!^ Player: eric Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-17.14:06:55.ttyrec Time: (1579270015) Fri Jan 17 14:06:55 2020 !^ GThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. !^ WShall I pick a character's race, role, gender and alignment for you? [ynq] !^xnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Aklyst  d - an Altmer  e - an Amazon  f - an Anachronist  g - an Anachronounbinder  h - an Archeologist  i - an Artist  j - an Assassin  k - an Astronaut  l - an Augurer  m - a Barbarian  n - a Bard  o - a Binder  p - a Bleeder  q - a Bloodseeker  r - a Bosmer  s - a Bully  t - a Camperstriker  u - a Cartomancer  v - a Caveman/Cavewoman  w - a Cellar Child  x - a Chaos Sorceror  y - a Chevalier  z - a Combatant  A - a Convict  B - a Cook  C - a Courier  D - a Cracker  E - a Cruel Abuser  F - a Cyberninja (1 of 5)!^S9= G - a Death Eater  H - a Demagogue  I - a Dissident  J - a Diver  K - a Doll Mistress  L - a Doom Marine  M - a DQ Slime  N - a Dragonmaster  O - a Druid  P - a Drunk  Q - a Dunmer  R - an Electric Mage  S - an Elementalist  T - an Elph  U - an Emera  V - an Empath  W - an Erdrick  X - a Failed Existence  Y - a Feat Master  Z - a Feminist  a - a Fencer  b - a Fighter  c - a Firefighter  d - a Fjorde  e - a Flame Mage  f - a Form Changer  g - a Foxhound Agent  h - a Gamer  i - a Gang Scholar  j - a Gangster  k - a Geek  l - a Genderstarist  m - a Gladiator  n - a Goff (2 of 5)!^4 o - a Goldminer  p - a Graduate  q - a Grenadonin  r - a Gunner  s - a Healer  t - a Hussy  u - an Ice Mage  v - an Intel Scribe  w - a Janitor  x - a Jedi  y - a Jester  z - a Justice Keeper  A - a Knight  B - a Korsair  C - a Kurwa  D - a Ladiesman  E - a Librarian  F - a Locksmith  G - a Lunatic  H - a Mahou Shoujo  I - a Mason  J - a Mastermind  K - a Medium  L - a Midget  M - a Mill Swallower  N - a Monk  O - a Murderer  P - a Musician  Q - a Mystic  R - a Necromancer  S - a Ninja  T - a Nobleman/Noblewoman  U - a Nuclear Physicist  V - an Occult Master (3 of 5)!^#+Choosing Race Pick the race of your Jedi   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bacteria  u - bastard  v - batman  w - beacher  x - blait  y - borg  z - bossrusher  A - bover  B - breton  C - burninator  D - carthage  E - celtic  F - centaur (1 of 8)!^M  G - cerberus  H - chiquai  I - chiropteran  J - clockwork automaton  K - cockatrice  L - colorator  M - cortex  N - cupid  O - curser  P - dark seducer  Q - deathmold  R - deep elf  S - destabilizer  T - developer  U - devil  V - dinosaur  W - dolgsman  X - doppelganger  Y - dorian  Z - dragon  a - drow  b - dryad  c - dufflepud  d - dunadan  e - duthol  f - dwarf  g - dynamo  h - egymid  i - elemental  j - elf  k - engchip  l - ent  m - erosator  n - evilvariant (2 of 8)!^; o - expert  p - extravator  q - fairy  r - fawn  s - felid  t - fenek  u - fiend  v - frendian  w - fro  x - gastly  y - gavil  z - gelatinous cube  A - gerteut  B - giant  C - gnome  D - goauld  E - golden saint  F - golem  G - green slime  H - gremlin  I - greuro  J - grid bug  K - grouper  L - hallucinator  M - haxor  N - HC alien  O - hemi-doppelganger  P - hemophage  Q - herald  R - herbalist  S - heretic  T - hobbit  U - homicider  V - hound (3 of 8)!^!5 +Use hybrid races? [yn] (n) !^'nChoosing Gender Pick the gender of your hobbit Jedi  m - male f - female * - Random ! - Quit(end) !^41+Choosing Alignment Pick the alignment of your male hobbit Jedi  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) !^b+!^ Ŀ@$d%!^v[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T1  It is written in the Book of the Force:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god the Force seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Youngling, have been heralded from birth as the instrument of the Force. You are destined to recover the Amulet for your deity, or die in!^v the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Force!--More--!^YĿ@$d!^nHello eric, welcome to SlashEMExtended! You are a neutral male hobbit Jedi.--More--¿!^ ;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--ȿ!^T Message of the day: This is a bleeding-edge development version of SLEX. Playtesters are welcome. You can help me in particular by playing the new roles and races that have been added lately. If you encounter any bugs or weirdness while playing, please notify me, the best way of contacting me is via the #em.slashem.me IRC channel (Freenode). --Amy--More--Ͽ!^Q 3 Ͽ!^ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T1 The moon is waning tonight.ѿ!^k[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T2 @<ҿ!^ ^@ҿ!^#[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T2 The little dog bites the coin from the trash.ҿ!^R*The coin from the trash is killed![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T3 ҿ!