firemonkey, neutral male rodneyan Archeologist ##----------- #,-.........| ##,|..(.....<| ######,,|.........| #,,,,,,,+.........| #,#,### --.-------- #,# #,,,## #####,# ###,,## ,,,,,,# #,,,# ---------.--, ##,# |.......(..| #,# |@.d.......| #,# |........... ---.- ------------ |...| |...| |...| |...| |...| ----- [Firemonke the Digger] St13 Dx6 Co9 In12 Wi13 Ch6 ArcRodMalNeu Dlvl:1 $0 HP-1(20) Pw17(17) AC10 Exp1 T50 Latest messages You drop a trident named Fire of Heaven {10}. You are blasted by the trident named Fire of Heaven's power! [-3 -> 11] v - a trident named Fire of Heaven {10}. What do you want to wield? [- agv or ?*] You are blasted by the trident named Fire of Heaven's power! [-5 -> 6] v - a trident named Fire of Heaven (weapon in hand) {10}. What do you want to drop? [a-v or ?*] You drop a trident named Fire of Heaven {10}. Unknown command '^J'. You are blasted by the trident named Fire of Heaven's power! [-3 -> 4] v - a trident named Fire of Heaven {10}. Unknown command '^J'. What do you want to wield? [- agv or ?*] You are blasted by the trident named Fire of Heaven's power! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +2 bullwhip {8} v - the uncursed +0 trident named Fire of Heaven {10} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} u - 3 uncursed melons {2} Scrolls f - 2 uncursed scrolls of enchant weapon {2} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:1) {1} k - an uncursed spellbook of extra healing (0:5) {1} l - a blessed spellbook of full healing (0:5) {1} m - an uncursed spellbook of stone to flesh (1:5) {1} n - an uncursed spellbook of enlighten (3:5) {1} o - an uncursed spellbook of sleep (0:5) {1} Tools g - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} h - an uncursed tinning kit (0:8) {1} j - an uncursed sack {5} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 15% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 73% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: riding (turn 8) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12601 Monster spawn increase reached its maximum at turn 49177 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 898297 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: nymph (freq bonus 8) The monster species that spawned more often: Marius (freq bonus 27) The monster species that spawned more often: gorgimaera (freq bonus 20) The monster species that spawned more often: nexus colony (freq bonus 14) The monster species that spawned more often: moonbeast (freq bonus 60) The monster species that spawned more often: Anja (freq bonus 120) The monster species that spawned more often: Coure (freq bonus 40) The monster species that spawned more often: vaportex (freq bonus 18) The monster species that spawned more often: dragon (freq bonus 34) The monster species that spawned more often: one-eyed error (freq bonus 60) The monster species that spawned more often: lava mage (freq bonus 30) The monster species that spawned more often: fairy moogle (freq bonus 66) The monster species that spawned more often: giant mill auto (freq bonus 40) The monster species that spawned more often: mine-dog (freq bonus 88) The monster species that spawned more often: rat swarm (freq bonus 30) The monster species that spawned more often: twelph (freq bonus 10) The monster species that spawned more often: Sarah's mocassin (freq bonus 18) The monster species that spawned more often: hand druj (freq bonus 22) The monster species that spawned more often: money transporter (freq bonus 10) The monster species that spawned more often: Sandra's plateau boot (freq bonus 30) The monster species that spawned more often: giant amethyst dragonfly (freq bonus 22) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 6) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster species that never randomly spawned: farting king The monster species that never randomly spawned: meduquasit The monster species that never randomly spawned: fierce kalidah The monster species that never randomly spawned: wise spirit The monster species that never randomly spawned: The Walking Daikon The monster species that never randomly spawned: firewall The monster species that never randomly spawned: drone patch The monster species that never randomly spawned: drow warrior The monster species that never randomly spawned: bronze firebird The monster species that never randomly spawned: The Grand Inquisitor The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 56) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 5) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 53) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 4) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 2) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this trap was always invisible: dark mode trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 533 Strength training was 4 Dexterity training was 0 Wisdom training was -2 Constitution training was 3 You were fire resistant You were poison resistant You were prevented from having petrification resistance (0) You were prevented from having warning (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1425 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (73) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% b - extra healing 3 healing 90% 200% c - full healing 6 healing 98% 500% d - stone to flesh 3 healing 90% 200% e - enlighten 4 body 90% 300% f - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of enchant weapon (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of healing (SUS COMNITUS) scroll of mana (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of phase door (FULL HEALTHHY HALF DAMAGE) scroll of standard id (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of cure (ALL TEAM ELFS IS MORE POWER IN SUNNY) Spellbooks spellbook of detect food (translated) spellbook of extra healing (crimson) spellbook of full healing (continued) spellbook of stone to flesh (endangered) spellbook of enlighten (dark brown) spellbook of sleep (dreamy) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 restons (1 created) 0 scavengers (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 red growths (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 50 moves. Killer: touching an artifact (Fire of Heaven) You were level 1 with a maximum of 20 hit points when you died. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 483 1 noty-Arc-Esp-Fem-Law escaped the dungeon [max level 1]. 17 [17] 484 1 TestIgnore-Cha-Red-Mal-Cha quit in The Dungeons of Doom on level 1. 22 [22] * 0 firemonkey-Arc-Rod-Mal-Neu died in The Dungeons of * Doom on level 1. Killed by touching an artifact (Fire of Heaven). - [20]