!^Vw Player: eric Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2020-01-17.14:13:42.ttyrec Time: (1579270422) Fri Jan 17 14:13:42 2020 !^-NetHack, Copyright 1985-2019  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.4 Unix, built Dec 18 16:17:59 2019.  See license for details. !^VShall I pick character's race, role, gender and alignment for you? [ynaq] !^6n name: eric  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) $!^= + name: eric  role: Samurai  race: human  gender: choosing now  alignment: lawful Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first role forces human role forces lawful q - Quit(end) &!^7 + name: eric  role: Samurai  race: human  gender: male  alignment: lawful Is this ok? [ynq]  eric, lawful male human Samurai  y + Yes; start game n - No; choose role again q - Quit(end) -!^(b--!^--.----|.....||...d.||...@.||..%..||.....|--------!^Eric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1 It is written in the Book of Amaterasu Omikami:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Amaterasu Omikami seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Hatamoto, have been heralded from birth as the instrument of Amaterasu Omikami. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. F-!^[or the sake of us all: Go bravely with Amaterasu Omikami!--More--1!^1!^2Konnichi wa eric, welcome to NetHack! You are a lawful male human Samurai.Eric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:13!^ @<4!^d@.4!^4 .@d.5!^Y&d@...5!^ @..d6!^] .@.d7!^. 8##@.d<8!^[$*@.d.9!^? -##@#d.:!^< d#@.;!^g6You stop. Hachi is in the way!#;!^wx%#@#;!^ d#@#;!^Q@dYou swap places with Hachi.+d#=!^IYou stop. Hachi is in the way!#d?!^ #@#@!^#The door resists!dA!^ The door opens.------...............|#dB!^tT-|.||.||.>||..|....-@-d##C!^m2|.@---|-#D!^X.@E!^*.@#F!^qB#d.@#F!^x# ..d#@G!^;#@.#dG!^ &#@d#H!^j@##I!^R#@#I!^> #@d#I!^ ' #@K!^:B @#dK!^ @d#L!^HK@##L!^#@#M!^y @dN!^yv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) R!^? T!^I.You don't have anything to drink.W!^ ;You don't have anything to drink.Y!^#j>You stop. Hachi is in the way!dY!^! ?d@You swap places with Hachi.Z!^| Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) e!^h+ NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/eric/nethack/eric.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, lite!^_corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby)e!^, `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, --More--f!^7 `font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - df!^G eselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `mouse_support' - game receives clicf!^W k info from mouse, `number_pad' - use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, --More--g!^4 `paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scrollg!^4  map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `term_cols' - number of columns, `term_rows' - number of rows, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_fig!^4 lter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. --More--i!^=~ Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--i!^Eric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-------|.....||.....|d|.>...|@|.....|#|......##----|--#######--.----|.....||.....||...<.||..%..||.....|-------k!^sXv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) m!^ + NetHack Options Help: Set options as OPTIONS= in /dgldir/userdata/eric/nethack/eric.nh360rc or use `NETHACKOPTIONS=""' in your environment ( is a list of options separated by commas) or press "O" while playing and use the menu. Boolean options (which can be negated by prefixing them with '!' or "no"): acoustics, altmeta, ascii_map, autodescribe, autodig, autoopen, autopickup, autoquiver, blind, bones, checkpoint, clicklook, cmdassist, color, confirm, dark_room, eight_bit_tty, extmenu, female, fixinv, force_invmenu, fullscreen, goldX, guicolor, help, herecmd_menu, hilite_pet, hilite_pile, hitpointbar, ignintr, implicit_uncursed, large_font, legacy, litm!^ _corridor, lootabc, mail, mention_walls, menucolors, menu_objsyms, menu_overlay, monpolycontrol, news, nudist, null, perm_invent, pickup_thrown, popup_dialog, preload_tiles, pushweapon, rest_on_space, safe_pet, selectsaved, showexp, showrace, showscore, silent, softkeyboard, sortpack, sparkle, splash_screen, standout, status_updates, tiled_map, time, tombstone, toptenwin, travel, travel_debug, use_darkgray, use_inverse, verbose, whatis_menu, whatis_moveskip, wizweight, wraptext. Compound options: `align' - your starting alignment (lawful, neutral, or chaotic), `align_message' - message window alignment, `align_status' - status window alignment, `altkeyhandler' - alternate key handler, `boulder' - deprecated (use S_boulder in sym file instead), `catname' - the name of your (first) cat (e.g., catname:Tabby)m!