firemonkey, chaotic male angelic Wizard -------- |....@f| ......$| |......| ........ -------- [Firemonke the Evoker] St7 Dx10 Co14 In13 Wi9 Ch5 WizAngMalCha Dlvl:1 $0 HP19(19) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male angelic Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of trap disarming {1} j - an uncursed scroll of food detection {1} k - an uncursed scroll of enchant weapon {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:3) {1} m - a blessed spellbook of resist sleep (0:3) {1} n - a blessed spellbook of wizard lock (0:3) {1} o - a blessed spellbook of endure cold (0:1) {1} Potions f - a blessed potion of booze {1} g - an uncursed potion of levitation {1} h - an uncursed potion of healing {1} Rings d - an uncursed ring of shock resistance {1} e - an uncursed ring of teleport control {1} Wands c - an uncursed wand of striking (0:7) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 77% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Monster spawn increase started at turn 70698 Monster spawn increase reached its maximum at turn 139118 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 339480 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: May-Britt (freq bonus 2) The monster species that spawned more often: bully permamimic (freq bonus 6) The monster species that spawned more often: rubber turret (freq bonus 3) The monster species that spawned more often: quadruhorse (freq bonus 6) The monster species that spawned more often: moose (freq bonus 10) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 2) The monster species that spawned more often: human warrior (freq bonus 2) The monster species that spawned more often: abnormal vampire (freq bonus 16) The monster species that spawned more often: brown thunderlord (freq bonus 6) The monster species that spawned more often: black snake (freq bonus 6) The monster species that spawned more often: adult lady (freq bonus 4) The monster species that spawned more often: icicle piercer (freq bonus 2) The monster species that spawned more often: nine of clubs (freq bonus 8) The monster species that spawned more often: poisonous archer (freq bonus 12) The monster species that spawned more often: charcoal warp fungus (freq bonus 5) The monster species that spawned more often: blue-green force patch (freq bonus 3) The monster species that spawned more often: Angel (freq bonus 4) The monster species that spawned more often: roomba (freq bonus 12) The monster species that spawned more often: shard fungus (freq bonus 8) The monster species that spawned more often: greedy looking gnome (freq bonus 4) The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: giant brass dragonfly The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: griffon The monster species that never randomly spawned: mazke The monster species that never randomly spawned: Beruthiel, Queen of Cats The monster species that never randomly spawned: Elbereth's chosen one The monster species that never randomly spawned: uncommon orc The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 83) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 4) Next attribute increase check would have come at turn 285 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (494) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Wizard... You and the kitten escaped from the dungeon with 8 points,