firemonkey, neutral male automatic Bosmer ------ ------ -------- ---------- .....|## |....|######|....... |........+ #|.^...,# |.....,,,,,#|.-#--.| |........| ##,.....|,# |....|####,#|.| |.| |....... --- ,,,|....|,# -$---- #,,..| |.|#,|..... |.> ,,#------f# #,,# ###|.---$.-,,|... -......- ,,$ #,# #,### |......|,,-.-####### |.. #,# #o# #,,,# --.-----,,,,,,,,,,, ----# #,# ,@# ###,### #,#####,###,###-.------ ,-------.-------,# ,D# #,,,# #,,,,$,, #,# |......|##,..........#...|,# ,,). ###,### ######,-.--.- |#...#..,,,|.............|,# ... #,,,# #,...`{| .#....|###|..#..........|,# ..| ---------.- ##|}`... -------- |.............|,# ..| |.........+ .}{..| --------......|,# .| |.........| |.}.}| |.......,# -- |.<.......| ------ --------## |..$......| ----------- Firemonkey the Timberlander St8 Dx12 Co9 In7 Wi9 Ch10 BosClkMalNeu+L Dlvl:4 $117 HP-1(62) Pw50(50) AC9 Exp6 T1112 Latest messages The dingo puppy bites the baby silver dragon. The baby silver dragon misses the dingo puppy. The dingo puppy misses the baby silver dragon. You feel less aggravated. Unknown command ' '. (3x) The super goblin hits you! [-5 -> 15] You hear some noises. You hit the super goblin. (3x) The super goblin hits you! [-3 -> 12] Warning: HP low! You have a sad feeling for a moment, then it passes. The baby silver dragon bites you! [-4 -> 8] Warning: HP low! Unknown command ' '. (10x) You hit the super goblin. (3x) The super goblin hits you! You die... Your inventory Weapons a - 35 blessed +4 elven arrows (in quiver) {18} g - an uncursed +0 orcish dagger (weapon in hand) {4} k - an uncursed +0 quarterstaff {16} Armor h - an uncursed +0 gnomish helm (being worn) {1} Comestibles e - 3 uncursed eggs {3} Scrolls c - an uncursed scroll of mana {1} j - a blessed scroll of mana {1} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 16 You carried 0 sins Scroll identification only worked 100 times out of 203 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 80% chance Wand drop chance was reduced to 82% Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17748 Monster spawn increase reached its maximum at turn 59100 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 449040 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 16) The monster species that spawned more often: phase spore (freq bonus 16) The monster species that spawned more often: mantine (freq bonus 6) The monster species that spawned more often: cursing orb (freq bonus 8) The monster species that spawned more often: filthy guttersnipe (freq bonus 8) The monster species that spawned more often: octarine stalk (freq bonus 7) The monster species that spawned more often: green prostitute (freq bonus 5) The monster species that spawned more often: false fungus (freq bonus 6) The monster species that spawned more often: Anita (freq bonus 12) The monster species that spawned more often: energy force fungus (freq bonus 40) The monster species that spawned more often: large cockroach (freq bonus 14) The monster species that spawned more often: prehistoric cave lizard (freq bonus 6) The monster species that spawned more often: night naga hatchling (freq bonus 10) The monster species that spawned more often: gnome mage (freq bonus 6) The monster species that spawned more often: haunted helmet (freq bonus 20) The monster species that spawned more often: gore patch (freq bonus 12) The monster species that spawned more often: hell hound (freq bonus 10) The monster species that spawned more often: autoghost (freq bonus 72) The monster species that spawned more often: big amulet trove (freq bonus 4) The monster species that spawned more often: lurker (freq bonus 10) The monster species that never randomly spawned: red koopa The monster species that never randomly spawned: security bot The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: brown warp patch The monster species that never randomly spawned: stictopus The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: tentacle wall The monster species that never randomly spawned: The Shishigami The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: frenzied ice spawn The monster class that always generated with extra speed: grue Items generated only 1 time in 5 The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 10) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 43) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 15) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 12) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 9) Next attribute increase check would have come at turn 3125 Strength training was 5 Dexterity training was 19 Wisdom training was 2 Constitution training was 28 You were shock resistant You were poison resistant You were immune to sickness You were petrification resistant You saw invisible You had infravision You had 999 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Vhaeraun You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status missile flurry 6XR Not Ready(2597) vanish 6XR Prepared(0) appraisal 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) booze 6 R Prepared(0) tinker 2 R Prepared(0) Vanquished creatures a jackal (4 created) a badger a large weasel a dingo puppy a floating eye a porter floating eye 0 kittens (1 created) 0 jellies (1 created) a kobold an eloi 0 mimics (1 created) 0 mountain nymphs (1 created) a goblin 2 group goblins a hobgoblin 0 super goblins (1 created) a sewer rat (2 created) 0 scavengers (1 created) 0 ravenous rats (2 created) a rattata 0 handsome gray unicorns (1 created) 0 larvae (2 created) 0 yellow lights (1 created) 0 Rame Ducks (1 created) a large bat 0 baby silver dragons (1 created) 2 lichens 2 stalking lichens 0 mean growths (1 created) a red mold 0 cyan colonies (2 created) 0 sucker growths (1 created) 0 sub-gnomes (1 created) 2 gnomes 0 Undead Kops (7 created) a karate scrub a weregridbug a critically injured thief 0 tortoises (3 created) a hata-hata 0 rouge jellyfish (2 created) 0 large eels (1 created) a jellyfish (2 created) 0 piranhas (1 created) 0 newts (1 created) 0 normal frogs (1 created) a deminewt an iguana a pile of copper coins (9 created) 3 piles of silver coins (17 created) a gold mimic (3 created) 0 creeping copper coinses (1 created) 0 fake coinses (1 created) 0 piles of killer coins (1 created) 0 piles of creeping gold coins (2 created) a pile of rare gold coins 0 small turrets (1 created) 0 stronger turrets (1 created) 0 ice turrets (1 created) 0 small item troves (1 created) 0 gem troves (1 created) 0 cold troves (1 created) a potion trove 36 creatures vanquished. 111 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You have communicated with the gods 3 times You prayed to the gods 1 time You hit with a wielded weapon 130 times You killed 23 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (15 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (130 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye firemonkey the Bosmer... You died in The Dungeons of Doom on dungeon level 4 with 2244 points, and 117 pieces of gold, after 1112 moves. Killer: super goblin You were level 6 with a maximum of 62 hit points when you died. You reached the 106th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 104 2575 firemonkey-Arc-Sok-Mal-Neu died in The Dungeons of Doom on level 10. Killed by a trap snake. - [76] 105 2348 AmyBSOD-Act-Gig-Fem-Cha choked on her food in The Dungeons of Doom on level 7. Choked on a statue of a plains centaur. 32 [69] *106 2244 firemonkey-Bos-Clk-Mal-Neu died in The Dungeons of Doom on level 4. Killed by a super goblin. - [62] 107 2067 Bluescreen-Cam-Und-Fem-Law died in The Dungeons of Doom on level 3. Killed by a young deep dragon. - [57] 108 1874 Wolfechu-Tra-Vgo-Mal-Law died in The Dungeons of Doom on level 3. Killed by Ms. Ermenak, the shopkeeper. - [58]