emily, chaotic male yokuda Tourist --------------- #|<..M.........| ,.....?........| ,|@V...........+ -----.--------- . + [Emily the Rambler] St5 Dx7 Co10 In7 Wi7 Ch12 TouYokMalCha Dlvl:2 G1089 HP22(24) Pw12(12) AC11 Exp1 T121 Latest messages What do you want to write with? [- a or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The human mummy turns to flee! What do you want to write with? [- a or ?*] Do you want to add to the current engraving? [ynq] (y) You wipe out the message that was written in the dust here. You write in the dust with your fingers. What do you want to write in the dust here? You miss the vampire. The vampire hits you! [-1 -> 23] The vampire bites you! Your blood is being drained! [-2 -> 21] You miss the vampire. The vampire misses. You miss the vampire. The vampire bites you! Your blood is being drained! Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: wallwalking You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 94% Musable item generation frequency had a negative bias of 77% Ring drop chance was reduced to 59% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 93% The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: axe (turn 37) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 18615 Monster spawn increase reached its maximum at turn 129465 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1871082 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: unicorn or horse (freq bonus 16) The monster species that spawned more often: very old plain dragon (freq bonus 51) The monster species that spawned more often: old bear (freq bonus 68) The monster species that spawned more often: plasma colony (freq bonus 51) The monster species that spawned more often: mob orc (freq bonus 36) The monster species that spawned more often: fast light (freq bonus 18) The monster species that spawned more often: miss ass (freq bonus 36) The monster species that spawned more often: bunyip (freq bonus 68) The monster species that spawned more often: lethe force patch (freq bonus 76) The monster species that spawned more often: winged kraken lich (freq bonus 20) The monster species that spawned more often: umbra force patch (freq bonus 108) The monster species that spawned more often: animated beautiful sandal (freq bonus 114) The monster species that spawned more often: gatling archer (freq bonus 152) The monster species that spawned more often: beneficiate weekend (freq bonus 34) The monster species that spawned more often: inseparably riel (freq bonus 76) The monster species that spawned more often: eastern mystic fox (freq bonus 80) The monster species that spawned more often: mutant fly (freq bonus 60) The monster species that spawned more often: very old sky dragon (freq bonus 22) The monster species that spawned more often: red spore (freq bonus 21) The monster species that spawned more often: visor piranha (freq bonus 60) The monster species that spawned more often: annoying desert enemy (freq bonus 20) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: reaper mushroom The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: mine layer The monster species that never randomly spawned: teal colony The monster species that never randomly spawned: chunneler The monster species that never randomly spawned: rebelling floridian beseech The monster species that never randomly spawned: brass golem The monster species that never randomly spawned: cursed fungus The monster species that never randomly spawned: staler flakier resistor The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 15) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 3) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 10) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 5) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: fire (hexagonal) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 2) Next attribute increase check would have come at turn 666 Strength training was 7 Dexterity training was 1 Wisdom training was 1 Constitution training was 5 You were poison resistant You were immune to sickness You were prevented from having telepathy (0) You were prevented from having phasing (0) You had 1244 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (245) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (MORAL IS RISED WITH PRAS) scroll of healing (AMERICA FIRST NETHACK SECOND) scroll of mana (EIGOWA KIRAIDES) scroll of phase door (POWER PERFORATO AS BARET) scroll of standard id (ONE RESULT IS MORE POWER) scroll of cure (CLONE MONSTER) Potions potion of extra healing (bayberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (2 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha emily the Tourist...