firemonkey, neutral male ghast YSexymate ----------------## |...............,# |..............|,# |..............|,# |..............#,-F--- --.-------------,.@... | ,,, ,,|$..| |.... ---#-.---#-#- #,|...| |.............# ............| |...| -------------- |......%....| |.... |...<.......# |{..| +...........| ----- |...........| ------------- [Firemonke the Flutty] St15 Dx9 Co7 In16 Wi6 Ch19 SexGhaMalNeu Dlvl:1 $1 HP27(27) Pw19(19) AC2 Exp3 T96 Brd Latest messages You kill the stone bug! Welcome to experience level 2. The little pig just misses! You are slowing down. The little pig butts you! [-3 -> 15] You are feeling a dangerous process in your body. You miss the little pig. The little pig misses. You are struggling to keep your movements. The little pig misses. Your limbs are stiffening. Unknown command ' '. You kill the little pig! Welcome to experience level 3. Your limbs have turned to stone. Unknown command ' '. You see here a food ration {1}. You have turned to stone. You are a statue. Your inventory Armor a - an uncursed +7 pair of feminine pumps (being worn) {4} Comestibles c - an uncursed newt corpse {10} e - an uncursed hare corpse {20} f - an uncursed weary pilgrim corpse {1450} Scrolls h - 5 uncursed scrolls of healing {5} i - 4 uncursed scrolls of mana {4} j - 3 uncursed scrolls of phase door {3} k - 2 uncursed scrolls of standard id {2} l - an uncursed scroll of cure {1} Wands m - an uncursed wand of teleportation (0:3) {1} Tools b - an uncursed condome {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: invisibility You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 122 Potion identification only worked 3 times out of 16 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 18 Monsters only dropped their musable items with 36% chance Scroll drop chance was reduced to 74% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: scimitar (turn 27) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63291 Monster spawn increase reached its maximum at turn 145343 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 534320 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: monk (freq bonus 7) The monster species that spawned more often: land spider (freq bonus 12) The monster species that spawned more often: large food trove (freq bonus 16) The monster species that spawned more often: hunter bee (freq bonus 20) The monster species that spawned more often: dream monster (freq bonus 24) The monster species that spawned more often: Pegasus (freq bonus 10) The monster species that spawned more often: Simone (freq bonus 14) The monster species that spawned more often: Baaaael (freq bonus 20) The monster species that spawned more often: slime warp patch (freq bonus 36) The monster species that spawned more often: lizard-eel (freq bonus 16) The monster species that spawned more often: shadolith (freq bonus 36) The monster species that spawned more often: agate growth (freq bonus 27) The monster species that spawned more often: blister warp patch (freq bonus 12) The monster species that spawned more often: absent force fungus (freq bonus 4) The monster species that spawned more often: jumping cattle (freq bonus 16) The monster species that spawned more often: hidden bat (freq bonus 20) The monster species that spawned more often: Olog-hai (freq bonus 14) The monster species that spawned more often: acidic Olog-hai (freq bonus 21) The monster species that spawned more often: hellbat (freq bonus 40) The monster species that spawned more often: lesser ent (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 5) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 9) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster species that never randomly spawned: barbarian The monster species that never randomly spawned: charcoal growth The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: volt patch The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: bad force patch The monster species that never randomly spawned: girl who looks like her name was Fanny The monster species that never randomly spawned: snow woman The monster species that never randomly spawned: blind trove The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 7) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 14) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 5) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 10) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 1) Next attribute increase check would have come at turn 671 Strength training was 1 Dexterity training was -5 Wisdom training was 2 Constitution training was 5 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were paralyzed (-3) You were prevented from having warning (0) You were prevented from having invisibility (0) You had 1394 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Ma Shin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (372) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 3X Prepared(0) poke ball 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (LEP GEX VEN ZEA) scroll of mana (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of phase door (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of standard id (OXHE SRIAN) scroll of cure (SERO GRIUS) Wands wand of teleportation (pallet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a chick a goblin a little pig (2 created) a stone bug an undefined creature (0 created) 0 kobold zombies (1 created) 0 sexy girls (1 created) a newt a twen 9 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (22 of 160) martial arts [Unskilled] (max Expert) (5 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the YSexymate... You turned to stone in The Dungeons of Doom on dungeon level 1 with 461 points, and 1 piece of gold, after 96 moves. Killer: bashing a petrifying monster You were level 3 with a maximum of 27 hit points when you turned to stone. You reached the 233rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 231 476 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (soldier ant) Go Team Ant!. - [17] 232 461 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (shadow beast). - [17] *233 461 firemonkey-Sex-Gha-Mal-Neu turned to stone in The * Dungeons of Doom on level 1. Petrified by a bashing a petrifying monster. 27 [27] 234 459 TestIgnore-Mah-Dro-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (baby gray dragon). - [44] 235 453 username66-Sam-Ske-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by a falling boulder. - [22]