^ , `disclose' - the kinds of information to disclose at end of game, `dogname' - the name of your (first) dog (e.g., dogname:Fang), `dungeon' - the symbols to use in drawing the dungeon map, `effects' - the symbols to use in drawing special effects, `font_map' - the font to use in the map window, --More--!^IY`font_menu' - the font to use in menus, `font_message' - the font to use in the message window, `font_size_map' - the size of the map font, `font_size_menu' - the size of the menu font, `font_size_message' - the size of the message font, `font_size_status' - the size of the status font, `font_size_text' - the size of the text font, `font_status' - the font to use in status window, `font_text' - the font to use in text windows, `fruit' - the name of a fruit you enjoy eating, `gender' - your starting gender (male or female), `horsename' - the name of your (first) horse (e.g., horsename:Silver), `map_mode' - map display mode under Windows, `menustyle' - user interface for object selection, `menu_deselect_all' - deselect all items in a menu, `menu_deselect_page' - d!^aYeselect all items on this page of a menu, `menu_first_page' - jump to the first page in a menu, `menu_headings' - text attribute for menu headings, `menu_invert_all' - invert all items in a menu, `menu_invert_page' - invert all items on this page of a menu, `menu_last_page' - jump to the last page in a menu, `menu_next_page' - goto the next menu page, `menu_previous_page' - goto the previous menu page, `menu_search' - search for a menu item, `menu_select_all' - select all items in a menu, `menu_select_page' - select all items on this page of a menu, `monsters' - the symbols to use for monsters, `msghistory' - number of top line messages to save, `msg_window' - the type of message window required, `name' - your character's name (e.g., name:Merlin-W), `mouse_support' - game receives clic!^~Yk info from mouse, `number_pad' - use the number pad for movement, `objects' - the symbols to use for objects, `packorder' - the inventory order of the items in your pack, --More--!^ `paranoid_confirmation' - extra prompting in certain situations, `petattr' - attributes for highlighting pets, `pettype' - your preferred initial pet type, `pickup_burden' - maximum burden picked up before prompt, `pickup_types' - types of objects to pick up automatically, `pile_limit' - threshold for "there are many objects here", `playmode' - normal play, non-scoring explore mode, or debug mode, `player_selection' - choose character via dialog or prompts, `race' - your starting race (e.g., Human, Elf), `role' - your starting role (e.g., Barbarian, Valkyrie), `runmode' - display frequency when `running' or `travelling', `scores' - the parts of the score list you wish to see, `scroll_amount' - amount to scroll map when scroll_margin is reached, `scroll_margin' - scroll!^  map when this far from the edge, `sortloot' - sort object selection lists by description, `statushilites' - 0=no status highlighting, N=show highlights for N turns, `statuslines' - 2 or 3 lines for status display, `symset' - load a set of display symbols from the symbols file, `roguesymset' - load a set of rogue display symbols from the symbols file, `suppress_alert' - suppress alerts about version-specific features, `term_cols' - number of columns, `term_rows' - number of rows, `tile_width' - width of tiles, `tile_height' - height of tiles, `tile_file' - name of tile file, `traps' - the symbols to use in drawing traps, `vary_msgcount' - show more old messages at a time, `whatis_coord' - show coordinates when auto-describing cursor position, `whatis_fi!^ lter' - filter coordinate locations when targeting next or previous, `windowborders' - 0 (off), 1 (on), 2 (auto), `windowcolors' - the foreground/background colors of windows, `windowtype' - windowing system to use, `DECgraphics' - load DECGraphics display symbols, `IBMgraphics' - load IBMGraphics display symbols. --More--!^ Some of the options can be set only before the game is started; those items will not be selectable in the 'O' command's menu. --More--!^HEric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-------|.....||.....|d|.>...|@|.....|#|......##----|--#######--.----|.....||.....||...<.