^ -[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T4 @dԿ!^ There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T4 ֿ!^X [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T4 !^LThere is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T4 !^9[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T4 [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T5 @d!^tThere is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T5 !^J[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T6 @d!^V 3[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T7 @d!^2[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T7 [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T8 @d!^/0[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T9 @%d!^ÎE[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T10 @d!^F@[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T10 The little dog picks up a tin {0}.[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T11 d!^ d [@[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T11 The little dog drops a tin {0}.[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T12 %d!^sD@[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T13 @d!^-[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T13 [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T14 @d!^i  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !^dD$+ Help  ? - Help Contents v - Version / - Identify an object on the screen & - Determine what a key does(end) !^ ^+ Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !^W [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T14 !^t +What do you want to ready? [- or ?*] !^ &You already have no ammunition readied![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T14 !^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !^7+ Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) !^ 8Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game --More-- !^ ^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them  !^5 [25;1HP put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn --More-- !^` \ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l lo !^` ot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods --More-- !^ 5M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--!^ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T14 Ŀ<@%d!^  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) !^@+ Welcome to NetHack! ( description of version 3.4 )  NetHack is a Dungeons and Dragons like game where you (the adventurer) descend into the depths of the dungeon in search of the Amulet of Yendor, reputed to be hidden somewhere below the twentieth level. You begin your adventure with a pet that can help you in many ways, and can be trained to do all sorts of things. On the way you will find useful (or useless) items, quite possibly with magic properties, and assorted monsters. You can attack a monster by trying to move onto the space a monster is on (but often it is much wiser to leave it alone).  Unlike most adventure games, which give you a verbal description of your location, NetHack gives you a visual image of the dungeo!^@n level you are on. NetHack uses the following symbols:  - and | The walls of a room, possibly also open doors or a grave.  . The floor of a room or a doorway.  # A corridor, or iron bars, or a tree, or possibly a kitchen  sink (if your dungeon has sinks), or a drawbridge.  > Stairs down: a way to the next level.  < Stairs up: a way to the previous level.  @ You (usually), or another human.  ) A weapon of some sort.  [ A suit or piece of armor.  % Something edible (not necessarily healthy).  / A wand.  = A ring.  ? A scroll.  ! A potion.  ( Some other useful object (pick-axe, key, lamp...)  $ A pile of gold.  * A gem or rock (po!^@8ssibly valuable, possibly worthless). --More--!^b  + A closed door, or a spell book containing a spell  you can learn.  ^ A trap (once you detect it).  " An amulet, or a spider web.  0 An iron ball.  _ An altar, or an iron chain.  { A fountain.  } A pool of water or moat or a pool of lava.  \ An opulent throne.  ` A boulder or statue.  A to Z, a to z, and several others: Monsters.  I Invisible or unseen monster's last known location  You can find out what a symbol represents by typing  '/' and following the directions to move the cursor  to the symbol in question. For instance, a 'd' may  turn out to be a dog. y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in speci!^u fied direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects  F: fight even if you don't sense a monster  With the qwertz_layout option, the y and z keys are swapped.  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invok!^z +e the YUHJKLBN commands. --More--!