firemonkey, lawful male cockatrice Archeologist ----- |..>| ----.#.----## |......`...,# ----.<.----,# )..*) #,### -+--- #,,,--- ###,..| ----- | ##|@--- -----+----- ........---+----- | .@@.......$!.........{............!..............| |.-|---------- -- -----+------ |.|.. --- @]% %.%% %!%F ----- [Firemonke the Field Worker] St14 Dx9 Co10 In7 Wi11 Ch13 ArcCocMalLaw Dlvl:5 $34 HP-6(50) Pw42(42) AC9 Exp4 T411 Latest messages [-7 -> 12] Unknown command ' '. You hit the watchman! (2x) Unknown command ' '. The watchman's small shield deflects your attack. The watchman hits you! [-6 -> 7] Warning: HP low! You're pushed back! The watchman thrusts her spear. The watchman hits you! You hear the howling of the CwnAnnwn... [-4 -> 3] Warning: HP low! Unknown command ' '. You hit the watchman! The watchman picks up a spear {12}. The watchman thrusts her spear. The watchman hits you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (weapon in foreclaw) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} q - a blessed food ration {1} s - 5 uncursed asian pears {3} Scrolls f - an uncursed scroll of enchant weapon {1} g - an uncursed scroll of blank paper {1} l - 5 uncursed scrolls of healing {5} m - 4 uncursed scrolls of mana {4} o - 2 uncursed scrolls of standard id {2} p - an uncursed scroll of cure {1} w - an uncursed scroll of clouds {1} Spellbooks e - a blessed spellbook of detect food (0:5) {1} Tools h - an uncursed rusty +0 pick-axe (alternate weapon; not wielded) {32} j - an uncursed sack {5} k - an uncursed tin opener {1} r - a blessed tin whistle {1} Gems i - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 57% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 60% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 1 Monster spawn increase started at turn 28811 Monster spawn increase reached its maximum at turn 48630 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 627450 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: brass gargoyle (freq bonus 4) The monster species that spawned more often: poisoner (freq bonus 5) The monster species that spawned more often: inficated one (freq bonus 8) The monster species that spawned more often: camper asshole (freq bonus 5) The monster species that spawned more often: Jenni (freq bonus 4) The monster species that spawned more often: doom guard (freq bonus 5) The monster species that spawned more often: high force fungus (freq bonus 4) The monster species that spawned more often: immobile fungus (freq bonus 5) The monster species that spawned more often: secluded patch (freq bonus 6) The monster species that spawned more often: wrinkled warp fungus (freq bonus 4) The monster species that spawned more often: guardian naga hatchling (freq bonus 14) The monster species that spawned more often: ten of clubs (freq bonus 10) The monster species that spawned more often: holy slayer (freq bonus 10) The monster species that spawned more often: dark grue (freq bonus 5) The monster species that spawned more often: half-ogre (freq bonus 6) The monster species that spawned more often: blood witch (freq bonus 3) The monster species that spawned more often: pixie (freq bonus 4) The monster species that spawned more often: shifting sand barrier (freq bonus 3) The monster species that spawned more often: white spore (freq bonus 6) The monster species that spawned more often: large generator (freq bonus 15) The monster species that never randomly spawned: ant captain The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: giant entity The monster species that never randomly spawned: baby diamond dragon The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: novice archer The monster species that never randomly spawned: eldritch spore The monster species that never randomly spawned: harpy The monster species that never randomly spawned: monadic deva The monster species that never randomly spawned: Ksenia's plateau sandal The monster class that always generated with extra speed: leprechaun The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 15) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 353) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 24) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: low stats trap (freq bonus 5) Next attribute increase check would have come at turn 1568 Strength training was 12 Dexterity training was 16 Wisdom training was 4 Constitution training was 18 You were poison resistant You were petrification resistant You saw invisible You had 1074 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 96% Techniques known in the end Name Level Status research 4X LIMIT(0) egg bomb 4 R LIMIT(0) appraisal 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(0) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 13 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (41 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Archeologist...