[n Player: f0xt1ck Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2018-11-29.12:08:39.ttyrec Time: (1543493319) Thu Nov 29 12:08:39 2018 [xThis is Sadistic Levels of Endless X-Citement (S LEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathemati sch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me chan nel on Freenode IRC. See license for details. Bug reports can also be  posted on Nethackwiki. Shall I pick a character's race, role, gender an d alignment for you? [ynq] [k[ [&@@F[3 [F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5 Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 It is written in the Book of Colonel Campbell:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time. Your god Colonel Campbell seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. You, a newly trained Recruit, have been heralded from birth as the instrument of Colonel Campbell. You are destined to recover the Amulet for your deity, or die in theattempt[ 3 . Your hour of destiny has come. For the sake of us all: Go bravely with Colonel Campbell! --More--[ [p@@F[F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5 Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 Hello f0xt1ck, welcome to SlashEMExtended! You are a lawful female dryad Foxhound Agent. --More--[] ~ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--[^jAttention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. --More--[] p[ [F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5  21(21)  Pw 3(3)  AC4 Exp1 T1 [F :There is a staircase up here.--More--[<You see here 3 gold pieces {0}.--More--[6 8The moon is waning tonight.--More--[%o)Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me.--More--[V[F0xt1ck the Recruit  21(21)  Pw 3(3) [@@F[F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5 Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) [a n Weapons  i - an uncursed +2 knife (weapon in hand) {2}  Armor  a - a blessed +0 fedora (being worn) {2}  b - an uncursed +0 pair of kicking boots (being  c - a blessed +2 elven cloak (being worn) {4}  d - an uncursed +1 pair of leather gloves (bein  Comestibles  e - 2 uncursed lembas wafers {0}  f - a blessed K-ration {0}  g - 2 uncursed K-rations {0}  h - 35 cursed asian pears {0}  Scrolls  j - 5 uncursed scrolls of healing {0}  k - 4 uncursed scrolls of mana {0}  l - 3 uncursed scrolls of phase door {0}  m - 2 uncursed scrolls of standard id {0}  n - an uncursed scroll of cure {0} (end) [@@F[F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5 Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 Do you want to see your attributes? [ynq] (n) [) nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: free action. You could not have this property extrinsically: sickopathy. You could not have this property intrinsically: sleep resistance. Potion identification only worked 3 times out of 21.Implant identification only worked 1 times out of 36. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 6.Scroll drop chance was reduced to 75%. Ring drop chance was reduced to 60%. Amulet drop chance was reduced to 96%. Potion drop chance was reduced to 64%. Weapon drop chance was reduced to 69%. Armor drop chance was reduced to 85%. Musable item generation frequency had a negative --More--[>bias of 40%. Concealing monsters were spawned underneath items 99% of the time only. The following skill could not be trained at all: healing spells. The following skill was trained at half the usual rate: searching. The following skill was trained at one fifth the usual rate: healing spells. The following skill was limited to basic proficiency: techniques. The following skill was limited to skilled proficiency: two-weapon combat. The following skill was limited to expert proficiency: petkeeping. The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 24). The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 589). The following skill became untrainable after a while: lance (turn 37822). The following skill couldn't be trained before a certain turn number[>l is reached: polearms (turn 24717). Number of artifacts generated was 0. --More--[aF Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 54095. Monster spawn increase had reached its maximum at turn 131441. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2821125. The monster class that cannot be genocided was mummy. The monster class that was spawned more often: worm (freq bonus 3). The monster species that was spawned more often: specter (freq bonus 12). The monster species that was spawned more often: reanimated horde (freq bonus 8). The monster species that was spawned more often: evil ray (freq bonus 10). The monster species that was spawned more often: leprechaun groupie (freq bonus 12). The monster species that was spawned more often: kagero cuttie (freq bonus 6). The monster species that was spawned more often: sky drake (freq bonus 10). The monster sp[qF ecies that was spawned more often: force hezrou (freq bonus 14). The monster species that was spawned more often: withering turret (freq bonus 8). --More--[The monster species that was spawned more often: antimatter colony (freq bonus 24). The monster species that was spawned more often: Baphomet (freq bonus 8). The monster species that was spawned more often: disenchanter force fungus (freq bonus 18). The monster species that was spawned more often: petty shock ant (freq bonus 15). The monster species that was spawned more often: rodent of unusual size (freq bonus 6). The monster species that was spawned more often: wierdo terror (freq bonus 6). The monster species that was spawned more often: yellow seraphon (freq bonus 8). The monster species that was spawned more often: spell sucker (freq bonus 16). The monster species that was spawned more often: nohoho (freq bonus 18). The monster species that was spawned more often: kobold sorcerer (freq bonus 4). The monster species that was spawned more often: Mania (freq b[onus 12). The monster species that was spawned more often: shimmering