^ Control may or may not work when number_pad is enabled,  depending on the platform's capabilities. Commands:  NetHack knows the following commands:  ? Help menu.  ` Main Menu.  / Tell what a symbol represents. You may choose to specify  a location or give a symbol argument.  & Tell what a command does.  < Go up a staircase (if you are standing on it).  > Go down a staircase (if you are standing on it).  . Rest, do nothing for one turn.  _ Travel via a shortest-path algorithm to a point on the map  a Apply (use) a tool (pick-axe, key, lamp...)  A Remove all armor.  ^A Redo the previous command  ^B Steal  c Close a door.  C Call (name)!^ an individual monster.  d Drop something. d7a: drop seven items of object a.  D Drop multiple items. This command is implemented in two  different ways. One way is:  "D" displays a list of all of your items, from which you can  pick and choose what to drop. A "+" next to an item means  that it will be dropped, a "-" means that it will not be  dropped. Toggle an item to be selected/deselected by typing  the letter adjacent to its description. Select all items  with "+", deselect all items with "=". The moves  you from one page of the listing to the next.  The other way is:  "D" will ask the question "What kinds of things do you want  to drop? [!%= au]". You should type zero or more object --More--!^ symbols possibly followed by 'a' and/or 'u'.  Da - drop all objects, without asking for confirmation.  Du - drop only unpaid objects (when in a shop).  D%u - drop only unpaid food.  ^D Kick (for doors, usually).  f Fire ammunition from quiver.  F Followed by direction, fight a monster (even if you don't  sense it).  e Eat food. Vampires cannot eat as such. However, they can  gain nutrition by draining blood from fresh corpses using  this command.  E Engrave a message on the floor.  E- - write in the dust with your fingers.  f Fire ammunition from quiver.  i Display your inventory.  I Display selected parts of your inventory, as in  I* - list all gems in inventory!^.  Iu - list all unpaid items.  Ix - list all used up items that are on your shopping bill.  I$ - count your money.  n# repeat next command  N name or classify an item  o Open a door.  O Review current options and possibly change them.  A menu displaying the option settings will be displayed  and most can be changed by simply selecting their entry.  Options are usually set before the game with a NETHACKOPTIONS  environment variable, or via a config file (defaults.nh,  Slash'EM Defaults, nethack.cnf, .nethackrc, etc.), not with  the 'O' command.  p Pay your shopping bill/Shopkeeper services.  P Put on an accessory (ring, amulet, etc).  ^P Repeat last message (subsequ!^ent ^P's repeat earlier messages).  The behavior can be varied via the msg_window option. --More--!^L q Drink (quaff) something (potion, water, etc).  Q Select ammunition for quiver.  r Read a scroll or spell book.  R Remove an accessory (ring, amulet, etc).  ^R Redraw the screen.  s Search for secret doors and traps around you.  S Save the game.  t Throw an object or shoot a projectile.  T Take off armor.  ^T Teleport, if you are able.  v Displays the version number.  V Display a longer identification of the version, including the  history of the game.  w Wield weapon. w- means wield nothing, use bare hands.  W Wear armor.  x Switch weapon slots.  X List the spells you know (same as '+').  ^X Show your attributes.  ^Y polymorph (if possible!^) (^Z if qwertz_layout is set)  z Zap a wand. (y if qwertz_layout is set)  Z Cast a spell. (Y if qwertz_layout is set)  ^Z Suspend the game. (^Y if qwertz_layout is set)  : Look at what is here.  ; Look at what is somewhere else.  , Pick up some things.  @ Toggle the pickup option.  ^ Ask for the type of a trap you found earlier.  ) Tell what weapon you are wielding.  [ Tell what armor you are wearing.  = Tell what rings you are wearing.  " Tell what amulet you are wearing.  ( Tell what tools you are using.  * List and change items in use.  * Tell what equipment you are using; combines the preceding five. --More--!^  $ Count your gold pieces.  + List the spells you know; also rearrange them if desired.  \ Show what types of objects have been discovered.  ! Escape to a shell, if supported in your version and OS.  # Introduces one of the "extended" commands. To get a list of  the commands you can use with "#" type "#?". The extended  commands you can use depends upon what options the game was  compiled with, along with your class and what type of monster  you most closely resemble at a given moment. If your keyboard  has a meta key (which, when pressed in combination with another  key, modifies it by setting the 'meta' (8th, or 'high') bit),  these extended commands can be invoked by meta-ing the first  letter of the command. An alt key may have a simil!