assistant (freq bonus 18) The monster species that spawned more often: water watcher (freq bonus 72) The monster species that spawned more often: rebel ogre (freq bonus 28) The monster species that spawned more often: flayed one (freq bonus 48) The monster species that spawned more often: great paralysator fly (freq bonus 36) The monster species that spawned more often: immunizer (freq bonus 36) The monster species that spawned more often: fumblebee (freq bonus 20) The monster species that spawned more often: human adventurer (freq bonus 28) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 16) The monster species that spawned more often: freemason high priestess (freq bonus 14) The monster species that spawned more often: Archplanetar (freq bonus 9) The monster species that spawned more often: IT teacher (freq bonus 28) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 5) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster species that never randomly spawned: amnesia stalk The monster species that never randomly spawned: baby amethyst dragon The monster species that never randomly spawned: yellow pseudodragon The monster species that never randomly spawned: bulldog The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: cubed jelly The monster species that never randomly spawned: baby diamond dragon The monster species that never randomly spawned: lynch mob member The monster species that never randomly spawned: depowered warp patch The monster species that never randomly spawned: yuki-playa The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 13) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 5) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 22) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 6) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 14) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 5) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 48) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this trap was always invisible: luck trap The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 5) Next attribute increase check would have come at turn 642 Strength training was -1 Dexterity training was -1 Wisdom training was -1 Constitution training was 2 You were prevented from having disintegration resistance (0) You were prevented from having teleport control (0) You had 1422 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (118) You are dead Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) sigil of control 1X LIMIT(0) sigil of tempest 1X LIMIT(0) sigil of discharge 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (frade mantle) Scrolls scroll of identify (NOW YOU SEE IT) scroll of healing (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of mana (PUTO FER LO) scroll of phase door (AMAZING AFRO HEAD RUSH ATTACK) scroll of standard id (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of cure (FALLOUT 4 IS DUMBED DOWN) Spellbooks spellbook of confuse monster (zone-specific) spellbook of protection (colluded) spellbook of cure blindness (white-listed) spellbook of poison blast (stinking) Potions potion of gain energy (orange) Rings ring of gain dexterity (marble) Wands wand of poison (copper) wand of venom scattering (iridium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 foxes (1 created) a weasel 0 kobolds (1 created) 0 small mimics (1 created) 0 rabbits (1 created) 0 millipedes (1 created) 0 crawling worm masses (1 created) a grid bug 0 spore lichens (1 created) 0 venom fungi (1 created) 0 twens (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Poison Mage... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 79 moves. Killer: poisonous cloak You were level 1 with a maximum of 16 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 496 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 497 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Poi-Poi-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous cloak. - [16]