firemonkey, chaotic male lich Wizard -- . ###.# #f.. #@# --- [Firemonke the Evoker] St7 Dx15 Co13 In16 Wi6 Ch7 WizLicMalCha Dlvl:1 $0 HP16(16) Pw28(28) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male lich Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} r - an uncursed +0 athame (alternate weapon; not wielded) {4} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - 4 uncursed scrolls of phase door {4} j - an uncursed scroll of blank paper {1} k - a blessed scroll of create monster {1} s - 5 uncursed scrolls of healing {5} t - 4 uncursed scrolls of mana {4} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of force bolt (0:3) {1} m - a blessed spellbook of resist sleep (0:2) {1} n - a blessed spellbook of knock (0:2) {1} o - a blessed spellbook of endure heat (0:5) {1} q - an uncursed spellbook of summon undead (0:3) {1} Potions f - an uncursed potion of fruit juice {1} g - an uncursed potion of water {1} h - an uncursed potion of paralysis {1} Rings d - an uncursed ring of warning {1} e - an uncursed ring of polymorph {1} Wands c - an uncursed wand of lightning (0:4) {1} Tools p - an uncursed magic marker (0:91) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 44% chance Book drop chance was reduced to 92% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 88% Monster death drops spawned with only 83% chance Number of artifacts generated was 0 Monster spawn increase started at turn 48955 Monster spawn increase reached its maximum at turn 95276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 376810 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: thorn warp fungus (freq bonus 16) The monster species that spawned more often: desire (freq bonus 5) The monster species that spawned more often: shadow wraith (freq bonus 4) The monster species that spawned more often: visible stalker (freq bonus 4) The monster species that spawned more often: ultra elemental (freq bonus 4) The monster species that spawned more often: irish wolfhound (freq bonus 3) The monster species that spawned more often: mountain springy (freq bonus 4) The monster species that spawned more often: peacock (freq bonus 4) The monster species that spawned more often: real dwarven warrior (freq bonus 8) The monster species that spawned more often: vesty (freq bonus 3) The monster species that spawned more often: furious warp fungus (freq bonus 5) The monster species that spawned more often: hidden zruty (freq bonus 7) The monster species that spawned more often: cat mummy (freq bonus 6) The monster species that spawned more often: incinerator (freq bonus 10) The monster species that spawned more often: Olog-hai psychic (freq bonus 4) The monster species that spawned more often: boar (freq bonus 12) The monster species that spawned more often: sloth shrunken head (freq bonus 12) The monster species that spawned more often: bloodshot mewlip (freq bonus 8) The monster species that spawned more often: chaos servant (freq bonus 10) The monster species that spawned more often: elder elementalist (freq bonus 16) The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: dancing girl The monster species that never randomly spawned: Eveline The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: wight The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: epidote growth The monster species that never randomly spawned: blue nightmare The monster species that never randomly spawned: yawning trove The monster species that never randomly spawned: slithy tortoise The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 13) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 12) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 6) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 10) Next attribute increase check would have come at turn 157 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were magic-protected You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (791) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure heat 2 protect 0% 100% e - summon undead 5 attack 86% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 sparrows (1 created) 0 spore lichens (1 created) 0 newts (1 created) 0 gray twens (1 created) 0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Wizard... Youescaped from the dungeon with 0 points,