^ ar effect.  If the "number_pad" option is on, some additional letter commands  are available:  h displays the help menu, like '?'  j Jump to another location.  k Kick (for doors, usually).  K List vanquished monsters (whether by you or not).  l Loot a box on the floor.  n followed by number of times to repeat the next command  N Name an object or type of object.  u Untrap a trapped object or door.  You can put a number before a command to repeat it that many times,  as in "40." or "20s.". If you have the number_pad option set, you  must type 'n' to prefix the count, as in "n40." or "n20s".  Some information is displayed on the bottom line or perhaps in a  box, depending on the platform you are using. You see your [34;1!^ _H attributes, your alignment, what dungeon level you are on, how many --More--"!^~  hit points you have now (and will have when fully recovered), what  your armor class is (the lower the better), your experience level,  and the state of your stomach. Optionally, you may or may not see  other information such as spell points, how much gold you have, etc.  Have Fun, and Happy Hacking!--More--$!^ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T14 Ŀ<@%d'!^o Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools c - an uncursed +1 white lightsaber (1416) (weapon in hand) {24} d - an uncursed blindfold {0}(end) )!^C[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T14 *!^U#Unknown command '^Q'.--More--,!^O[You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) 1!^`nTurn the number pad on? [yn] (n) 1!^ n[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T14 3!^tj@[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T14 3!^&Ad@There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T16 3!^ e%d@ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T21 3!^ d@There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 4!^^  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) 5!^{[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28  Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4}(end) 5!^ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28  Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4}(end) 6!^o #[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 7!^EThere is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 8!^C Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) :!^S + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end)  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) M!^i [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 N!^ j2Specify unknown object by cursor? [ynq] (q) P!^T10nSpecify what? (type the word) P!^E qQ!^% [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 S!^)You see no objects here.[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 T!^n  Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) V!^,[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 W!^"Unknown command '''.--More--X!^;aYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) X!^ `nTurn the number pad on? [yn] (n) Y!^vn[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 [!^V@ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T28 The little dog picks up a tin {0}.[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T29 d[!^| C[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T30 d@[!^X ' [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T31 d@\!^r7> [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T31 @dThe little dog drops a tin {0}.[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T32 \!^B[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T33 @%d\!^ * P[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 @d\!^& There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 ]!^G There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 ]!^ There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 ]!^k There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 ]!^D There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 ]!^1 There is a wall in the way![Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 ^!^=You don't have anything to drink.--More--_!^ [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 `!^Zo Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools c - an uncursed +1 white lightsaber (1416) (weapon in hand) {24} d - an uncursed blindfold {0}(end) a!^] [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 b!^6  What type of object do you want an inventory of?  a - Armor ('[') b - Scrolls ('?') c - Tools ('(')(end) d!^]T7[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 f!^c $[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T34 [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T35 @dg!^. Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of Slash'EM. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. j - The NetHack license. (end) q!^Y + Full Current Key Bindings List Directional keys:  y k u  \|/  h-.-l  /|\  b j n  < up  > down Shift- will move in specified direction until you hit  a wall or run into something. Ctrl- will run in specified direction until something  very interesting is seen. Miscellaneous keys: g rush until something interesting is seen G run until something extremely interesting is seen F fight even if you don't see a monster m move without picking up objects/fighting M run without picking up objects/fighting  escape from the current query/action ^a redo the previous command ^c break out of nethack (SIGINT) q!^Z Command keys: ^d kick something ^p toggle through previously displayed game messages ^r redraw screen ^s save the game --More--~!^#t^t teleport around level ^x show your attributes (intrinsic ones included in debug or explore mode) " show the amulet currently worn # perform an extended command $ count your gold & tell what a command does ( show the tools currently in use ) show the weapon currently wielded * show all equipment in use (generally, ),[,=,",( commands + list known spells , pick up things at the current location . rest one move while doing nothing / show what type of thing a symbol corresponds to : look at an object ; show what type of thing a map symbol on the level corresponds to = show the ring(s) currently worn ? give a help message @ toggle the pickup option on/off A remove all armor C call (name) a particular monster (vanilla) D drop specific item types E engrave writing on the floor I inventory specific item types O show option settings, possibly change them ~!^Ct[25;1HP put on an accessory (ring amulet, etc) Q select ammunition for quiver R remove an accessory (ring, amulet, etc) S save the game T take off one piece of armor V show long version and game history W wear a piece of armor X toggle two-weapon combat Z zap (cast) a spell [ show the armor currently worn --More--~!^vR\ show what object types have been discovered ^ show the type of a trap _ Travel to a specific location a apply (use) a tool (pick-axe, key, lamp...) c close a door d drop an item e eat something f fire ammunition from quiver i show your inventory o open a door p pay your shopping bill q quaff (drink) something r read a scroll or spellbook s search for traps and secret doors t throw something v show version w wield (put in use) a weapon x swap wielded and secondary weapons z zap a wand M-2 toggle two-weapon combat M-? get this list of extended commands M-N name an item or type of object M-a adjust inventory letters M-b steal from monsters M-c talk to someone M-d dip an object into something M-e advance or check weapons skills M-f force a lock M-i invoke an object's powers M-j jump to a location M-l lo~!^Rot a box on the floor M-m use a monster's special ability M-n name an item or type of object M-o offer a sacrifice to the gods --More--~!^^ 5M-p pray to the gods for help M-q exit without saving current game M-r rub a lamp or a stone M-s sit down M-t perform a technique M-u untrap something M-v list compile time options for this version of Slash'EM M-w wipe off your face --More--!^e[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T35 Ŀ@<%d!^"Unknown command ' '.--More--!^aYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) !^dt`nTurn the number pad on? [yn] (n) !^W n[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T35 !^y H[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T36 @d!^A#Unknown command '^Q'.--More--!^[You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) !^ `nTurn the number pad on? [yn] (n) !^'n[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T36 !^sd@You see here a tin {0}.[Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T37 [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu  24(24)  Pw 12(12)  AC8 Exp1 T38 d!^`  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) !^{+ Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) !^`!+Really quit? WARNING: this will erase your game permanently! [yes/no]? !^s=y!^ި e!^n8 s!^ [Eric the Youngling  24(24)  Pw 12(12) !^ Ŀ<@d [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T38 Do you want your possessions identified? DYWYPI? [ynq] (n) !^9Myn Armor a - an uncursed +1 robe (being worn) {16} b - an uncursed +0 pair of leather gloves (being worn) {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} j - an uncursed scroll of heal other {0} Tools c - an uncursed +1 white lightsaber (1416) (weapon in hand) {24} d - an uncursed blindfold {0}(end) !^.Do you want to see your attributes? [ynq] (n) !^SnFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 11. You carried 0 sins. You could not have this property intrinsically: see invisible. