firemonkey, lawful male khajiit Archeologist +--- ---+---- ----- | --+---------+-- .@...................--+------ | |..¯...........@a...@{.....w.....................| -+-------|----- ...@.------+----- | |......| ---- | |!!.]!!| |]!!!!.| |!!!..!| -------- [Firemonke the Digger] St18/02 Dx10 Co17 In11 Wi19 Ch16 ArcKhaMalLaw Dlvl:5 $0 HP0(18) Pw12(12) AC9 Exp1 T114 Latest messages Unknown command ' '. The white midge bites you! [-1 -> 5] The white midge bites you! [-1 -> 4] The white midge bites you! [-1 -> 3] Warning: HP low! Unknown command ' '. You hear crashing rock. The white midge bites you! [-1 -> 2] Warning: HP low! The white midge bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Unknown command ' '. The white midge bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - 2 uncursed scrolls of identify {2} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect food (0:4) {1} Tools g - an uncursed +0 pick-axe (weapon in foreclaw) {32} h - an uncursed tinning kit (0:33) {1} j - an uncursed sack {5} k - an uncursed blindfold {1} l - an uncursed tin opener {1} Gems i - an uncursed +0 touchstone r - an uncursed +0 flint stone The sack is empty. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 97% Number of artifacts generated was 1 Monster spawn increase started at turn 87483 Monster spawn increase reached its maximum at turn 113001 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 59520 The monster class that cannot be genocided was lizard The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: howler monkey (freq bonus 3) The monster species that spawned more often: killer mimic (freq bonus 8) The monster species that spawned more often: Laziness (freq bonus 6) The monster species that spawned more often: multi-hued warp fungus (freq bonus 2) The monster species that spawned more often: Patricia's combat boot (freq bonus 3) The monster species that spawned more often: 5K guy (freq bonus 4) The monster species that spawned more often: ladiesman (freq bonus 4) The monster species that spawned more often: Medusa's pet fish (freq bonus 4) The monster species that spawned more often: cannon golem (freq bonus 16) The monster species that spawned more often: shard warp fungus (freq bonus 2) The monster species that spawned more often: forbidden arts centaur (freq bonus 7) The monster species that spawned more often: healing mushroom (freq bonus 14) The monster species that spawned more often: blue-green force patch (freq bonus 3) The monster species that spawned more often: Little Marie (freq bonus 3) The monster species that spawned more often: swamp dweller (freq bonus 4) The monster species that spawned more often: greater titan (freq bonus 10) The monster species that spawned more often: dunmer (freq bonus 6) The monster species that spawned more often: hurricon (freq bonus 4) The monster species that spawned more often: air hound (freq bonus 4) The monster species that spawned more often: snakeman brute (freq bonus 3) The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: rainbow cattle The monster species that never randomly spawned: poison grue The monster species that never randomly spawned: umbra warp patch The monster species that never randomly spawned: lord of change The monster species that never randomly spawned: ogre brigand thief The monster species that never randomly spawned: half-life leech The monster species that never randomly spawned: nightblade The monster species that never randomly spawned: shaolin priestess The monster species that never randomly spawned: panther man The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: wing cloak (angelic cloak) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: elven short sword (runed short sword) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Next attribute increase check would have come at turn 847 Strength training was 1 Dexterity training was 2 Wisdom training was 0 Constitution training was 0 You had 1380 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (471) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 99% Techniques known in the end Name Level Status research 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 white midges (1 created) 0 chicks (1 created) 0 parrot chicks (1 created) 0 burning eyes (1 created) 0 kittens (1 created) 0 hobbit revellers (1 created) 0 petit mimics (4 created) 0 petit permamimics (1 created) 0 mimics (5 created) 0 small permamimics (1 created) a sewer rat 0 rabbits (1 created) 0 chipmunks (1 created) a giant rat 0 larvae (7 created) a grid bug (5 created) 0 bats (1 created) 0 fat bats (1 created) 0 invisible badguys (1 created) 0 lichens (2 created) 0 stalking lichens (4 created) 0 spore shriekers (1 created) 0 brown snakes (1 created) 0 grid xorns (1 created) 0 nords (1 created) 0 albaes (1 created) 0 shopkeepers (9 created) 0 watchmen (4 created) 0 watch captains (2 created) 0 tortoises (6 created) 0 slithy tortoises (3 created) a hata-hata (4 created) 0 hata-matas (1 created) 0 large eels (1 created) 0 jellyfish (3 created) 0 tuna (1 created) 0 legged tuna (1 created) 0 thick jellyfish (1 created) 0 babelfish (3 created) 0 atlanteans (1 created) 0 newts (1 created) 0 iguanas (1 created) 0 novice medium walls (1 created) 0 scroll troves (1 created) 4 creatures vanquished. 91 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (23 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 236 points, and 0 pieces of gold, after 114 moves. Killer: white midge You were level 1 with a maximum of 18 hit points when you died. You reached the 208th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 206 250 firemonkey-Arc-Bre-Mal-Law died in The Dungeons of Doom on level 6. Killed by a bird. - [17] 207 248 lynn-Mah-Rdt-Fem-Cha died in The Gnomish Mines on level 5. Killed by a jumping shock eel. - [18] *208 236 firemonkey-Arc-Kha-Mal-Law died in The Dungeons of Doom on level 5. Killed by a white midge. - [18] 209 228 AmyBSOD-Pol-Hax-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magical explosion. - [35] 210 226 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a steam vortex. - [28]