firemonkey, chaotic male bretonian Wizard ------------------------ .......:...............| |........@....?........| ........f..............| |$.....................| -----------.-.---------- [Firemonke the Evoker] St7 Dx11 Co18 In14 Wi8 Ch9 WizBreMalCha Dlvl:1 $0 HP16(16) Pw33(33) AC9 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male bretonian Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. What do you want to put on? [de or ?*] Which ring-finger, Right or Left? [rl] You feel absolutely safe. e - an uncursed +1 ring of timely backup (on left hand) {1}. Unknown command ' '. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of remove curse {1} j - a blessed scroll of undo genocide {1} k - an uncursed scroll of identify {1} p - 5 uncursed scrolls of healing {5} q - 4 uncursed scrolls of mana {4} r - 3 uncursed scrolls of phase door {3} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:1) {1} m - a blessed spellbook of resist poison (0:2) {1} n - a blessed spellbook of detect monsters (0:3) {1} o - a blessed spellbook of endure cold (0:4) {1} Potions f - a blessed potion of blindness {1} g - an uncursed potion of oil {1} h - a blessed potion of green mate {1} Rings d - an uncursed ring of polymorph control {1} e - an uncursed +1 ring of timely backup (on left hand) {1} Wands c - an uncursed wand of make visible (0:1) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 99% Concealing monsters were spawned underneath items 99% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 29349 Monster spawn increase reached its maximum at turn 52785 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1348368 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: cock (freq bonus 4) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 3) The monster species that spawned more often: yukinko (freq bonus 6) The monster species that spawned more often: deathwalker knight (freq bonus 4) The monster species that spawned more often: Laura (freq bonus 7) The monster species that spawned more often: sasquatch (freq bonus 3) The monster species that spawned more often: Shub-Niggurath, Black Goat of the Woods (freq bonus 6) The monster species that spawned more often: Garland (freq bonus 8) The monster species that spawned more often: slithy snake (freq bonus 4) The monster species that spawned more often: ant (freq bonus 7) The monster species that spawned more often: rotting carcass (freq bonus 10) The monster species that spawned more often: terrorist (freq bonus 6) The monster species that spawned more often: spearow (freq bonus 8) The monster species that spawned more often: Schrumpel (freq bonus 2) The monster species that spawned more often: big weapon trove (freq bonus 6) The monster species that spawned more often: mega goblin (freq bonus 5) The monster species that spawned more often: black sentai (freq bonus 4) The monster species that spawned more often: middle ufo part (freq bonus 8) The monster species that spawned more often: pestilent trove (freq bonus 6) The monster species that spawned more often: terrible orb (freq bonus 4) The monster species that never randomly spawned: The Mason The monster species that never randomly spawned: unreal patch The monster species that never randomly spawned: blank mushroom The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: jealousy The monster species that never randomly spawned: wereboar The monster species that never randomly spawned: ringwraith The monster species that never randomly spawned: Kerstin The monster species that never randomly spawned: clear icky thing The monster species that never randomly spawned: immobile force fungus The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 3) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 20) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: mithril whip ((null)) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: status trap (freq bonus 9) Next attribute increase check would have come at turn 423 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were magic-protected You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Wizard... Youescaped from the dungeon with 0 points,