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 17. Implant identification only worked 1 times out of 49. Wand identification only worked 3 times out of 8. Tool identification only worked 5 times out of 6. Monsters only dropped their musable items with 59% chance. Monsters only dropped their equipment with 90% chance. Ring drop chance was reduced to 73%. Wand drop chance was reduced to 84%. Potion drop chance was reduced to 74%. Weapon drop chance was reduced to 82%. Armor drop chance was reduced to 89%. Tool drop chance was reduced to 83%. Concealing monsters were spawned underneath items 23% of the time only. Monster death drops sp!^S]awned with only 90% chance. The following skill could not be trained at all: form VII (Juyo). The following skill became untrainable if you tried to train it too early: body spells (turn 4). The following skill became untrainable if you tried to train it too early: shield (turn 304). The following skill became harder to train at higher skill levels: petkeeping. Heavy curses were more common by 12%. Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 54252. Monster spawn increase had reached its maximum at turn 208179. In this game, Eevee's evolution was espeon. Your limit for ascension was at turn 2767310. The monster class that cannot be genocided was unicorn or horse. --More--!^" The monster species that was spawned more often: chemistry watcher (freq bonus 16). The monster species that was spawned more often: bungus patch (freq bonus 3). The monster species that was spawned more often: reaper warp patch (freq bonus 4). The monster species that was spawned more often: regular dragon (freq bonus 20). The monster species that was spawned more often: electro ball (freq bonus 6). The monster species that was spawned more often: grunthack zombie (freq bonus 9). The monster species that was spawned more often: wooziest orthopaedist (freq bonus 6). The monster species that was spawned more often: bright white spore (freq bonus 28). The monster species that was spawned more often: spike growth (freq bonus 2). The monster species that was spawned more often: clawed horror (freq bonus 8). The monster species that was spawned more often: sunbow abreact distemper angular (freq bonus 9). The monster species that was spa!^5 wned more often: cyan mewlip (freq bonus 6). The monster species that was spawned more often: nightly mold (freq bonus 12). The monster species that was spawned more often: devious Archon (freq bonus 1). The monster species that was spawned more often: tatarigami (freq bonus 8). The monster species that was spawned more often: pack fox (freq bonus 2). The monster species that was spawned more often: unreported display (freq bonus 3). The monster species that was spawned more often: Petra (freq bonus 36). The monster species that was spawned more often: to-kobold (freq bonus 8). The monster species that was spawned more often: Lucy Westenra (freq bonus 6). The monster trait that was more common: monsters that spawn in small groups (freq bonus 1). The monster trait that was more common: monsters that count as major demon (freq bonus 1). The monster trait that was more common: monsters whose attacks cause depression (freq bonus 9). [24!^F ;1HThe monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4). The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 5). The monster trait that was more common: monsters that make boss taunts (freq bonus 4). The monster trait that was more common: monsters that never move (freq bonus 2). The monster trait that was more common: monsters that are amorphous (freq bonus 4). The monster trait that was more common: monsters that laugh (freq bonus 3). The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1). The monster species that was never randomly spawned: byzantine lady. The monster species that was never randomly spawned: club landscaped. The monster species that was never randomly spawned: silver dragon. The monster species that was never randomly spawned: spike mushroom. --More--!^The monster species that was never randomly spawned: superbly lusty. The monster species that was never randomly spawned: dream force patch. The monster species that was never randomly spawned: speedy trapper. The monster species that was never randomly spawned: metal piercer. The monster species that was never randomly spawned: preteen recidivism. The monster species that was never randomly spawned: fast light. The RNG hath decreed that this item was never generated: teleportation (silver). The RNG hath decreed that this item was never generated: bad shirt ((null)). The RNG hath decreed that this item was never generated: trembling (dreaming). The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)). The RNG hath decreed that this item was never generated: weak sight stone (gray). The RNG hath decreed that this item was never generated: course javelin ((null)). The RNG hath decreed that this!