mushroom (freq bonus 90). The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 6). --More--[The monster trait that was more common: monsters that eat veggies (freq bonus 1). The monster trait that was more common: monsters that never leave a corpse (freq bonus 8). The monster trait that was more common: monsters that spawn in large groups (freq bonus 2). The monster species that was never randomly spawned: agent of the black market. The monster species that was never randomly spawned: black and white stalk. The monster species that was never randomly spawned: semi-novice warrior. The monster species that was never randomly spawned: nyrse. The monster species that was never randomly spawned: Sarah. The monster species that was never randomly spawned: spike smasher. The monster species that was never randomly spawned: cancerously nucleonic. The monster species that was never randomly spawned: pliant fatherland. The monster species that was never ra[ndomly spawned: stardust spore. The monster species that was never randomly spawned: Arle Nadja. The RNG hath decreed that this item was never --More--[qgenerated: sandwich ((null)). The RNG hath decreed that this item was never generated: dancing shoes (soft footwear). The RNG hath decreed that this item was never generated: spawn cloak (voluminous cloak). The RNG hath decreed that this item was never generated: skullcap (metal disk). The RNG hath decreed that this item was never generated: mage plate mail ((null)). The RNG hath decreed that this item was never generated: stygian pike ((null)). The RNG hath decreed that this item was never generated: polyform (radiant green). The RNG hath decreed that this item was never generated: data chip ((null)). The RNG hath decreed that this item was never generated: red dragon scale mail ((null)). The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)). The RNG hath decreed that this item was generated more often: god-o-meter (highly-complica[qted electronic device, freq bonus 11). The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 29). The RNG hath decreed that this item was --More--[ generated more often: steel-capped sandal ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 6). The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 16). The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 27). The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 286). The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 6). The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6).The RNG hath decreed that this item was [ generated more often: fireball (ragged, freq bonus 12). The RNG hath decreed that this item was --More--[Ggenerated more often: cloak of curse catching (dnethack cloak, freq bonus 13). The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 17). The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 11). The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11). The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 3). The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 78). The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 2). The RNG hath decreed that this item was generat[Ged more often: unfindable stone (gray, freq bonus 7). The RNG hath decreed that this item was always --More--[&generated cursed: pendant (looped). The RNG hath decreed that this item was always generated cursed: starvation (underestimated). The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)). The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE). The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield). The RNG hath decreed that this item was always generated cursed: iron bar ((null)). The RNG hath decreed that this item was always generated cursed: fur ((null)). The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet). The RNG hath decreed that this item was always generated cursed: huge club ((null)). The RNG hath decreed that this item was always generated cursed: implant[& of malice (eocene). The RNG hath decreed that this trap was always invisible: glass bolt trap. The RNG hath decreed that this trap was generated more often: deformatting trap (freq bonus 1). --More--[41Trap randomization happened for 1 in 452 traps. Trap difficulty was increased by 39. Next attribute increase check would have come at turn 448. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You had not decided on your sexuality yet. You were prevented from having free action (0). You were prevented from having sickopathy (0). You were telepathic. You were clairvoyant (83886080). You had 1500 points of nutrition remaining. You were stealthy. You had teleportitis. You were lucky (3). You had extra luck. Good luck did not time out for you. You could not have safely prayed (746). You survived. --More--[!E@@F[F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5 Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 Do you want to see your discoveries? [ynq] (n) [,n Discoveries   Armor  kicking boots (jade boots)  elven cloak (faded pall)  leather gloves (polnish gloves)  Scrolls  scroll of healing (PALOMITA IS SPANISH FOR PA  scroll of mana (WAKTU UNTUK MATI)  scroll of phase door (JUFFO WUP)  scroll of standard id (LEAF STUNT UP HIGH BLA  scroll of cure (TROOG TROOOG TROOOOOG)  * scroll of extra healing (IMMORTAL DUNGEON)  * scroll of greater mana restoration (KILLED BY  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (end) [ǫ @@F[F0xt1ck the Recruit ] St12 Dx9 Co7 In11 Wi6 Ch5 Dlvl:1 $0 HP 21(21)  Pw 3(3)  AC4 Exp1 T1 Do you want an account of creatures vanquished? [ynq] (n) [`n Vanquished creatures:  0 killer bees (2 created) 0 spore lichens (1 created) 0 mummies (1 created) 0 soldiers (1 created) 0 novice dark walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--[q Do you want to see your conduct? [ynq] (n) [n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--[3Goodbye f0xt1ck the Foxhound Agent... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 21 hit points when you quit.--More--[