esc, chaotic female mazewalking Sage ----------- |.......... |## |.-----.|%---|.## |.|...|.|...,...# |.|.|.-----.||#..# |.|.|.......| #### |.|.|------.| |%|<|.......| |.|.-------.I |.| |@| |.| --- |.| --- [Esc the Summoner] St7 Dx9 Co4 In15 Wi16 Ch7 SagMazFemCha Dlvl:2 $39 HP-3(39) Pw50(50) AC9 Exp4 T588 Bli Latest messages [-4 -> 14] You miss it. It just misses! You miss it. You hear a door open. It claws you! [-7 -> 7] It claws you! You return to mazewalking form! [-10 -> 20] You hit it. You just miss it. It claws you! [-11 -> 9] You know that until the very end, you have to give it your best. You miss it by a league. You miss it. It claws you! It rips into your breast with maniacal fervor! You die... Your inventory Weapons a - a blessed +1 mace (weapon in hand) {12} u - an uncursed +0 rapier {12} v - 11 cursed +2 darts {0} Armor b - a blessed +2 robe {16} q - a cursed +0 leather armor {60} r - a cursed +1 gnomish helm (being worn) {1} Scrolls c - an uncursed finalized scroll of growth {0} d - an uncursed scroll of enchant weapon {0} l - 4 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of force bolt (0:4) {0} f - a blessed spellbook of healing (4:2) {0} g - a blessed finalized spellbook of restore ability (0:4) {0} Potions i - a blessed potion of fruit juice {0} j - a blessed finalized potion of healing {0} k - a blessed potion of healing {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: the Force You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 93% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 75% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 1219) The following skill became untrainable after a while: chaos spells (turn 45233) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 25388) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28315 Monster spawn increase reached its maximum at turn 71731 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2152197 The monster class that cannot be genocided was naga The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: nacelle comprehensively (freq bonus 6) The monster species that spawned more often: hanging property (freq bonus 5) The monster species that spawned more often: real warp fungus (freq bonus 24) The monster species that spawned more often: itemporter (freq bonus 24) The monster species that spawned more often: accounted sire minnesinger padded (freq bonus 8) The monster species that spawned more often: hc young woman (freq bonus 16) The monster species that spawned more often: psychotherapeut (freq bonus 6) The monster species that spawned more often: rust smasher (freq bonus 12) The monster species that spawned more often: goblin windmage (freq bonus 9) The monster species that spawned more often: animated limb (freq bonus 6) The monster species that spawned more often: master mantidragon (freq bonus 10) The monster species that spawned more often: gnomish brigand thief (freq bonus 4) The monster species that spawned more often: kirinki (freq bonus 8) The monster species that spawned more often: animated wooden statue (freq bonus 12) The monster species that spawned more often: hostile tank (freq bonus 48) The monster species that spawned more often: red putty (freq bonus 12) The monster species that spawned more often: giant rotting jellyfish (freq bonus 12) The monster species that spawned more often: siege beast (freq bonus 10) The monster species that spawned more often: preregistered shambled (freq bonus 4) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 5) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster species that never randomly spawned: mint flayer The monster species that never randomly spawned: great mercurial dragon The monster species that never randomly spawned: low skeleton The monster species that never randomly spawned: solid warp fungus The monster species that never randomly spawned: moaner type The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: nightly colony The monster species that never randomly spawned: nasty warp patch The monster species that never randomly spawned: rhubarb cardiopulmonary The monster species that never randomly spawned: petty unhandled exception The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 4) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 2) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 49) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 5) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 2) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 3) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this trap was always invisible: stun trap The RNG hath decreed that this trap was generated more often: maurah trap (freq bonus 4) Trap randomization happened for 1 in 950 traps Next attribute increase check would have come at turn 3755 Strength training was 32 Dexterity training was 9 Wisdom training was -1 Constitution training was 36 Your sanity was 0 You were blinded (114) You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from using the force like a real jedi (0) You had 2175 points of nutrition remaining You aggravated monsters You were held by a pix golem You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 95% b - healing 1 healing 0% 95% c - restore ability 4 healing 13% 295% Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Armor robe (octarine robe) gnomish helm (little red hat) Scrolls scroll of growth (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of enchant weapon (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of healing (SECTUM SEMPRA) scroll of mana (KATNISS SHOT PEETA IN THE