firemonkey, lawful male ghast Supermarket Cashier ----|------ |....d....| |<...d@...+ |........d| |........$| ------....| |....| ------ [Firemonke the Low Worker] St3 Dx12 Co16 In5 Wi10 Ch13 SupGhaMalLaw Dlvl:1 $500 HP0(18) Pw13(13) AC7 Exp1 T32 Otd Latest messages [-2 -> 5] The jackal just misses! The jackal bites you! [-1 -> 4] You hear someone counting money. The wolf picks up a gold piece {0}. The jackal bites you! [-1 -> 3] Warning: HP low! The jackal bites you! [-1 -> 2] Warning: HP low! The jackal bites you! [-1 -> 2] Warning: HP low! The jackal bites you! [-1 -> 1] Warning: HP low! The jackal bites you! You die... Your inventory Weapons a - an uncursed +1 knife (weapon in hand) {2} Armor b - an uncursed +1 leather jacket (being worn) {12} c - an uncursed +0 pair of low boots (being worn) {4} Comestibles d - 2 uncursed goblin corpses {800} e - 3 uncursed kobold corpses {1200} f - 2 uncursed lichen corpses {40} l - an uncursed mega goblin corpse {400} m - an uncursed sub-gnome corpse {650} n - an uncursed disintegration trove corpse {0} Scrolls o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Potions h - 2 uncursed potions of fruit juice {2} i - a blessed potion of fruit juice {1} j - 2 blessed potions of booze {2} Tools g - an uncursed tin opener (alternate weapon; not wielded) {1} k - an uncursed oil lamp {1} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 60% Concealing monsters were spawned underneath items 87% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 23260 Monster spawn increase reached its maximum at turn 53964 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4855508 The monster class that cannot be genocided was rodent The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: greater lava demon (freq bonus 6) The monster species that spawned more often: shimmering warp fungus (freq bonus 5) The monster species that spawned more often: brown ooze (freq bonus 4) The monster species that spawned more often: poison virus (freq bonus 6) The monster species that spawned more often: hippogriff (freq bonus 16) The monster species that spawned more often: juggernaut (freq bonus 16) The monster species that spawned more often: yellow force fungus (freq bonus 5) The monster species that spawned more often: floating mimic (freq bonus 8) The monster species that spawned more often: automatic turret (freq bonus 5) The monster species that spawned more often: gun chick (freq bonus 12) The monster species that spawned more often: warg (freq bonus 6) The monster species that spawned more often: Heike's hugging boot (freq bonus 16) The monster species that spawned more often: necromorb (freq bonus 8) The monster species that spawned more often: cave bear (freq bonus 10) The monster species that spawned more often: tracker jacker (freq bonus 5) The monster species that spawned more often: real dark hound (freq bonus 5) The monster species that spawned more often: baby sarkany (freq bonus 4) The monster species that spawned more often: orc berserker (freq bonus 48) The monster species that spawned more often: soul burner (freq bonus 8) The monster species that spawned more often: assertion failure (freq bonus 7) The monster species that never randomly spawned: giant albatross The monster species that never randomly spawned: super nerd The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: great ice wyrm The monster species that never randomly spawned: spike piercer The monster species that never randomly spawned: tunnel queen The monster species that never randomly spawned: wumpus The monster species that never randomly spawned: flesh archer The monster species that never randomly spawned: energy patch The monster class that always generated with extra speed: centaur The monster class that more likely to generate with musable stuff: rust monster or disenchanter The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: resist poison (big) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 30) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 24) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 10) Next attribute increase check would have come at turn 167 Strength training was 0 Dexterity training was -2 Wisdom training was 1 Constitution training was -3 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had 1454 points of nutrition remaining You could teleport You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Homies, the Robbers and the Motherfuckers Your deity was the Homies You could not have safely prayed (120) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 jackals (2 created) 0 wolves (1 created) 0 kobolds (1 created) 0 Rame Ducks (1 created) 0 lichens (1 created) 0 small snakes (1 created) 0 grid xorns (1 created) 0 shrieker mushroom patches (1 created) 0 creatures vanquished. 9 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Supermarket Cashier... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 500 pieces of gold, after 32 moves. Killer: jackal You were level 1 with a maximum of 18 hit points when you died. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 316 1 AmyBSOD-Mur-Ali-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a kestrel, while praying unsuccessfully. - [1] 317 1 Elronnd-Pol-Ung-Fem-Law quit in The Dungeons of Doom on level 1. 16 [16] * 0 firemonkey-Sup-Gha-Mal-Law died in The Dungeons of Doom on level 1. Killed by a jackal. - [18]