firemonkey, neutral female navi Death Eater ----- |...|`####### |...|,,,,,@,# |.<.|,####-P-+- |...|,# |...| |...|,# |.{.| |....,# |...| -----## |...| |...- ----- [Firemonke the Filthy Worm] St10 Dx15 Co14 In18 Wi6 Ch8 DeaNavFemNeu Dlvl:1 $1 HP-4(18) Pw18(18) AC6 Exp1 T45 Latest messages In what direction? [47896321><] The death ray hits the black pudding. The death ray bounces! (5x) Unknown command ' '. The pack fox bites you! [-2 -> 2] Warning: HP low! The pack fox bites you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-3 -> 18] You survived that attempt on your life. Unknown command ' '. You kill the pack fox! The black pudding bites you! Your cloak of reflection is not affected. You die... Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {5} Armor d - an uncursed +1 cloak of reflection (being worn) {4} l - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles j - an uncursed tin of chaffinch meat {1} k - an uncursed tin of sewer rat meat {1} Scrolls m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of finger of death (0:1) {1} f - a blessed spellbook of charm monster (0:1) {1} g - a blessed spellbook of acid stream (0:4) {1} Wands h - a cursed wand of death (0:0) {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 12 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 139 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22942 Monster spawn increase reached its maximum at turn 55449 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 233840 The monster class that cannot be genocided was worm The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: blazing fern spore (freq bonus 5) The monster species that spawned more often: creeping garnet gems (freq bonus 24) The monster species that spawned more often: petty ice nymph (freq bonus 12) The monster species that spawned more often: full nymph (freq bonus 12) The monster species that spawned more often: floating melon (freq bonus 24) The monster species that spawned more often: toxic mushroom (freq bonus 42) The monster species that spawned more often: stone patch (freq bonus 7) The monster species that spawned more often: polychrome light (freq bonus 18) The monster species that spawned more often: flesh hunter (freq bonus 18) The monster species that spawned more often: tank breaker (freq bonus 12) The monster species that spawned more often: werewaterelemental (freq bonus 18) The monster species that spawned more often: young adult stone dragon (freq bonus 10) The monster species that spawned more often: large generator (freq bonus 216) The monster species that spawned more often: gray jelly (freq bonus 12) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 6) The monster species that spawned more often: Autogorgon (freq bonus 24) The monster species that spawned more often: werenaga (freq bonus 24) The monster species that spawned more often: thrasher (freq bonus 12) The monster species that spawned more often: Sunali (freq bonus 5) The monster species that spawned more often: Mandarina (freq bonus 28) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 3) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: peace-minded teacher The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: ghetto colony The monster species that never randomly spawned: acidic cytoplasm The monster species that never randomly spawned: Aee The monster species that never randomly spawned: nightly growth The monster species that never randomly spawned: spiderling The monster species that never randomly spawned: clear snake The monster species that never randomly spawned: Yog-Sothoth, the All-in-One The monster species that never randomly spawned: great wyrm of shadow The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 12) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 38) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 23) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 23) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 8) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 104) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 5) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 80) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: time stop (continued) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 1) Next attribute increase check would have come at turn 1124 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 3 You were prevented from having manaleech (0) You were prevented from having wonderlegs (0) You had 1452 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (228) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status world fall 1X LIMIT(0) recharge 1X LIMIT(0) blood ritual 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of life saving (underground) Weapons quarterstaff (staff) Armor cloak of reflection (long-range cloak) wedge sandals (heeled sandals) Scrolls scroll of healing (THE NETHACK DEVTEAM IS NOT DEAD) scroll of mana (NO SPACE) scroll of phase door (PUTIUS CONSIO) scroll of standard id (USING FRUITS TO ATTACK) scroll of cure (AS ISE DAT) Spellbooks spellbook of finger of death (chaos-inducing) spellbook of charm monster (adorable) spellbook of acid stream (lunar) Wands wand of death (wormwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a pack fox 0 kobolds (1 created) 0 sewer rats (2 created) 0 visor sewer rats (1 created) a white centipede 0 spore lichens (2 created) 0 aggressive lichens (1 created) 0 black puddings (1 created) 0 gem troves (1 created) 11 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (22 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye firemonkey the Death Eater... You died in The Dungeons of Doom on dungeon level 1 with 61 points, and 1 piece of gold, after 45 moves. Killer: a monster (black pudding) You were level 1 with a maximum of 18 hit points when you died. You reached the 370th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 368 64 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 10 [15] 369 64 flumpraxxa-Wil-Liz-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a monster (Kop Sergeant), while dragging an iron ball. - [1] *370 61 firemonkey-Dea-Nav-Fem-Neu died in The Dungeons of * Doom on level 1. Killed by a monster (black pudding). - [18] 371 60 AmyBSOD-Fig-Nag-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (sewer rat). 16 [16] 372 58 username66-Mid-Una-Mal-Law quit in The Dungeons of Doom on level 2. 20 [20]