firemonkey, lawful male addicted Archeologist -----.-- .}.}.}.| |.}.}.}| |;@;.}.| ..}.}.}| -------- [Firemonke the Digger] St25 Dx25 Co25 In25 Wi25 Ch25 ArcAddMalLaw+O Dlvl:3 $0 HP3(18) Pw11(11) AC1 Exp1 T27 Cnf Hld Latest messages You start digging downward. You dig a pit in the ground. You start digging downward. You dig a hole through the ground. You fall through... It looks rather muddy down here. Pick an object. F a fungus or mold (golden fungus) (base level 1) Accessing Pokedex entry for golden fungus... Base statistics of this monster type: Base level = 1, difficulty = 3, AC = 9, magic resistance = 0, alignment 0. Almost immobile (1). Normally appears everywhere, with frequency 8. Uncommon (by factor 3). Resists poison. Conveys poison resistance. Genocidable, breathless, amphibious, poisonous, reviving. This monster is of neuter gender. May be eaten by vegans. Is a valid polymorph form. Attacks: 0d4, passive - steals gold 1d4, touches - steals gold You kill the golden fungus! Wait! There's something there you can't see! The dangerous large eel bites you! [-1 -> 17] The dangerous large eel brushes against your leg. The giant eel bites you! [-14 -> 3] Warning: HP low! The giant eel swings itself around you! The giant eel misses. The giant eel pulls you into the water! The giant eel drowns you... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of scare monster {1} g - an uncursed scroll of confuse monster {1} o - 5 uncursed scrolls of healing {5} p - 4 uncursed scrolls of mana {4} q - 3 uncursed scrolls of phase door {3} r - 2 uncursed scrolls of standard id {2} s - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:1) {1} Tools h - an uncursed rusty +0 pick-axe (weapon in hand) {32} i - a blessed tinning kit (0:37) {1} k - an uncursed sack {5} l - an uncursed blindfold {1} m - an uncursed oil lamp {1} n - an uncursed magic marker (0:72) {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 138 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Ring drop chance was reduced to 10% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 55% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 34150 Monster spawn increase reached its maximum at turn 64036 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1141181 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: sand fisher (freq bonus 3) The monster species that spawned more often: journeyman light wall (freq bonus 3) The monster species that spawned more often: goyaman (freq bonus 4) The monster species that spawned more often: void fungus (freq bonus 6) The monster species that spawned more often: Quaker, Master of Earth (freq bonus 2) The monster species that spawned more often: Crabbius (freq bonus 12) The monster species that spawned more often: blue dragon worm (freq bonus 3) The monster species that spawned more often: master robot (freq bonus 6) The monster species that spawned more often: housecat (freq bonus 3) The monster species that spawned more often: piranha (freq bonus 2) The monster species that spawned more often: smirking sneak thief (freq bonus 4) The monster species that spawned more often: moldy force fungus (freq bonus 3) The monster species that spawned more often: Toshiyuki the dog (freq bonus 5) The monster species that spawned more often: skeletal spider (freq bonus 2) The monster species that spawned more often: newt zombie (freq bonus 2) The monster species that spawned more often: barrowgrim soldier (freq bonus 4) The monster species that spawned more often: surikus sephirah (freq bonus 4) The monster species that spawned more often: watercaul (freq bonus 6) The monster species that spawned more often: epidote force fungus (freq bonus 9) The monster species that spawned more often: spectre fiend (freq bonus 4) The monster species that never randomly spawned: adult glowing dragon The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: quantum warp fungus The monster species that never randomly spawned: porter tear vortex The monster species that never randomly spawned: invisible force patch The monster species that never randomly spawned: stealing machine The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: night clan The monster species that never randomly spawned: real earth hound The monster species that never randomly spawned: adult white dragon The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: cloak of matador (gaberdine) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 34) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 15) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 26) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 1 Wisdom training was -5 Constitution training was 0 You were confused (0) You had 1472 points of nutrition remaining You were stealthy You were held by a giant eel You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could have safely prayed (52) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 kittens (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 0 spore lichens (1 created) a golden fungus 0 stalking shriekers (1 created) 0 shopkeepers (1 created) 0 tortoises (7 created) 0 dangerous large eels (1 created) 0 jellyfish (3 created) 0 giant eels (3 created) 0 eel-lizards (1 created) 1 creatures vanquished. 22 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (21 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Archeologist... You drowned in The Dungeons of Doom on dungeon level 3 with 144 points, and 0 pieces of gold, after 27 moves. Killer: pool of water by a giant eel You were level 1 with a maximum of 18 hit points when you drowned. You reached the 211th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 209 156 jonadab-Mar-Mou-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a petit mimic. - [17] 210 146 AmyBSOD-Gun-Vam-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [28] *211 144 firemonkey-Arc-Add-Mal-Law died in The Dungeons of * Doom on level 3. Drowned in a pool of water by a giant eel. 3 [18] 212 140 firemonkey-Tha-Cen-Mal-Law died in The Dungeons of Doom on level 2. Killed by a hata-hata. - [19] 213 138 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a large kobold. - [15]