firemonkey, neutral male rodneyan Archeologist ----------## |.......%.,###--------- +........|,,,,%%....@.. --|-------####|.$%....| ,,,,,# ----?---- ####,#### #,,# ---------- #####,,,,###%###|...#.#..| #,,,,,,,,,,,`##,......#..| --.-----|------#,|........| |.......%......,,.>.......| |.............|,#---------- |....{........+ |.............| --------------- [Firemonke the Field Worker] St11 Dx6 Co13 In13 Wi13 Ch6 ArcRodMalNeu Dlvl:2 $33 HP67(67) Pw55(55) AC10 Exp4 T398 Lev Latest messages You kill the invisible lamb! You see here an invisible lamb corpse {200}. You kill the papier-mache cow Nexus! You kill the armored larva! You see here a pair of battle boots {8}. z - a pair of battle boots {8}. What do you want to wear? [z or ?*] You are putting on a pair of battle boots. You feel less confused now. The little pig butts you! [-1 -> 66] You finish your dressing maneuver. You start to float in the air! You kill the little pig! What do you want to take off? [bcz or ?*] You can't. They are cursed. Unknown command ' '. You kill the crawling worm mass! # Really quit [yes/no]? Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} z - a cursed -1 pair of levitation boots (being worn) {8} Comestibles d - 3 uncursed food rations {3} w - 2 uncursed cream pies {1} Scrolls f - 2 uncursed scrolls of taming {2} q - 6 uncursed scrolls of healing {6} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} v - a blessed scroll of summon boss {1} Spellbooks e - a blessed spellbook of detect monsters (0:5) {1} l - an uncursed spellbook of magic missile (0:5) {1} m - an uncursed spellbook of dig (0:5) {1} n - an uncursed spellbook of finger (0:5) {1} o - an uncursed spellbook of command undead (0:5) {1} p - an uncursed spellbook of freeze sphere (0:5) {1} x - an uncursed spellbook of cause fear (0:3) {1} y - an uncursed spellbook of cure stun (0:1) {1} Tools g - an uncursed +0 pick-axe (weapon in hand) {32} h - an uncursed tinning kit (0:71) {1} j - an uncursed sack {5} k - 2 uncursed +0 torches {40} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 39% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 33328 Monster spawn increase reached its maximum at turn 73698 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 133980 The monster class that cannot be genocided was grue The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: porter flying dwarf (freq bonus 4) The monster species that spawned more often: human mummy (freq bonus 6) The monster species that spawned more often: rainbow dragon (freq bonus 4) The monster species that spawned more often: Simone (freq bonus 6) The monster species that spawned more often: opal force fungus (freq bonus 6) The monster species that spawned more often: raticate (freq bonus 6) The monster species that spawned more often: minocentaur (freq bonus 2) The monster species that spawned more often: hungry soul (freq bonus 3) The monster species that spawned more often: teethfish (freq bonus 5) The monster species that spawned more often: healing iron piercer (freq bonus 3) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 8) The monster species that spawned more often: Runner (freq bonus 8) The monster species that spawned more often: greater demonic quylthulg (freq bonus 3) The monster species that spawned more often: troll mummy (freq bonus 2) The monster species that spawned more often: pink beetle (freq bonus 3) The monster species that spawned more often: living iron chain (freq bonus 4) The monster species that spawned more often: plain draconian (freq bonus 6) The monster species that spawned more often: sucker (freq bonus 10) The monster species that spawned more often: furious warp patch (freq bonus 3) The monster species that spawned more often: adult white dragon (freq bonus 6) The monster species that never randomly spawned: heavily cursed turret The monster species that never randomly spawned: giant The monster species that never randomly spawned: white harpy The monster species that never randomly spawned: Mister Admonisher The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: disgusting warp patch The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: undead gamer The monster species that never randomly spawned: pink stalk The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 3) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 31) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 2) Next attribute increase check would have come at turn 4109 Strength training was 26 Dexterity training was 9 Wisdom training was 1 Constitution training was 9 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 945 points of nutrition remaining You were stealthy You could teleport You had teleport control You were levitating (0) You could survive without air You regenerated You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Camaxtli You could have safely prayed (36) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 61% 297% b - magic missile 3 attack 90% 197% c - dig 5 matter 95% 397% d - finger 2 divine 0% 137% e - command undead 5 attack 95% 397% f - freeze sphere 1 matter 0% 97% g - cause fear 3 enchant 90% 99% h - cure stun 3 healing 90% 100% Techniques known in the end Name Level Status research 4X Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Vanquished creatures an ant 0 acid blobs (1 created) 0 slugs (1 created) 0 jackals (1 created) a stoat a canermine 0 fluffy cats (1 created) 0 kittens (1 created) a kobold (2 created) a demimondaine a goblin cop 2 little pigs a little wild pig a papier-mache cow a silky anteater 2 lambs a rothe 0 evasive sewer rats (2 created) 0 visor sewer rats (1 created) 0 rabbits (1 created) 0 black rats (1 created) 0 quill rats (1 created) 0 giant field mice (1 created) 0 baby metroids (1 created) 3 crawling worm masses 2 larvae an armored larva 0 green worm masses (1 created) 2 grid bugs a lichen (2 created) 0 spore lichens (1 created) a brown mushroom 0 brown warp patches (1 created) 0 blue stalks (1 created) 0 yellow molds (1 created) a grid xorn 0 gnome zombies (2 created) 0 item masters (3 created) 0 newts (1 created) a disintegration trove 26 creatures vanquished. 52 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 24 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (39 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (22 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You quit in The Dungeons of Doom on dungeon level 2 with 643 points, and 33 pieces of gold, after 398 moves. Killer: quit You were level 4 with a maximum of 67 hit points when you quit. You reached the 609th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 607 650 hothraxxa-Arc-Dev-Mal-Cha died in The Dungeons of Doom on level 14. Killed by a rattata. - [21] 608 649 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 2 [max 3]. Burned by a fireball. - [43] *609 643 firemonkey-Arc-Rod-Mal-Neu quit in The Dungeons of Doom on level 2. 67 [67] 610 631 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a dark naga hatchling. - [20] 611 627 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 11. Killed by a domestic wallaby. - [25]