firemonkey, chaotic male rodneyan Wizard ---.- |...| +.f.| |.@.| ----- [Firemonke the Evoker] St6 Dx6 Co8 In16 Wi8 Ch8 WizRodMalCha Dlvl:1 $0 HP19(19) Pw35(35) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a chaotic male rodneyan Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 99% Ring drop chance was reduced to 98% Wand drop chance was reduced to 93% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14031 Monster spawn increase reached its maximum at turn 58196 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485639 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: thick carrion creeper (freq bonus 4) The monster species that spawned more often: two of spades (freq bonus 3) The monster species that spawned more often: green firebird (freq bonus 4) The monster species that spawned more often: Warder Kaptain (freq bonus 8) The monster species that spawned more often: baby sirrush (freq bonus 4) The monster species that spawned more often: ascomoid (freq bonus 5) The monster species that spawned more often: earth devil (freq bonus 16) The monster species that spawned more often: blank mushroom (freq bonus 4) The monster species that spawned more often: Rivierna (freq bonus 5) The monster species that spawned more often: pokemon (freq bonus 16) The monster species that spawned more often: mean mushroom (freq bonus 5) The monster species that spawned more often: hill orc (freq bonus 16) The monster species that spawned more often: tree warp fungus (freq bonus 4) The monster species that spawned more often: grosbeak dark (freq bonus 8) The monster species that spawned more often: evil priest (freq bonus 4) The monster species that spawned more often: time elemental (freq bonus 24) The monster species that spawned more often: honey wasp (freq bonus 4) The monster species that spawned more often: fragment (freq bonus 44) The monster species that spawned more often: elf veteran (freq bonus 3) The monster species that spawned more often: undead caveman (freq bonus 3) The monster species that never randomly spawned: sexy asian lady The monster species that never randomly spawned: very old golden dragon The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: lasher The monster species that never randomly spawned: sererrog The monster species that never randomly spawned: rainbow dragon The monster species that never randomly spawned: voracious kraken The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: roc The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: silver shield ((null)) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 48) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: graphite (gray) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: alarm The RNG hath decreed that this trap was generated more often: pit (freq bonus 1) Next attribute increase check would have come at turn 218 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were magic-protected You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (254) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% e - light 1 divine 0% 100% f - freeze sphere 1 matter 0% 100% g - knock 1 matter 0% 100% h - magic mapping 5 divine 95% 400% i - resist petrification 7 protect 99% 600% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Wizard... You and the kitten escaped from the dungeon with 8 points,