firemonkey, lawful male aquarian Archeologist ### ## #}#-+-- -}$-}..}.# |...`....# |.}......| |.!.a..@.. |....@...| |......}%| ---------# [Firemonke the Digger] St10 Dx5 Co14 In13 Wi9 Ch7 ArcAquMalLaw Dlvl:5 $0 HP-4(17) Pw11(11) AC11 Exp1 T92 Latest messages You miss the homunculus. You just miss the homunculus. The homunculus bites you! [-2 -> 2] Warning: HP low! You kill the homunculus! You are still in a pit. You continue digging downward. You dig a hole through the floor. You fall through... You start digging downward. You dig a pit in the floor. You start digging downward. You dig a hole through the floor. You fall through... Pick an object. a an ant or other insect (evasive soldier ant) (base level 3) Accessing Pokedex entry for evasive soldier ant... Base statistics of this monster type: Base level = 3, difficulty = 7, AC = 3, magic resistance = 0, alignment 0. Fast (18). Normally appears everywhere in groups, with frequency 4. Resists poison. Conveys poison resistance. Small, genocidable, carnivorous, poisonous. Tries to avoid moving right next to you. Is a valid polymorph form. Attacks: 2d4, bite - ordinary physical 3d4, sting - drains strength You hear a door open. The evasive soldier ant bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant armor {1} g - an uncursed scroll of scare monster {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:3) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:42) {1} k - an uncursed sack {5} l - an uncursed leash {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 308 Potion identification only worked 3 times out of 6 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 93% Concealing monsters were spawned underneath items 83% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 24172 Monster spawn increase reached its maximum at turn 88617 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 513939 The monster class that cannot be genocided was piercer The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: stairway to heaven (freq bonus 8) The monster species that spawned more often: killer tomato (freq bonus 28) The monster species that spawned more often: burning wall (freq bonus 14) The monster species that spawned more often: frost spider (freq bonus 6) The monster species that spawned more often: rougelike (freq bonus 14) The monster species that spawned more often: amanojaku (freq bonus 24) The monster species that spawned more often: poison elemental (freq bonus 10) The monster species that spawned more often: kamitori (freq bonus 22) The monster species that spawned more often: leather golem (freq bonus 7) The monster species that spawned more often: centaur shaman (freq bonus 5) The monster species that spawned more often: spiderman (freq bonus 6) The monster species that spawned more often: hostile POW (freq bonus 12) The monster species that spawned more often: stygian rage (freq bonus 6) The monster species that spawned more often: Jana's soft sneaker (freq bonus 7) The monster species that spawned more often: mirror force patch (freq bonus 7) The monster species that spawned more often: hulking automaton (freq bonus 10) The monster species that spawned more often: grotesque gremlin (freq bonus 8) The monster species that spawned more often: agate colony (freq bonus 6) The monster species that spawned more often: evasive wood nymph (freq bonus 14) The monster species that spawned more often: petty demilich (freq bonus 14) The monster species that never randomly spawned: blue colony The monster species that never randomly spawned: raw mana vortex The monster species that never randomly spawned: flying ribbon fish The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: invisible growth The monster species that never randomly spawned: clock fungus The monster species that never randomly spawned: Dispator The monster species that never randomly spawned: baby roc The monster species that never randomly spawned: stag beetle The monster species that never randomly spawned: gold viper The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: silver spear ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: teleportation (iridium) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 7) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: dehydration trap (freq bonus 2) Next attribute increase check would have come at turn 361 Strength training was 3 Dexterity training was 1 Wisdom training was 0 Constitution training was 1 You had 1407 points of nutrition remaining You were stealthy You could swim You could breathe water You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 76% 300% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 evasive soldier ants (1 created) 0 acid blobs (2 created) 0 phasing acid blobs (1 created) 0 red blobs (2 created) 0 white blobs (1 created) 0 blue blobs (1 created) 0 giant snails (1 created) 0 slugs (1 created) 0 green blobs (1 created) 0 poisonous blobs (1 created) 0 little dogs (1 created) 0 gas spores (1 created) 0 jermlaines (11 created) a homunculus 0 kobolds (1 created) 0 small kobolds (1 created) 0 picture kobolds (1 created) 0 petit mimics (21 created) 0 petit permamimics (2 created) 0 mimics (2 created) 3 evasive sewer rats 0 rabbits (1 created) 0 giant rats (1 created) 0 spike fiends (1 created) 0 lichens (2 created) 0 stalking lichens (1 created) 0 yellow fungi (1 created) 0 spore shriekers (1 created) 0 Keystone Kops (2 created) 0 chasing garter snakes (1 created) 0 brown snakes (1 created) 0 monkeys (1 created) 0 kobold zombies (1 created) 0 gnome zombies (1 created) 0 human adventurers (1 created) 0 friendly adventurers (5 created) 0 human thieves (1 created) 0 elderly gentlemen (1 created) 0 flower girls (3 created) 0 sailors (1 created) 0 boil-covered wretches (1 created) 0 pitiful-looking beggars (1 created) 0 yakuza members (1 created) 0 karate scrubs (1 created) 0 maias (1 created) 0 redguards (1 created) 0 immunizers (1 created) a poisoner (2 created) 0 incantifiers (1 created) 0 werelichens (1 created) 0 dark spearwomen (1 created) 0 miners (1 created) 0 muggers (1 created) 0 force muggers (1 created) 0 smirking sneak thieves (1 created) 0 novice mages (1 created) 0 tender asian girls (1 created) 0 dark girls (1 created) 0 odorous girls (1 created) 0 novice archers (1 created) 0 shopkeepers (2 created) 0 tortoises (23 created) 0 slithy tortoises (2 created) 0 hata-hatas (6 created) 0 hata-matas (1 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 large eels (1 created) 0 dangerous large eels (1 created) 0 jellyfish (16 created) 0 tuna (2 created) 0 legged tuna (1 created) 0 babelfish (1 created) 0 magikarps (1 created) 0 giant clams (2 created) 0 giant eels (1 created) 0 eel-lizards (1 created) 0 huge eels (1 created) 0 newts (1 created) 0 twens (2 created) 0 geckos (1 created) 0 iguanas (2 created) 0 colorless mushroom patches (1 created) 0 floor grues (14 created) 0 dark grues (3 created) 0 fragment grues (2 created) 0 novice dark walls (1 created) 0 jumping jellyfish (1 created) 0 thick jumping jellyfish (1 created) 5 creatures vanquished. 199 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (24 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 276 points, and 0 pieces of gold, after 92 moves. Killer: evasive soldier ant You were level 1 with a maximum of 17 hit points when you died. You reached the 201st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 199 287 Wolfechu-Lun-Hob-Mal-Law quit in The Dungeons of Doom on level 2. 50 [50] 200 285 Elronnd-Tou-Dop-Mal-Law died in The Dungeons of Doom on level 4. Killed by kicking a wall. - [32] *201 276 firemonkey-Arc-Aqu-Mal-Law died in The Dungeons of Doom on level 5. Killed by an evasive soldier ant. - [17] 202 274 Menche-Pir-Rod-Fem-Neu quit in The Dungeons of Doom on level 1. 53 [53] 203 264 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 2. 21 [45]