firemonkey, lawful male centaur Thalmor --------------------------------------------- +...............#.......#...................| |..........#....................(...........|,# |.<.................................$........,# |..........#........#.............#.........|,# -+-------------------------------------------,# ,,`# ##,# #,# #,# #,# #,# ----.----,, |.......|,#-.---+--- ---.......|;@SS......| +.....{....,#|.@.....| |.........|,,|..{{...| .....`.....,,--------- -----------,## Firemonkey the Concordate Agent St5 Dx14 Co8 In16 Wi9 Ch6 ThaCenMalLaw Dlvl:2 $24 HP0(19) Pw12(12) AC4 Exp1 T483 Latest messages The thalmor called Rulindil the whitegold ambassador misses the river moccasin. The river moccasin bites you! [-1 -> 4] Unknown command ' '. (3x) What do you want to wield? [- acdjk or ?*] a - an uncursed +0 elven broadsword (weapon in hand) {30}. c - an uncursed +3 dark elven bow (alternate weapon; not wielded) {12}. The river moccasin bites you! [-2 -> 2] Warning: HP low! You hear some noises. The thalmor called Rulindil the whitegold ambassador points and curses at something. Unknown command ' '. (11x) You miss the river moccasin. (2x) The river moccasin bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The hata-hata bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +3 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {26} j - a cursed -1 elven dagger {4} k - 15 uncursed +0 silver arrows {8} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 3 uncursed scrolls of healing {2} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} m - an uncursed scroll of charging {1} n - a blessed scroll of mana {1} q - an uncursed scroll of blank paper {1} Potions l - a blessed potion of booze {1} p - an uncursed burnt diluted potion of full healing {1} Tools o - an uncursed general candle {1} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 13 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 54% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 86% Ring drop chance was reduced to 16% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 40% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23307 Monster spawn increase reached its maximum at turn 49891 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 344880 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: corpse spitter (freq bonus 4) The monster species that spawned more often: wererabbit (freq bonus 4) The monster species that spawned more often: dire lich (freq bonus 4) The monster species that spawned more often: space wasp (freq bonus 6) The monster species that spawned more often: vietnamese girl (freq bonus 4) The monster species that spawned more often: six-headed hydra (freq bonus 4) The monster species that spawned more often: reston (freq bonus 6) The monster species that spawned more often: bodak (freq bonus 20) The monster species that spawned more often: hydra (freq bonus 12) The monster species that spawned more often: nice old lady (freq bonus 15) The monster species that spawned more often: Eheieh AGLA, Prince of Void (freq bonus 5) The monster species that spawned more often: Albert (freq bonus 6) The monster species that spawned more often: apprentice medium wall (freq bonus 10) The monster species that spawned more often: quantum smasher (freq bonus 10) The monster species that spawned more often: furious mold (freq bonus 5) The monster species that spawned more often: war troll (freq bonus 3) The monster species that spawned more often: antimagic force fungus (freq bonus 5) The monster species that spawned more often: chaos plague bearer (freq bonus 8) The monster species that spawned more often: small generator (freq bonus 6) The monster species that spawned more often: ÷kI@I–±ŒWJ¥®o?Ð (freq bonus 4) The monster species that never randomly spawned: sparkling spore The monster species that never randomly spawned: giant firefly The monster species that never randomly spawned: sadistic lady The monster species that never randomly spawned: goldminer The monster species that never randomly spawned: Bear-Man packleader The monster species that never randomly spawned: addict The monster species that never randomly spawned: volt mold The monster species that never randomly spawned: skeleton fish The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: moldy warp fungus The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: cloak of stat lock (straitjacket cloak) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 58) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 22) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 5) Next attribute increase check would have come at turn 1150 Strength training was 12 Dexterity training was 2 Wisdom training was 1 Constitution training was 28 You were sleep resistant You saw invisible You had infravision You had 1258 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures a jackal 0 mega goblins (1 created) 0 visor sewer rats (1 created) a black rat a lichen 0 river moccasins (3 created) a kobold zombie 0 errand boys (1 created) 0 singing happy drunks (1 created) 0 sensers (1 created) 0 thalmors (1 created) 0 hata-hatas (2 created) a white icky thing 0 crude turrets (1 created) 5 creatures vanquished. 17 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 140 points, and 24 pieces of gold, after 483 moves. Killer: hata-hata You were level 1 with a maximum of 19 hit points when you died. You reached the 138th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 136 164 Makir-War-Tro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a giant brown toad. - [34] 137 146 AmyBSOD-Gun-Vam-Mal-Law died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [28] *138 140 firemonkey-Tha-Cen-Mal-Law died in The Dungeons of Doom on level 2. Killed by a hata-hata. - [19] 139 138 Disprezzo-Gun-Clk-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a large kobold. - [15] 140 130 AmyBSOD-Sci-Bre-Fem-Cha died in The Dungeons of Doom on level 2. Killed by falling downstairs. - [18]