firemonkey, lawful male kop Archeologist --------- |.......| |..f....| |<......| ..@.....| |.......| |.......| --------- [Firemonke the Digger] St11 Dx7 Co6 In11 Wi8 Ch4 ArcKopMalLaw Dlvl:1 $0 HP-8(17) Pw11(11) AC10 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello firemonkey, welcome to SlashEMExtended! You are a lawful male kop Archeologist. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. You stepped on a trigger! You're not as powerful as you used to be... [-10 -> 7] Do you really want to step into that time trap? [yn] (n) You stepped on a trigger! You're not as beautiful as you used to be... You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in hand) {8} l - an uncursed +0 rubber hose {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} m - an uncursed cream pie {1} Scrolls f - an uncursed scroll of growth {1} g - an uncursed scroll of ice {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:4) {1} Tools h - an uncursed +0 pick-axe (alternate weapon; not wielded) {32} i - an uncursed tinning kit (0:98) {1} k - an uncursed sack {5} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 366 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 20 Wand drop chance was reduced to 95% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 27901 Monster spawn increase reached its maximum at turn 54137 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318990 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: Hendric (freq bonus 4) The monster species that spawned more often: joker (freq bonus 16) The monster species that spawned more often: Helen (freq bonus 4) The monster species that spawned more often: undead gnasher scorpion (freq bonus 12) The monster species that spawned more often: charging kindness (freq bonus 10) The monster species that spawned more often: smirking sneak thief (freq bonus 8) The monster species that spawned more often: poliwag (freq bonus 2) The monster species that spawned more often: wooden golem (freq bonus 6) The monster species that spawned more often: blubbering idiot (freq bonus 10) The monster species that spawned more often: bow wolf (freq bonus 4) The monster species that spawned more often: big weapon trove (freq bonus 6) The monster species that spawned more often: thirteen-headed hydra (freq bonus 3) The monster species that spawned more often: healing warp patch (freq bonus 7) The monster species that spawned more often: agent black patch (freq bonus 6) The monster species that spawned more often: amusing type (freq bonus 3) The monster species that spawned more often: lightning point (freq bonus 3) The monster species that spawned more often: cave lizard (freq bonus 8) The monster species that spawned more often: giant random monster (freq bonus 8) The monster species that spawned more often: weremimic (freq bonus 6) The monster species that spawned more often: goblin awgwa (freq bonus 4) The monster species that never randomly spawned: hydra lich The monster species that never randomly spawned: Melissa The monster species that never randomly spawned: secluded spore The monster species that never randomly spawned: mirror stalk The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: dwarf python The monster species that never randomly spawned: fire elemental The monster species that never randomly spawned: spectre The monster species that never randomly spawned: orc shaman The monster species that never randomly spawned: moldy force patch The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 7) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 18) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 9) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 23) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 4) Next attribute increase check would have come at turn 522 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1497 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (351) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 kittens (1 created) 0 hidden kobolds (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 twens (1 created) 0 creatures vanquished. 5 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 4 moves. Killer: a time trap You were level 1 with a maximum of 17 hit points when you died. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 317 1 AmyBSOD-Mur-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kestrel, while praying unsuccessfully. - [1] 318 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] * 0 firemonkey-Arc-Kop-Mal-Law died in The Dungeons of Doom on level 1. Killed by a time trap. - [17]