||..%..||.....|-------!^  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_room [true]  n - eight_bit!^'x_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false] (1 of 4)!^Eric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-------|.....||.....|d|.>...|@|.....|#|......##----|--#######--.----|.....||.....||...<.||..%..||.....|-------e - an uncursed rustproof +0 splint mail (being worn).!^ Pe - an uncursed rustproof +0 splint mail (being worn).!^Pe - an uncursed rustproof +0 splint mail (being worn).!^t,Pe - an uncursed rustproof +0 splint mail (being worn).!^y? Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_room [true]  n - eight_bit!^?x_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [false]  v - hilite_pile [false] (1 of 4)!^ +!^y$ +!^3 -!^ +!^ a - hitpointbar [false]  b - ignintr [false]  c - implicit_uncursed [true]  d - lit_corridor [false]  e - lootabc [false]  f - mail [true]  g - mention_walls [false]  h - menucolors [true]  i - menu_objsyms [false]  j - menu_overlay [true]  k - null [true]  l - perm_invent [false]  m - pickup_thrown [true]  n - pushweapon [false]  o - rest_on_space [false]  p - safe_pet [true]  q - showexp [false]  r - showrace [false]  s - showscore [false]  t - silent [true]  u - sortpack [true]  v - sparkle [true]  w - standout [false]  x - time [false]  y - tombstone !^ [true]  z - toptenwin [false]  A - travel [true]  B - use_inverse [false]  C - verbose [true]  D - whatis_menu [false]  E - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (2 of 4)!^j name [eric]  role [Samurai]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5!^]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [default]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none]  w - whatis_filter [none] (3 of 4)!^   Other settings:  a - autopickup exceptions [(0 currently set)]  b - menu colors [(5 currently set)]  c - message types [(0 currently set)]  d - status hilite rules [(0 currently set)] (4 of 4)!^Eric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-------|.....||.....|d|.>...|@|.....|#|......##----|--#######--.----|.....||.....||...<.||..%..||.....|-------!^,You stop. Hachi is in the way!!^ 9You stop. Hachi is in the way!!^:#d@!^nB#...#.....@!^sv Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) !^h+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon!^xster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit !^}|end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered --More--!^ v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects!^  e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) --More--!^6 s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn di!^6 splay known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into so!^6 mething --More--!^V M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for thi!^f xs version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--!^Eric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-------|.....||.....|#|.>...|#|.....|#|......#@----|--#######--.----|.....||.....||...<.||..%..||.....|-------!^ G !Unknown command '!'.!^?I | Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) !^ɢ+y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sense a mon!^ster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. General commands: ? help display one of several informative texts #quit quit !^|end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered --More--!^v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repeat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes a apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects!^ e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P puton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) --More--!^s search search for secret doors, hidden traps and monsters t throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn di!^splay known items for one class of objects _ travel move via a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol Keyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into so!^mething --More--!^ M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone M-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for thi!^ xs version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--!^iEric the Hatamoto St:13 Dx:18 Co:18 In:14 Wi:10 Ch:6 Lawful Dlvl:1 $:0 HP:15(15) Pw:2(2) AC:4 Xp:1-------|.....||.....|#|.>...|#|.....|#|......#@----|--#######--.----|.....||.....||...<.||..%..||.....|-------!^"Really save? [yn] (n) !^.V>Saving...Be seeing you...