firemonkey, lawful male angelic Archeologist ----- |...| --8...--- |.@.....+ |.......| ---...--- |...| ----- [Firemonke the Digger] St16 Dx11 Co11 In13 Wi18 Ch9 ArcAngMalLaw Dlvl:7 $0 HP0(20) Pw12(12) AC9 Exp1 T155 Latest messages Unknown command ' '. (2x) The shadow touches you! [-1 -> 7] The shadow's contact was poisoned! The poison doesn't seem to affect you. You feel weaker! You lose Strength [-1 -> 6] The shadow touches you! [-1 -> 5] You're covered in frost! The frost doesn't seem cold! Unknown command ' '. (2x) The shadow touches you! [-1 -> 4] You hear the wailing of the Banshee... [-3 -> 1] Warning: HP low! The shadow touches you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of remove curse {1} g - an uncursed scroll of ice {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of wizard lock (0:2) {1} Wands t - an uncursed wand of extra healing (0:12) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:70) {1} k - an uncursed sack {5} l - an uncursed towel {1} m - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 10 Amulet drop chance was reduced to 52% Monster death drops spawned with only 71% chance Number of artifacts generated was 0 Monster spawn increase started at turn 60350 Monster spawn increase reached its maximum at turn 140583 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1678776 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: golem (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 14) The monster species that spawned more often: voraciousness (freq bonus 5) The monster species that spawned more often: porcupine (freq bonus 5) The monster species that spawned more often: city spirit (freq bonus 4) The monster species that spawned more often: lava grue (freq bonus 8) The monster species that spawned more often: spore growth (freq bonus 8) The monster species that spawned more often: bone devil (freq bonus 6) The monster species that spawned more often: steel zombie (freq bonus 8) The monster species that spawned more often: undead bosmer (freq bonus 6) The monster species that spawned more often: coral draconian (freq bonus 4) The monster species that spawned more often: crack abuser (freq bonus 9) The monster species that spawned more often: onsen penguin (freq bonus 8) The monster species that spawned more often: larva (freq bonus 4) The monster species that spawned more often: porter slow fungus (freq bonus 16) The monster species that spawned more often: timekeeper (freq bonus 4) The monster species that spawned more often: queen bee (freq bonus 13) The monster species that spawned more often: dour rat (freq bonus 6) The monster species that spawned more often: zombocat (freq bonus 10) The monster species that spawned more often: grosbeak light (freq bonus 3) The monster species that spawned more often: pearl unicorn (freq bonus 3) The monster species that never randomly spawned: jazzy hands The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: activistor The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: master permamimic The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: heaven smasher The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: diminisher The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 19) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 21) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 5) Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You saw invisible You had infravision You had 1348 points of nutrition remaining You were stealthy You could fly You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (574) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures a firefly 0 giant ticks (1 created) 0 worker ants (1 created) 0 thick jackals (1 created) 0 coyotes (1 created) 0 gas spores (1 created) 0 hidden gas spores (1 created) 0 kittens (2 created) 0 hobbits (1 created) 0 dwarves (1 created) 0 white jellies (1 created) a cave kobold 0 butchers (4 created) 0 fairy moogles (1 created) 0 leprechauns (1 created) 0 petit mimics (18 created) 0 petit permamimics (3 created) 0 mimics (5 created) 0 small mimics (1 created) 0 mountain nymphs (1 created) 0 goblins (1 created) 0 goblin cops (1 created) 0 sewer rats (2 created) a rabbit 0 rabid rats (1 created) a millipede 0 bugs (6 created) 0 PDP-11's (1 created) 0 PDP-9's (1 created) 0 heisenbugs (2 created) 0 VAXs (1 created) 0 Crays (1 created) 0 housebats (1 created) 0 immobile stalks (1 created) 0 orange growths (1 created) 0 golden spores (1 created) 0 green spores (1 created) 0 phase spores (1 created) 0 gnomes (1 created) 0 teal naga hatchlings (1 created) 0 mini rust monsters (1 created) 0 chasing garter snakes (1 created) 0 roombas (1 created) 0 grid xorns (1 created) 0 aimless-looking merchants (1 created) 0 cross-eyed mages (1 created) 0 humans (2 created) 0 muggers (4 created) 0 shopkeepers (5 created) The Oracle (0 times) 0 watchmen (4 created) 0 watch captains (3 created) 0 shadows (1 created) 0 news daemons (1 created) 0 printer daemons (1 created) The UNIX Kernel (0 times) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 twens (1 created) 0 colorless mushroom patches (5 created) 0 sukkiri flowers (13 created) 0 dungeon fern spores (3 created) 0 blazing fern spores (1 created) 0 white mushroom patches (1 created) 0 green mushroom patches (3 created) 0 clear mewlips (1 created) 0 eggmen (1 created) 0 shrieker mushroom patches (2 created) 0 kogepans (1 created) 0 yellow mushroom patches (1 created) 0 goombas (1 created) 0 hishi mochis (1 created) 0 killer apples (1 created) 0 novice medium walls (1 created) 0 novice dark walls (2 created) 0 prehistoric turrets (1 created) 4 creatures vanquished. 145 creatures born. 0 bosses vanquished. 2 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 7 with 330 points, and 0 pieces of gold, after 155 moves. Killer: icy touch You were level 1 with a maximum of 20 hit points when you died. You reached the 196th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 194 378 firemonkey-Arc-Bat-Mal-Law died in The Dungeons of Doom on level 8. Killed by a flower girl. - [24] 195 360 firemonkey-Arc-Bas-Mal-Law died in The Dungeons of Doom on level 8. Killed by a least daemon. - [16] *196 330 firemonkey-Arc-Ang-Mal-Law died in The Dungeons of Doom on level 7. Killed by an icy touch. - [20] 197 323 FIQ-Alt-Asg-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a soldier ant Go Team Ant!. - [28] 198 297 firemonkey-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 5. Killed by a plastic golem. - [32]