firemonkey, lawful male albae Archeologist --|-- -%.@- ..--.Z. |.. #|..| +. ..| |. ..| -- --- [Firemonke the Digger] St9 Dx9 Co9 In9 Wi10 Ch9 ArcAlbMalLaw Dlvl:4 $0 HP0(24) Pw18(18) AC9 Exp1 T94 Latest messages You kill the large kobold! The ossium animatum hits you! [-4 -> 9] You start digging. You hit the rock with all your might. You stop digging. You continue digging. You hit the rock with all your might. You make an opening in the wall. The ossium animatum hits you! [-1 -> 9] The ossium animatum hits you! [-3 -> 7] The ossium animatum hits you! [-2 -> 6] The ossium animatum hits you! [-3 -> 3] Warning: HP low! The ossium animatum hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of gold detection {1} g - an uncursed scroll of food detection {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:5) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:33) {1} k - an uncursed sack {5} l - an uncursed towel {1} m - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 83 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 69% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 21441 Monster spawn increase reached its maximum at turn 49112 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 193058 The monster class that cannot be genocided was blob The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: small mimic (freq bonus 10) The monster species that spawned more often: eroticity queen (freq bonus 14) The monster species that spawned more often: electric elemental (freq bonus 6) The monster species that spawned more often: small rust monster (freq bonus 8) The monster species that spawned more often: karmic patch (freq bonus 8) The monster species that spawned more often: strip mine (freq bonus 7) The monster species that spawned more often: large visor snake (freq bonus 10) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 8) The monster species that spawned more often: teal patch (freq bonus 4) The monster species that spawned more often: quartz piercer (freq bonus 10) The monster species that spawned more often: mercurial dragon (freq bonus 6) The monster species that spawned more often: black eye (freq bonus 8) The monster species that spawned more often: electro turret (freq bonus 3) The monster species that spawned more often: mean mold (freq bonus 4) The monster species that spawned more often: yellow draconian (freq bonus 16) The monster species that spawned more often: weapon trove (freq bonus 5) The monster species that spawned more often: bard (freq bonus 4) The monster species that spawned more often: ill spore (freq bonus 16) The monster species that spawned more often: imp (freq bonus 4) The monster species that spawned more often: rotated shaman (freq bonus 12) The monster species that never randomly spawned: glass golem The monster species that never randomly spawned: rainbow spore The monster species that never randomly spawned: giant tse-tse fly The monster species that never randomly spawned: tone golem The monster species that never randomly spawned: Ksenia The monster species that never randomly spawned: time warp fungus The monster species that never randomly spawned: info boy The monster species that never randomly spawned: petty chloroform piercer The monster species that never randomly spawned: sprigling The monster species that never randomly spawned: ancient sky dragon The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: stealer stone (gray) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 61) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Next attribute increase check would have come at turn 1104 Strength training was 2 Dexterity training was 2 Wisdom training was 1 Constitution training was 6 You were magic-protected You had 1401 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (330) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 acid blobs (1 created) 0 red blobs (1 created) 0 thick jackals (2 created) 0 little dogs (1 created) 0 kobolds (2 created) 0 hidden kobolds (1 created) a large kobold (2 created) 0 petit mimics (1 created) 0 hiding wood nymphs (1 created) 0 group goblins (2 created) 0 lambs (1 created) 0 giant rats (1 created) 0 cave spiders (3 created) 0 larvae (3 created) 0 maggots (1 created) 2 grid bugs (4 created) 0 sparrows (1 created) 0 emus (1 created) 0 lichens (1 created) 0 immobile molds (1 created) 0 mean growths (1 created) 0 blink molds (1 created) 0 reddish molds (1 created) 0 sucker colonies (2 created) 0 spore shriekers (1 created) 0 Keystone Inspectors (2 created) 0 mummies (1 created) 0 white snakes (25 created) 0 ossium animatums (1 created) 0 dwarf zombies (1 created) a village idiot 0 muggers (1 created) 0 ordinators (1 created) 0 shopkeepers (2 created) 0 newts (1 created) 0 gray newts (1 created) 0 twens (2 created) 0 normal frogs (1 created) 0 piles of copper coins (1 created) 0 prehistoric turrets (1 created) 4 creatures vanquished. 79 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (22 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 4 with 202 points, and 0 pieces of gold, after 94 moves. Killer: ossium animatum You were level 1 with a maximum of 24 hit points when you died. You reached the 215th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 213 216 AmyBSOD-Pri-Ang-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a potion of holy water. - [31] 214 202 Elronnd-Jes-Mis-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an arrow. - [25] *215 202 firemonkey-Arc-Alb-Mal-Law died in The Dungeons of Doom on level 4. Killed by an ossium animatum. - [24] 216 201 jonadab-Brd-Min-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a baby metroid. - [35] 217 195 hothraxxa-Elp-Mis-Mal-Law died in The Dungeons of Doom on level 2. Killed by a karakasa. - [29]