firemonkey, lawful male american Archeologist #s# # #@, ### ..>. ....| ... --- [Firemonke the Digger] St17 Dx9 Co16 In18 Wi16 Ch11 ArcAmeMalLaw Dlvl:5 $1 HP0(19) Pw13(13) AC9 Exp1 T121 Latest messages [-1 -> 8] The land spider bites you! [-1 -> 7] The land spider bites you! [-1 -> 6] The land spider bites you! [-1 -> 5] The land spider bites you! [-1 -> 4] The land spider bites you! [-1 -> 3] Warning: HP low! The land spider bites you! [-1 -> 2] Warning: HP low! The land spider bites you! [-1 -> 2] Warning: HP low! The land spider bites you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - a blessed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of gold detection {1} g - an uncursed scroll of enchant armor {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of light (0:5) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:76) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed oil lamp {1} n - an uncursed magic marker (0:82) {1} v - an uncursed skeleton key {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 88% Monster death drops spawned with only 76% chance Number of artifacts generated was 0 Monster spawn increase started at turn 41674 Monster spawn increase reached its maximum at turn 100536 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1282971 The monster class that cannot be genocided was lizard The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: super trapdoor spider (freq bonus 12) The monster species that spawned more often: Sophia (freq bonus 5) The monster species that spawned more often: dark lord guard (freq bonus 16) The monster species that spawned more often: viper archer (freq bonus 3) The monster species that spawned more often: adult leviathan (freq bonus 6) The monster species that spawned more often: giant pee-colored mouse (freq bonus 7) The monster species that spawned more often: egokraken (freq bonus 12) The monster species that spawned more often: wainrider (freq bonus 4) The monster species that spawned more often: high fungus (freq bonus 12) The monster species that spawned more often: pink centipede (freq bonus 6) The monster species that spawned more often: minotaur mimic (freq bonus 5) The monster species that spawned more often: hata-hata (freq bonus 4) The monster species that spawned more often: freemason provincial grand master (freq bonus 12) The monster species that spawned more often: void wasp (freq bonus 14) The monster species that spawned more often: werespider (freq bonus 7) The monster species that spawned more often: blink force fungus (freq bonus 6) The monster species that spawned more often: phaser fungus (freq bonus 7) The monster species that spawned more often: blood banshee (freq bonus 3) The monster species that spawned more often: sharpshooter (freq bonus 4) The monster species that spawned more often: draugr mummy (freq bonus 3) The monster species that never randomly spawned: Xinivrae The monster species that never randomly spawned: plague bug The monster species that never randomly spawned: gnomish wizard The monster species that never randomly spawned: black draconian The monster species that never randomly spawned: marihuana wolf The monster species that never randomly spawned: The Hugging Topmodel her hugging boot The monster species that never randomly spawned: crusher The monster species that never randomly spawned: murk dweller The monster species that never randomly spawned: Oberon Worker The monster species that never randomly spawned: straw golem The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: purple dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 3) Next attribute increase check would have come at turn 679 Strength training was 0 Dexterity training was 4 Wisdom training was -1 Constitution training was 3 You had 1493 points of nutrition remaining You were stealthy You were fast You were lucky (2) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (32) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 99% Techniques known in the end Name Level Status research 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (1 created) 0 fire ants (2 created) 0 phasing acid blobs (1 created) 0 jackals (3 created) 0 kittens (1 created) 0 hobbit gentlemen (1 created) 0 kobolds (1 created) 0 petit mimics (6 created) 0 mimics (1 created) 0 goblins (1 created) a sewer rat (2 created) 0 evasive sewer rats (3 created) 0 rattatas (1 created) 0 land spiders (1 created) 0 Hanh's little-girl sandals (1 created) 0 grid bugs (2 created) 0 vultures (1 created) 0 lichens (3 created) 0 stalking lichens (1 created) 0 golden patches (1 created) 0 reddish growths (1 created) 0 sub-gnomes (1 created) 0 gnome stalkers (1 created) a small snake 0 striped rat snakes (1 created) 0 lesser umber hulks (11 created) 0 lesser visor hulks (4 created) 0 lower hulks (2 created) 0 sentient trees (1 created) 0 umber hulks (1 created) 0 flying umber hulks (1 created) 0 orc zombies (1 created) 0 human adventurers (2 created) 0 friendly adventurers (2 created) 0 white friars (1 created) 0 flower girls (1 created) 0 stupid looking cos-players (1 created) 0 biker gang members (1 created) 0 village idiots (1 created) 0 mangy-looking lepers (1 created) 0 battle scarred ronins (1 created) 0 coal miners (1 created) 0 bumbling priests (1 created) 0 karate scrubs (1 created) 0 maias (1 created) 0 albaes (1 created) 0 yokudas (3 created) 0 angbanders (1 created) 0 werelichens (1 created) 0 dark spearwomen (1 created) 0 smirking sneak thieves (2 created) 0 werepiercers (1 created) 0 Woodland-elves (1 created) 0 Metal-elves (1 created) 0 black knights (1 created) 0 druids (1 created) 0 item masters (2 created) 0 shopkeepers (2 created) 0 white mushroom patches (1 created) 0 small turrets (11 created) 0 crude turrets (3 created) 0 slowing turrets (3 created) 0 arrow turrets (2 created) 0 dart turrets (3 created) 0 prehistoric turrets (1 created) 0 dagger turrets (3 created) 0 flame turrets (1 created) 0 spear turrets (1 created) 0 loudspeakers (1 created) a disintegration trove 0 health troves (1 created) 3 creatures vanquished. 125 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You followed a strict vegan diet You eaten 2 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 6 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 5 with 253 points, and 1 piece of gold, after 121 moves. Killer: land spider You were level 1 with a maximum of 19 hit points when you died. You reached the 196th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 194 264 Elronnd-War-Dwa-Mal-Law quit in The Dungeons of Doom on level 2. 21 [45] 195 255 jonadab-Abu-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wimp. - [28] *196 253 firemonkey-Arc-Ame-Mal-Law died in The Dungeons of Doom on level 5. Killed by a land spider. - [19] 197 250 lynn-Arc-Sok-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a Kop Kaptain. - [12] 198 250 firemonkey-Arc-Arg-Mal-Law died in The Dungeons of Doom on level 6. Killed by a wild pig. - [18]