firemonkey, chaotic male bretonian Scientist --+-.- |.)..f |...@| |?$... ------ [Firemonke the Tube Mixer] St9 Dx10 Co12 In10 Wi10 Ch7 SciBreMalCha Dlvl:1 $0 HP13(13) Pw27(27) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male bretonian Scientist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll drop chance was reduced to 97% Wand drop chance was reduced to 89% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 90900 Monster spawn increase reached its maximum at turn 130704 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 224224 The monster class that cannot be genocided was fungus or mold Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: angelic being (freq bonus 4) The monster species that spawned more often: prime cursed turret (freq bonus 7) The monster species that spawned more often: mirror mushroom (freq bonus 7) The monster species that spawned more often: agent black mushroom (freq bonus 24) The monster species that spawned more often: smart penetrator (freq bonus 14) The monster species that spawned more often: hungry soul (freq bonus 7) The monster species that spawned more often: vampiric mist (freq bonus 7) The monster species that spawned more often: freezer snake (freq bonus 12) The monster species that spawned more often: fatal attraction turret (freq bonus 12) The monster species that spawned more often: false error (freq bonus 21) The monster species that spawned more often: peacock (freq bonus 10) The monster species that spawned more often: shard patch (freq bonus 10) The monster species that spawned more often: Lou (freq bonus 5) The monster species that spawned more often: slime granny (freq bonus 9) The monster species that spawned more often: dull mushroom (freq bonus 8) The monster species that spawned more often: analgesic stalk (freq bonus 18) The monster species that spawned more often: translucent fungus (freq bonus 6) The monster species that spawned more often: purple force worm (freq bonus 9) The monster species that spawned more often: electro skeleton (freq bonus 6) The monster species that spawned more often: Parry Hotter (freq bonus 14) The monster species that spawned more often: gravity vortex (freq bonus 12) The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: ill patch The monster species that never randomly spawned: dolgsman The monster species that never randomly spawned: acid piercer The monster species that never randomly spawned: decayed mushroom The monster species that never randomly spawned: Vilea The monster species that never randomly spawned: gnomish brigand thief The monster species that never randomly spawned: small turret The monster species that never randomly spawned: Oishi Kuranosuke The monster species that never randomly spawned: cold vortex The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 187) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 32) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 8) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 1) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You were acid resistant You fumbled You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Wernher von Braun You could not have safely prayed (531) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) tinker 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Scientist... Youescaped from the dungeon with 0 points,