^  item was never generated: world fall (charming). The RNG hath decreed that this item was never generated: plasteel helm ((null)). The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet). The RNG hath decreed that this item was never generated: cure sickness (indigo). The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 14). The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4). The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 6). The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11). The RNG hath decreed that this item was generated more often: special camoufla!^ged clothes (camouflage patterned clothes, freq bonus 41). The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 5). The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 7). The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 39). The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 44). The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 8). The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 9). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: chocolate ((nul!^ (l), freq bonus 7). --More--!^The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 7). The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 4). The RNG hath decreed that this item was generated more often: copper scourge ((null), freq bonus 63). The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 3). The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 10). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 1). The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)). The RNG hath decreed that this item was always generated cursed: weakness stone (gray). The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves). The RNG hath decreed that this item was always ge!^nerated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS). The RNG hath decreed that this item was always generated cursed: burrow (beautiful). The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR). The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant). The RNG hath decreed that this item was always generated cursed: implant of joy (forceful). The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)). The RNG hath decreed that this item was always generated cursed: stun monster (shivering). The RNG hath decreed that this trap was always invisible: glyph of protection. The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 1). Trap randomization happened for 1 in 171 traps. Next attribute increase check would have come at turn 1747. Strength training was 0. Dexterity !^training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had not decided on your sexuality yet. You had infravision. You had 1463 points of nutrition remaining. You were stealthy. Your luck was zero. You had spell retention for remembering 40 spells. You could not have safely prayed (530). You survived. --More--!^޼ Ŀ<@d [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T38 Do you want to see your discoveries? [ynq] (n) !^< n Discoveries   Weapons  * orcish dagger (crude dagger)  * droven dagger (obsidian dagger)  * elven dagger (runed dagger)  * dark elven dagger (black runed dagger)  * tooth of an algolian suntiger (very sharp tooth)  * moon axe (large silver axe)  * dwarvish battle-axe (beaked axe)  * battle-axe (double-headed axe)  * dwarvish mattock (broad pick)  * orcish short sword (crude short sword)  * dwarvish short sword (broad short sword)  * elven short sword (runed short sword)  * droven short sword (obsidian short sword)  * dark elven short sword (black runed short sword)  * vibroblade (gray short sword)  * runesword (runic broadsword)  * elven broadsword (runed broadsword)  * black aestivalis (runed broadsword)  * white flower sword (flower-pommeled broadsword)  * katana (samurai sword)  * droven greatsword (large obsidian swo!^c rd)  * tsurugi (long samurai sword)  * basterd sword (huge sword)  * scimitar (curved sword)  * bent sable (bent sword)  * high-elven warsword (runed curved sword)  * aklys (thonged club)  * metal club (heavy club)  * quarterstaff (staff)  * silver khakkhara (silver monk's staff)  * runed rod (rod) (1 of 5)!^  * star rod (rod)  * fire hook (beaked staff)  * platinum fire hook (beaked staff)  * partisan (vulgar polearm)  * glaive (single-edged polearm)  * spetum (forked polearm)  * ranseur (hilted polearm)  * bardiche (long poleaxe)  * voulge (pole cleaver)  * halberd (angled poleaxe)  * black halberd (black polearm)  * fauchard (pole sickle)  * guisarme (pruning hook)  * bill-guisarme (hooked polearm)  * lucern hammer (pronged polearm)  * bec de corbin (beaked polearm)  * orcish spear (crude spear)  * droven spear (long obsidian spear)  * elven spear (runed spear)  * dwarvish spear (stout spear)  * javelin (throwing spear)  * force pike (long gray spear)  * droven lance (obsidian lance)  * orcish bow (crude bow)  * elven bow (runed bow)  * dark elven bow (black runed bow)  * yumi (long bow)  * droven bow (spider-legged bow) [!