firemonkey, lawful male argonian Archeologist --.-------- |..<......| |..q@...... |.........| ----------- [Firemonke the Digger] St9 Dx6 Co7 In10 Wi10 Ch6 ArcArgMalLaw Dlvl:6 $0 HP-1(18) Pw12(12) AC10 Exp1 T103 Latest messages [-3 -> 15] The wild pig butts you! [-3 -> 12] The wild pig butts you! [-4 -> 8] The wild pig butts you! [-1 -> 7] The wild pig butts you! [-1 -> 6] The wild pig butts you! You flinch! [-4 -> 2] Warning: HP low! You can move again. The wild pig butts you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The wild pig butts you! You die... Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of amnesia {1} g - an uncursed scroll of mass murder {1} n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of knock (0:4) {1} Tools h - an uncursed +0 pick-axe (weapon in hand) {32} i - an uncursed tinning kit (0:41) {1} k - an uncursed sack {5} l - an uncursed leash {1} m - an uncursed tin opener {1} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 61% Wand drop chance was reduced to 65% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 32654 Monster spawn increase reached its maximum at turn 129514 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 767907 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: hobbit wizard (freq bonus 4) The monster species that spawned more often: werelocust (freq bonus 12) The monster species that spawned more often: decayed warp fungus (freq bonus 4) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 6) The monster species that spawned more often: Bitchy Lara's hugging boot (freq bonus 3) The monster species that spawned more often: water giant (freq bonus 4) The monster species that spawned more often: teal colony (freq bonus 4) The monster species that spawned more often: Oona (freq bonus 3) The monster species that spawned more often: translucent mold (freq bonus 4) The monster species that spawned more often: black snake (freq bonus 4) The monster species that spawned more often: sea dragon (freq bonus 4) The monster species that spawned more often: black light (freq bonus 3) The monster species that spawned more often: street thug (freq bonus 6) The monster species that spawned more often: howling spirit (freq bonus 4) The monster species that spawned more often: ethereal missingno (freq bonus 6) The monster species that spawned more often: wooden mold (freq bonus 6) The monster species that spawned more often: phaser warp fungus (freq bonus 8) The monster species that spawned more often: Eygoorts Togaal Jezehh (freq bonus 3) The monster species that spawned more often: Silvana (freq bonus 5) The monster species that spawned more often: dead ant (freq bonus 3) The monster species that never randomly spawned: Principal Natural Gas The monster species that never randomly spawned: flame archer The monster species that never randomly spawned: frost salamander The monster species that never randomly spawned: human adventurer The monster species that never randomly spawned: demonic black widow The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: software bug The monster species that never randomly spawned: eog golem The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: Hanh's translucent sandal The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 20) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 33) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: no skill (shattering) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 4) Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was -1 Wisdom training was 2 Constitution training was 7 You had 1398 points of nutrition remaining You were stealthy You could swim You could survive without air You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (489) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 99% Techniques known in the end Name Level Status research 1X Prepared(0) healing hands 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 racoon dogs (1 created) 0 gas spores (1 created) 0 kittens (1 created) 0 evasive jermlaines (1 created) 0 bugbears (1 created) 0 kobolds (1 created) 0 kobolts (1 created) 0 small kobolds (1 created) 0 large kobolds (1 created) 0 kobold shamans (1 created) 0 kobold hewers (1 created) 0 goblins (3 created) 0 group goblins (1 created) 0 gas goblins (1 created) 0 hobgoblins (1 created) 0 goblin shamans (1 created) 0 Uruk-hai (1 created) 0 orc shamans (1 created) 0 wild pigs (1 created) 0 sewer rats (3 created) 0 visor sewer rats (1 created) 0 scavengers (1 created) 0 giant rats (2 created) 0 millipedes (1 created) 0 baby metroids (1 created) 0 plains centaurs (1 created) 0 healthy plains centaurs (1 created) 0 forest centaurs (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 orange growths (3 created) 0 red fungi (1 created) 0 red patches (1 created) 0 cyan patches (1 created) 0 sucker growths (1 created) 0 gnomes (1 created) 0 normal gnomes (1 created) 0 intermediate gnomes (1 created) 0 little giants (2 created) 0 garter snakes (3 created) 0 house snakes (1 created) 0 timid trolls (4 created) 0 hidden barrow wights (1 created) 0 kobold zombies (1 created) 0 goblin zombies (1 created) 0 gnome zombies (1 created) 0 flower girls (1 created) 0 sailors (1 created) 0 sanctimonious-looking preachers (1 created) 0 humans (1 created) 0 weregridbugs (1 created) 0 shopkeepers (2 created) 0 jellyfish (3 created) 0 thick jellyfish (1 created) 0 eel-lizards (1 created) 0 barracudas (1 created) 0 newts (2 created) 0 colorless mushroom patches (1 created) 0 novice light walls (1 created) 0 cold troves (1 created) 0 creatures vanquished. 77 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye firemonkey the Archeologist... You died in The Dungeons of Doom on dungeon level 6 with 250 points, and 0 pieces of gold, after 103 moves. Killer: wild pig You were level 1 with a maximum of 18 hit points when you died. You reached the 194th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 192 255 jonadab-Abu-Nul-Mal-Law died in The Dungeons of Doom on level 2. Killed by a wimp. - [28] 193 250 lynn-Arc-Sok-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a Kop Kaptain. - [12] *194 250 firemonkey-Arc-Arg-Mal-Law died in The Dungeons of Doom on level 6. Killed by a wild pig. - [18] 195 248 lynn-Mah-Rdt-Fem-Cha died in The Gnomish Mines on level 5. Killed by a jumping shock eel. - [18] 196 228 AmyBSOD-Pol-Hax-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a magical explosion. - [35]