firemonkey, lawful male american Archeologist ..| .@| .M| [Firemonke the Digger] St10 Dx9 Co9 In12 Wi14 Ch6 ArcAmeMalLaw Dlvl:2 $2 HP-1(19) Pw13(13) AC9 Exp1 T23 Latest messages You dig a hole through the floor. You fall through... You start digging downward. The human mummy claws you! [-3 -> 16] You stop digging. The human mummy claws you! [-4 -> 12] Unknown command ' '. You continue digging downward. The human mummy claws you! [-5 -> 7] You stop digging. The human mummy claws you! [-5 -> 2] Warning: HP low! You continue digging downward. You stop digging. The human mummy claws you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - a blessed scroll of identify {1} g - an uncursed scroll of gold detection {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} n - 3 uncursed scrolls of phase door {3} o - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:2) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:16) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 19% Potion drop chance was reduced to 88% Number of artifacts generated was 0 Monster spawn increase started at turn 16235 Monster spawn increase reached its maximum at turn 77615 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 740728 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: undead Olog-hai ambusher (freq bonus 6) The monster species that spawned more often: Amelje (freq bonus 7) The monster species that spawned more often: flightless shantak (freq bonus 7) The monster species that spawned more often: daylight (freq bonus 10) The monster species that spawned more often: strangler (freq bonus 5) The monster species that spawned more often: senser (freq bonus 9) The monster species that spawned more often: roadblock colony (freq bonus 14) The monster species that spawned more often: gamer (freq bonus 7) The monster species that spawned more often: barracuda (freq bonus 7) The monster species that spawned more often: big rhaumbusun (freq bonus 15) The monster species that spawned more often: rainbow stalk (freq bonus 8) The monster species that spawned more often: azure force patch (freq bonus 12) The monster species that spawned more often: lava troll (freq bonus 10) The monster species that spawned more often: spore warp patch (freq bonus 6) The monster species that spawned more often: flying stone giant (freq bonus 40) The monster species that spawned more often: eldritch mushroom (freq bonus 14) The monster species that spawned more often: lizard king (freq bonus 8) The monster species that spawned more often: ace of spades (freq bonus 10) The monster species that spawned more often: trap patch (freq bonus 24) The monster species that spawned more often: super nerd (freq bonus 24) The monster species that never randomly spawned: water naga The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: avarice The monster species that never randomly spawned: water weird The monster species that never randomly spawned: black starlit sky The monster species that never randomly spawned: red devil The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: green koopa The monster species that never randomly spawned: undead mushroom The monster species that never randomly spawned: minor rat-man The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 3) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 4) Next attribute increase check would have come at turn 2224 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 You had 1478 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (545) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 foxes (1 created) 0 kittens (1 created) 0 kobolds (1 created) 0 cave kobolds (1 created) 0 millipedes (1 created) 0 vultures (1 created) 0 immobile growths (1 created) 0 mummies (1 created) 0 human mummies (8 created) 0 small snakes (9 created) 0 garter snakes (4 created) 0 chasing garter snakes (2 created) 0 white snakes (1 created) 0 house snakes (1 created) 0 two-footed snakes (1 created) 0 slithy snakes (1 created) 0 rat snakes (1 created) 0 flying rogues (1 created) 0 creatures vanquished. 37 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 2 with 52 points, and 2 pieces of gold, after 23 moves. Killer: human mummy You were level 1 with a maximum of 19 hit points when you died. You reached the 1112th place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 1110 53 Paiki-Gan-Hum-Mal-Neu quit in The Dungeons of Doom on level 1. 14 [14] 1111 52 AmyBSOD-Sci-Poi-Fem-Neu was poisoned in The Dungeons of Doom on level 1. Poisoned by a radium potion. 13 [13] *1112 52 firemonkey-Arc-Ame-Mal-Law died in The Dungeons of Doom on level 2. Killed by a human mummy. - [19] 1113 51 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a Keystone Detective. - [20] 1114 51 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [20]