^ 29;1H * orcish arrow (crude arrow)  * elven arrow (runed arrow)  * dark elven arrow (black runed arrow)  * ya (bamboo arrow)  * droven arrow (obsidian arrow)  * stick of dynamite (red stick) (2 of 5)!^% * droven crossbow (spider-legged crossbow)  * droven bolt (obsidian bolt)  * shuriken (throwing star)  * windmill blade (giant throwing star)  * silver chakram (silver circular blade)  Armor  * robe (octarine robe)  * leather gloves (lead gloves)  * bodyglove (tight black clothes)  * plugsuit (tightly fitting suit)  * droven plate mail (crested black plate)  * gnomish suit (little blue vest)  * safeguard suit (orange suit)  * nurse uniform (white dress)  * commander suit (black men's suit)  * camouflaged clothes (camouflage patterned clothes)  * shoulder rings (strange rings)  * droven chain mail (crested black mail)  * orcish chain mail (crude chain mail)  * orcish ring mail (crude ring mail)  * noble's dress (armored black dress)  * consort's suit (loud foppish suit)  * force armor stone (gemstone-adorned clothing)  * healer uniform (clean!^8% white clothes)  * jumpsuit (silver clothes)  * gentleman's suit (expensive clothes)  * gentlewoman's dress (expensive dress)  * straitjacket (long-sleeved jacket)  * curing uniform (clean white clothes)  * Hawaiian shorts (flowery shorts and lei)  * orcish cloak (coarse mantelet)  * dwarvish cloak (hooded cloak)  * oilskin cloak (slippery cloak)  * rubber apron (apron) (3 of 5)!^ * kitchen apron (apron)  * frilled apron (apron)  * dummy wings (wings)  * elven leather helm (leather hat)  * gnomish helm (little red hat)  * orcish helm (iron skull cap)  * dwarvish iron helm (hard hat)  * droven helm (spider shaped helm)  * elven helm (runed helm)  * high-elven helm (runed helm)  * helmet (dream helmet)  * sedge hat (thinking helmet)  * skullcap (kitchen hat)  * flack helmet (ceramic helmet)  * crystal helm (celtic helmet)  * mining helm (fearsome helmet)  * field helm (narrow helmet)  * helm of safeguard (shadow helmet)  * war hat (strip bandana)  * plasteel gloves (white gloves)  * gauntlets of safeguard (faded mittens)  * gauntlets of plugsuit (even pair of gloves)  * commander gloves (fingerless gloves)  * field gloves (runic gloves)  * elven shield (blue and green shield)  * Uruk-hai shield (white-handed shie!^-rld)  * orcish shield (red-eyed shield)  * crystal shield (glass shield)  * dwarvish roundshield (large round shield)  * orcish guard shield (livid worped-moon shield)  * plasteel boots (white boots)  * low boots (walking shoes)  * iron shoes (hard shoes)  * gnomish boots (little black boots) (4 of 5)!^ * high boots (jackboots)  * sneakers (turning shoes)  * crystal boots (glass boots)  * wedge sandals (heeled sandals)  * dancing shoes (soft footwear)  * sweet mocassins (womens footwear)  * soft sneakers (light footwear)  * feminine pumps (female footwear)  * leather peep-toes (asian footwear)  * hippie heels (red overknees)  * combat stilettos (heeled boots)  * lady boots (lovely boots)  * stiletto sandals (feminine sandals)  * boots of plugsuit (balanced boots)  * field boots (combat boots)  * boots of safeguard (profiled boots)  Scrolls  scroll of healing (MANUALIRK GLEKNOW MIZK)  scroll of mana (INTEGER DIVIDE BY ZERO)  scroll of phase door (FIQQY FAZBEAR)  scroll of standard id (PATENT PENDING)  scroll of cure (BIRD STUNT IS BETTER)  scroll of heal other (PIETEIKUMU KLUDA)  * scroll of extra healing (MUCH THEEF VERY ROCK) !^-[25;1H * scroll of greater mana restoration (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE)  Tools  white lightsaber (lightsaber)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom)  * acid venom (splash of venom)  * segfault venom (splash of venom) (5 of 5)!^ Ŀ<@d [Eric the Youngling ] St18 Dx4 Co12 In14 Wi7 Ch5 JedHobMalNeu Dlvl:1 $0 HP 24(24)  Pw 12(12)  AC8 Exp1 T38 Do you want an account of creatures vanquished? [ynq] (n) !^: n Vanquished creatures:  0 little dogs (1 created) 0 sewer rats (1 created) 0 porter lichens (1 created) 0 farting brats (2 created) a coin from the trash  6 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--!^Do you want to see your conduct? [ynq] (n) !^6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--!^ !^P Goodbye eric the Jedi... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 38 moves. You were level 1 with a maximum of 24 hit points when you quit.--More--!^4J