7X_ Player: fhapocryph Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2016-11-25.04:11:32.ttyrec Time: (1480047092) Fri Nov 25 04:11:32 2016 7XjThis is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2015 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] 17Xy^nChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chevalier  t - a Convict  u - a Cook (1 of 6)17X3 v - a Courier  w - a Cruel Abuser  x - a Death Eater  y - a Diver  z - a Doll Mistress  A - a Doom Marine  B - a DQ Slime  C - a Druid  D - a Drunk  E - a Dunmer  F - an Electric Mage  G - an Elph  H - an Erdrick  I - a Failed Existence  J - a Feat Master  K - a Fencer  L - a Fighter  M - a Firefighter  N - a Flame Mage  O - a Foxhound Agent  P - a Gamer  Q - a Gangster  R - a Geek (2 of 6)I7Xd +Choosing Race Pick the race of your Fencer   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - angbander  j - angel  k - aquarian  l - argonian  m - asgardian  n - bastard  o - batman  p - borg  q - breton  r - centaur  s - clockwork automaton  t - cockatrice  u - cortex (1 of 6)S7Xj)+Use hybrid races? [yn] (n) U7X( nChoosing Gender Pick the gender of your angelic Fencer  m - male f - female * - Random ! - Quit(end) p7XZ_4+Choosing Alignment Pick the alignment of your male angelic Fencer  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) t7X &b+t7X=+@@[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC7 Exp1 T1 It is written in the Book of Terra:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Terra seeks to possess the Amulet, and wit7X=th it to gain deserved ascendance over the other gods.  You, a newly trained Alcor, have been heralded from birth as the instrument of Terra. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Terra!--More--{7X Y+@@{7X]rHello fhapocryph, welcome to SlashEMExtended! You are a neutral male angelic Fencer.--More--7Xؒ Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy--More--7XsD The moon is waning tonight.7X]  Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 15 uncursed oranges {9} f - 22 uncursed pears {13} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1}(end) 7XQ w+@@[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T17Xi[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T2@<7X][Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T3@@7XV U@<[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T3The ordinator called Andragil the battler drops 4 runed arrows {2}.--More--7XThe ordinator called Andragil the battler drops a runed bow {12}.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T47X;+Pick an object.7XS7X7X@ a human or elf (tame ordinator called Andragil the battler) (base level 10) (male) [seen: normal vision, infravision]  Accessing Pokedex entry for ordinator...   Base statistics of this monster type:  Base level = 10, difficulty = 13, AC = 10, magic resistance = 2, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks:  2d6, uses weapon - ordinary physical 7X  2d6, uses weapon - ordinary physical  2d6, uses weapon - ordinary physical  --More--̺7Xk @[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T4ͺ7XlPick an object.κ7X8 Ϻ7Xк7X a tree[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T4Һ7X+Pick an object.Һ7XLӺ7X-Ժ7X  a tree[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T4׺7X:[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T5@ٺ7Xe Unknown command ' '.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T5ں7X 5Ŀ<@[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T5The ordinator called Andragil the battler picks up a runed bow {12}.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T6)@ݺ7Xc[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T6ݺ7X [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T6ߺ7X&[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T7@@7X=Beware, there will be no return! Still climb? [yn] (n) 7Xg n[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T77Xe [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T77X #@<[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T7The ordinator called Andragil the battler drops a runed bow {12}.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T8)@7X?a###@There is a doorway here.You see here 4 elven arrows {2}.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T97X\[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T97X [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T97Xcy[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T9 [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T10)@<@7XKQ [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T107X+o@There is a doorway here.You see here 4 elven arrows {2}.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T11@7XhMUnknown command ' '.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T117X[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T117X[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T117Xɦ[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T11 [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T12#@)@7X[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T127X[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T127X T@There is a doorway here.You see here 4 elven arrows {2}.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T13@)7XYou stop. Your ordinator called Andragil the battler is in the way![Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T13 [Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T14@7XUnknown command ' '.[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T147X# 7X quit7X uit7Xocit7XYK*Really quit [yes/no]?  7X\sy 7X([Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu  16(16)  Pw 16(16)  AC7 Exp1 T14 7X#  7Xquit7XP[uit7X+ *Really quit [yes/no]? 7XZ y7Xe7Xs7XV[Fhapocryp the Alcor  16(16)  Pw 16(16)#####@Ŀ+@<[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC7 Exp1 T14Do you want your possessions identified? DYWYPI? [ynq] (n) 7X\ y Weapons a - a blessed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} Armor c - an uncursed +1 leather armor (being worn) {60} Comestibles e - 15 uncursed oranges {9} f - 22 uncursed pears {13} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Rings d - an uncursed +2 ring of increase accuracy {1}(end) 7XQD#####@Ŀ+@<Do you want to see your attributes? [ynq] (n) 7XqfnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 11. You carried 0 sins. Scroll identification only worked 100 times out of 148. Potion identification only worked 3 times out of 10. Armor identification only worked 15 times out of 31. Spellbook identification only worked 2 times out of 5. Monsters only dropped their musable items with 91% chance. Scroll drop chance was reduced to 94%. Ring drop chance was reduced to 79%. Wand drop chance was reduced to 87%. Amulet drop chance was reduced to 72%. Potion drop chance was reduced to 75%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 123404. Monster spawn increase had reached its maximum at turn 169434. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 1035152.7XfU The monster class that cannot be genocided was vampire. --More--87XThe monster class that was spawned more often: vortex (freq bonus 2). The monster species that was spawned more often: uber lloigor (freq bonus 7). The monster species that was spawned more often: night naga (freq bonus 3). The monster species that was spawned more often: cloud cattle (freq bonus 12). The monster species that was spawned more often: FBI agent (freq bonus 4). The monster species that was spawned more often: dream warp patch (freq bonus 7).The monster species that was spawned more often: nautilus crewman (freq bonus 6).The monster species that was spawned more often: fire monster (freq bonus 10). The monster species that was spawned more often: thrasher (freq bonus 14). The monster species that was spawned more often: arcadian avenger (freq bonus 24). The monster species that was spawned more often: haunted helmet (freq bonus 6). The monster species that was spawned more often: Johanetta's dancin87Xg shoe (freq bonus 24). The monster species that was spawned more often: antimagic warp fungus (freq bonus 12). The monster species that was spawned more often: red dragon bat (freq bonus 8). The monster species that was spawned more often: labyrinth trapper (freq bonus 3).The monster species that was spawned more often: ventilation tower (freq bonus 3).--More--@7X The monster species that was spawned more often: vampiric warp fungus (freq bonus 10). The monster species that was spawned more often: nightgaunt (freq bonus 10). The monster species that was spawned more often: clear mewlip (freq bonus 8). The monster species that was spawned more often: petty komodo dragon (freq bonus 20). The monster species that was spawned more often: lava force fungus (freq bonus 5).The monster species that was never randomly spawned: black bat. The monster species that was never randomly spawned: charged bolt sentry. The monster species that was never randomly spawned: inertia drake. The monster species that was never randomly spawned: drowned dead one. The monster species that was never randomly spawned: creeping opal gems. The monster species that was never randomly spawned: lost ufo part. The monster species that was never randomly spawned: farao mummy. The monster species tha@7X t was never randomly spawned: Eveline. The monster species that was never randomly spawned: pseudo-dragon. The monster species that was never randomly spawned: Master Daemon. The RNG hath decreed that this item was never generated: carrying boots (side gore boots). The RNG hath decreed that this item was never generated: disenchantment stone (gray). The RNG hath decreed that this item was never generated: forbidden knowledge --More--P7Xji(uninscribed). The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet). The RNG hath decreed that this item was never generated: ruby dragon scales ((null)). The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet). The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 19). The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 27). The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 18). The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4). The RNG hath decreed that this item was generated more often: black dragon scale shield (blaP7Xi(ck dragonhide shield, freq bonus 19). The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 19). The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 44). --More--c7X>The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 20). The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8). The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 9). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 8). The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: c7X ?disintegration beam (bursting, freq bonus 3). The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5). The RNG hath decreed that this item was generated more often: apophyllite --More--f7X(teal, freq bonus 9). The RNG hath decreed that this item class was generated more often: Tools (freq bonus 38). The RNG hath decreed that this item was always generated cursed: cutting laser ((null)). The RNG hath decreed that this item was always generated cursed: rebel stone (gray). The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET). The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes). The RNG hath decreed that this item was always generated cursed: statue ((null)). The RNG hath decreed that this trap was always invisible: monster cube. The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2). Next attribute increase check would have come at turn 102. Strength training was 0. Dexterity training was 0. Wisdom trainingf7X was -3. Constitution training was 1. You were cold resistant. You were sleep resistant. --More--h7X7qRYou were shock resistant. You were poison resistant. You were magic-protected. You saw invisible. You had infravision. You had 1486 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (404). You survived. --More--o7X#p#####@Ŀ+@<[Fhapocryp the Alcor ] St9 Dx10 Co13 In8 Wi5 Ch6 FenAngMalNeu Dlvl:1 $0 HP 16(16)  Pw 16(16)  AC7 Exp1 T14Do you want an account of creatures vanquished? [ynq] (n) q7X,Tn Vanquished creatures:  0 jackals (1 created) 0 kobolds (1 created) 0 cyan molds (1 created) 0 ordinators (1 created)  0 creatures vanquished. 4 creatures born. 0 bosses vanquished. 0 bosses born.--More--|7Xm Do you want to see your conduct? [ynq] (n) ~7Xin Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--7XCGoodbye fhapocryph the Fencer... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 14 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--