HEAD) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (IHTFP) scroll of cure (ULTRA BPLUSK ROUND 2) * scroll of extra healing (XYZZY) * scroll of greater mana restoration (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) Spellbooks spellbook of force bolt (fallen) spellbook of healing (khaki) spellbook of restore ability (perverted) Potions potion of water (clear) potion of fruit juice (metallic) potion of healing (coffee) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 red hornets (1 created) 0 asshole ants (3 created) 0 trapping chickens (2 created) 5 jackals a fox 0 xoves (3 created) 0 gas spores (3 created) 0 hidden gas spores (1 created) 0 monotons (1 created) 0 wizard eyes (1 created) 0 baby beholders (2 created) 0 lazy cats (3 created) 0 kittens (1 created) 0 jermlaines (1 created) 0 evasive jermlaines (2 created) 0 mini gremlins (4 created) 0 gobhoblins (3 created) 0 signum vitiosums (1 created) 0 space goblins (1 created) 0 hiding galltrits (1 created) 0 gremlins (1 created) a hobbit reveller a group hobbit 0 brain eaters (2 created) 0 large brain eaters (1 created) 0 minidemons (1 created) 0 mirror jellies (2 created) 0 graduate kobolds (2 created) a rapold 0 small flying permamimics (1 created) 0 wedgies (1 created) 0 silly nymphs (1 created) 0 yuki-amnesias (2 created) a goblin windmage 0 onsen penguins (1 created) 0 rock piercers (2 created) 0 iron piercers (2 created) 0 healing iron piercers (1 created) a rabbit 0 black rats (1 created) 0 little spiders (1 created) 0 Sarah's soft sneakers (2 created) 0 tiny lurkers (4 created) 0 small tricksters (3 created) 0 baby metroids (3 created) 0 man eating plants (3 created) 0 black metroids (1 created) 0 health clouds (1 created) 0 worm that walkses (1 created) 0 larvae (1 created) 0 death maggots (1 created) 0 bore worms (1 created) 0 tearmaggots (4 created) 0 evasive maggots (2 created) 0 dung worms (4 created) 0 blue worm masses (1 created) 0 tron bugs (2 created) an edge bug (2 created) 0 insect swarms (1 created) 0 faerie lights (5 created) 0 lightbringers (2 created) a yellow light (2 created) 0 healthy plains centaurs (1 created) 0 super marions (1 created) 0 lichens (1 created) 0 spore lichens (1 created) a blue colony 0 yellow molds (3 created) 0 yellow mushrooms (1 created) 0 mean fungi (1 created) 0 golden warp patches (2 created) 0 green force patches (2 created) a reddish force fungus (2 created) 0 mind molds (2 created) 0 mind growths (5 created) 0 fake warp patches (1 created) 0 sub-gnomes (1 created) a clockwork dood 0 gnome thieves (1 created) 0 little grey aliens (8 created) 2 Radio Kops 0 Minator Kops (1 created) 0 Bulletproof Sergeants (1 created) 0 RNG Lieutenants (1 created) 0 sanity mummies (3 created) 0 dcss mummies (1 created) 0 mininagas (5 created) 0 small nagas (3 created) 0 golden naga hatchlings (1 created) 0 white naga hatchlings (1 created) 0 yellow naga hatchlings (1 created) a house snake 0 Fanny's buckled sandals (1 created) a grid xorn 0 newt zombies (1 created) 0 goblin zombies (1 created) 0 gnome zombies (1 created) 0 kasa-obakes (5 created) 0 karakasas (14 created) 0 dark female androids (8 created) 0 fly golems (8 created) 0 retarded golems (6 created) 0 black chameleons (2 created) 0 ugly sticks (2 created) 0 animated limbs (2 created) 0 straw golems (6 created) 0 rapier golems (1 created) 0 paper golems (2 created) 0 wax golems (4 created) 0 wrap golems (1 created) 0 animated statues (1 created) 0 plastic golems (2 created) 0 maylems (1 created) 0 weapon golems (1 created) 0 cloth golems (1 created) 0 plush bear golems (1 created) 0 leather golems (2 created) 0 pix golems (1 created) 0 animated wooden statues (1 created) 0 item masters (13 created) 0 baby boos (3 created) 0 haunted ghosts (1 created) 0 newts (3 created) 0 sneallies (1 created) 0 floor grues (61 created) 0 midgrues (1 created) 0 drowzees (2 created) 0 dark grues (5 created) 0 fragment grues (1 created) 0 ice grues (1 created) 0 poison grues (1 created) a novice light wall 0 novice dark walls (1 created) 0 small turrets (1 created) 0 loudspeakers (1 created) 0 jumping jellyfish (1 created) 0 bright magenta missingnos (1 created) 345 creatures born. 21 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 18 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (2 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (5 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (46 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye esc the Sage... You died in The Dungeons of Doom on dungeon level 2 with 626 points, and 39 pieces of gold, after 588 moves. Killer: cowardly attack on her breasts You were level 4 with a maximum of 39 hit points when you died. You reached the 88th place on the top 10000 list. No Points Name Hp [max] 1 279042 Leeroy-Tha-Red-Fem-Law died in Space Base on level 12 [max 15]. Killed by a bolt of cold. - [181] 2 198481 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 12 [max 13]. Killed by a monster (serpent magus), while fainted from lack of food. - [128] 3 192996 Leeroy-Tha-Red-Mal-Law died in Town on level 7 [max 12]. Killed by a monster (hallucinogen-distorted Kl $_3vfC6?8ARp&HwMeotN$). - [167] 86 747 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (prick fungus). - [42] 87 648 Leeroy-Tha-Red-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (Levistus), while sleeping off a magical draught. - [62] *88 626 esc-Sag-Maz-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a cowardly attack on her breasts. - [39] 89 599 Corina-Val-Tra-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [56] 90 596 Leeroy-Tha-Red-Mal-Law quit in The Dungeons of Doom on level 1. 52 [52]