firemonkey, lawful male haxorish Archeologist -.--.-+-- |.......| |.......| |......!| |.@.....| |..S..... --------- [Firemonke the Digger] St9 Dx6 Co8 In10 Wi6 Ch9 ArcHaxMalLaw Dlvl:5 $0 HP-1(20) Pw14(14) AC7 Exp1 T137 Latest messages [-2 -> 9] The house snake bites you! [-2 -> 7] The house snake bites you! [-1 -> 6] The house snake bites you! [-1 -> 5] The house snake bites you! [-2 -> 3] Warning: HP low! The house snake bites you! Archeologist is about to die. [-2 -> 1] Warning: HP low! The house snake bites you! [-1 -> 1] Warning: HP low! Unknown command ' '. The house snake bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip {8} b - an uncursed +2 bullwhip {8} Armor c - an uncursed +0 leather jacket (being worn) {12} d - an uncursed +0 leather jacket {12} e - a blessed +0 fedora (being worn) {2} f - an uncursed +0 fedora {2} A - a blessed +0 pair of sneakers (being worn) {2} Comestibles g - an invisible uncursed food ration {1} h - 5 uncursed food rations {5} C - 2 uncursed asian pears {1} Scrolls k - an uncursed scroll of charging {1} l - an uncursed scroll of consecration {1} m - an uncursed scroll of fire {1} n - an uncursed scroll of gain mana {1} v - 10 uncursed scrolls of healing {10} w - 8 uncursed scrolls of mana {8} x - 6 uncursed scrolls of phase door {6} y - 4 uncursed scrolls of standard id {4} z - 2 uncursed scrolls of cure {2} Spellbooks i - a blessed spellbook of light (0:4) {1} j - a blessed spellbook of light (0:5) {1} Tools o - an uncursed +0 pick-axe {32} p - an uncursed +0 pick-axe (weapon in hand) {32} q - an uncursed tinning kit (0:31) {1} r - an uncursed tinning kit (0:73) {1} t - an uncursed sack {5} u - an uncursed sack {5} Gems s - 2 uncursed +0 touchstones The sack is empty. The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 179 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 92% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 80% chance Number of artifacts generated was 0 Monster spawn increase started at turn 53118 Monster spawn increase reached its maximum at turn 79223 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1619242 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: pustulent warp fungus (freq bonus 14) The monster species that spawned more often: sand warrior (freq bonus 5) The monster species that spawned more often: crunchy mold (freq bonus 12) The monster species that spawned more often: multi-hued growth (freq bonus 3) The monster species that spawned more often: joyous lady (freq bonus 6) The monster species that spawned more often: ermine (freq bonus 28) The monster species that spawned more often: iguana (freq bonus 3) The monster species that spawned more often: marilith girlfriend (freq bonus 3) The monster species that spawned more often: flying owlbear (freq bonus 4) The monster species that spawned more often: blink warp patch (freq bonus 3) The monster species that spawned more often: Thai's combat boot (freq bonus 4) The monster species that spawned more often: vampire bunny (freq bonus 3) The monster species that spawned more often: high patch (freq bonus 12) The monster species that spawned more often: skull druj (freq bonus 4) The monster species that spawned more often: very annoying fish (freq bonus 3) The monster species that spawned more often: taker patch (freq bonus 6) The monster species that spawned more often: greater enemy cube jelly (freq bonus 10) The monster species that spawned more often: vamgoyle (freq bonus 4) The monster species that spawned more often: maelstrom (freq bonus 3) The monster species that spawned more often: real dark hound (freq bonus 8) The monster species that never randomly spawned: razorfin fish The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: altmer The monster species that never randomly spawned: commanding spirit The monster species that never randomly spawned: orange mewlip The monster species that never randomly spawned: charcoal force fungus The monster species that never randomly spawned: greater dimensional portal The monster species that never randomly spawned: flying oyster The monster species that never randomly spawned: aroma lady The monster species that never randomly spawned: hellwhip The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 13) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this trap was always invisible: dehydration trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 9) Next attribute increase check would have come at turn 3310 Strength training was 4 Dexterity training was 2 Wisdom training was 2 Constitution training was 8 You had 1355 points of nutrition remaining You were stealthy You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (568) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures a coyote 0 kittens (1 created) 0 hobbits (2 created) 0 manes (2 created) 0 jellies (2 created) 0 white jellies (4 created) 0 giant germs (1 created) 0 blue jellies (1 created) 0 spotted jellies (1 created) 0 restons (1 created) 0 small kobolds (1 created) 0 petit mimics (2 created) 0 mimics (3 created) 0 small mimics (1 created) 0 small flying permamimics (1 created) 0 demimondaines (1 created) 0 hobgoblins (1 created) 0 pigs (1 created) a sewer rat (2 created) 0 rabbits (2 created) a giant rat 0 giant garbage rats (2 created) 0 prick rats (1 created) 0 echidnas (1 created) 0 lichens (2 created) 0 porter lichens (2 created) 0 immobile spores (1 created) 0 brown fungi (1 created) 0 green molds (1 created) 0 cyan molds (1 created) 0 pale growths (1 created) 0 reddish growths (1 created) 0 slow molds (1 created) 0 shriekers (1 created) 0 spore shriekers (1 created) 0 sub-gnomes (1 created) 0 gnomes (1 created) 0 petty gnome thieves (1 created) 0 group gnome lords (1 created) 0 Keystone Kops (17 created) 0 white snakes (1 created) 0 house snakes (1 created) 0 undead snakes (1 created) 0 grid xorns (1 created) 0 wood bear cubs (1 created) 0 shopkeepers (8 created) 0 watchmen (4 created) 0 watch captains (2 created) a flying rogue 0 tortoises (3 created) 0 slithy tortoises (1 created) 0 hata-hatas (2 created) 0 large eels (1 created) 0 jellyfish (5 created) 0 legged tuna (1 created) 0 thick jellyfish (1 created) 0 giant crayfish (1 created) 0 twens (1 created) 0 little tyrannosauri (1 created) 0 colorless mushroom patches (2 created) 0 sukkiri flowers (1 created) 0 blazing fern spores (2 created) 0 grey mushroom patches (2 created) 0 white mushroom patches (2 created) 0 silver mushroom patches (5 created) 0 green mushroom patches (1 created) 0 clear mewlips (1 created) 0 shrieker mushroom patches (1 created) 0 fried chickens (4 created) 0 goombas (1 created) 0 swamp fern spores (1 created) 0 bad eggs (1 created) 0 killer tomatoes (2 created) 0 floor grues (11 created) 0 dark grues (1 created) 0 novice dark walls (1 created) 0 small turrets (2 created) 4 creatures vanquished. 148 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (25 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (22 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 268 points, and 0 pieces of gold, after 137 moves. Killer: house snake You were level 1 with a maximum of 20 hit points when you died. You reached the 205th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 203 276 firemonkey-Arc-Aqu-Mal-Law died in The Dungeons of Doom on level 5. Killed by an evasive soldier ant. - [17] 204 274 Menche-Pir-Rod-Fem-Neu quit in The Dungeons of Doom on level 1. 53 [53] *205 268 firemonkey-Arc-Hax-Mal-Law died in The Dungeons of Doom on level 5. Killed by a house snake. - [20] 206 264 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 2. 21 [45] 207 255 jonadab-Abu-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wimp. - [28]