emily, chaotic male impish Caveman ------------ ------------------------- |.........*|### |.......................| -----.....*.....,,# |..................o..... ##|..............|,## +.........{.......o@....| ------- #,...........-----,# ------------------------- |..<..|##,|..........| #,# |...`.|#,,------------ #,# |..)..|,,## #,# |......,## ##,# |.....|## ,,,+ |.....| #### ------- [Emily the Troglodyte] St18/01 Dx8 Co13 In5 Wi3 Ch3 CavWimMalCha Dlvl:2 G28 HP-3(3) Pw0(0) AC7 Exp1 T449 Par Sto Latest messages Do you want to add to the current engraving? [ynq] (y) You wipe out the message that was written in the dust here. You write in the dust with your foreclaws. What do you want to write in the dust here? You hear someone cursing shoplifters. What do you want to write with? [- abcde or ?*] Do you want to add to the current engraving? [ynq] (y) You wipe out the message that was written in the dust here. You write in the dust with your foreclaws. What do you want to write in the dust here? The group goblin swings his cockatrice corpse. The group goblin hits you with the cockatrice corpse. You are slowing down. # Are you sure you want to pray? [yn] (n) You begin praying to Anshar. You are feeling a dangerous process in your body. The group goblin thrusts her crude dagger. The group goblin hits you! You die... Your inventory Weapons a - an uncursed +1 club (weapon in foreclaw) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Potions l - a potion of holy water {0} Gems c - 37 uncursed +0 flint stones (in quiver) d - a blessed +0 flint stone e - 25 uncursed +0 rocks {0} Final attributes You were playing in game master mode You were haltingly aligned Your alignment was 1 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 51% Potion drop chance was reduced to 85% Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: lightsaber (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 30217 Monster spawn increase reached its maximum at turn 71420 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2609145 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: black baboon (freq bonus 21) The monster species that spawned more often: glacier fern sprout (freq bonus 16) The monster species that spawned more often: annihilator (freq bonus 6) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 10) The monster species that spawned more often: Helen wannabe (freq bonus 36) The monster species that spawned more often: sexxy robber (freq bonus 12) The monster species that spawned more often: poison slime (freq bonus 18) The monster species that spawned more often: red beetle (freq bonus 4) The monster species that spawned more often: klingon commander (freq bonus 6) The monster species that spawned more often: plasma stalk (freq bonus 20) The monster species that spawned more often: sexagenarian bray (freq bonus 6) The monster species that spawned more often: void force patch (freq bonus 6) The monster species that spawned more often: nasty monster (freq bonus 16) The monster species that spawned more often: hole mold (freq bonus 18) The monster species that spawned more often: kamehameha fighter (freq bonus 16) The monster species that spawned more often: vampire adventurer (freq bonus 3) The monster species that spawned more often: mana warp patch (freq bonus 10) The monster species that spawned more often: Avatar of Roflth (freq bonus 6) The monster species that spawned more often: Annika (freq bonus 8) The monster species that spawned more often: antagonizing tularemia paramecia (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 4) The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: blue-red force fungus The monster species that never randomly spawned: giant epidote dragonfly The monster species that never randomly spawned: wall dweller The monster species that never randomly spawned: coyote The monster species that never randomly spawned: real warp fungus The monster species that never randomly spawned: insane hell spawn The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: slime bomb The monster species that never randomly spawned: geology scorpion The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 11) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 17) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 5) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 2) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 52) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: anhydrite (teal) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: stairs trap (freq bonus 3) Next attribute increase check would have come at turn 2034 Strength training was 0 Dexterity training was 0 Wisdom training was 9 Constitution training was 13 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were acid resistant You were paralyzed (-2) You were turning to stone (5) You were prevented from having stealth (0) You were prevented from having stunnopathy (0) You had infravision You had 818 points of nutrition remaining You could teleport You regenerated You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. Anshar was angry with you (1) You could not have safely prayed (446) You are dead You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (LOREM IPSUM) scroll of standard id (GNOZAB) scroll of cure (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of resistance (POKEMON GO KILLS PEOPLE) scroll of identify (AKARNACHTHAS) Potions potion of water (clear) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) a scrawny cat a hobbit reveller 0 group goblins (2 created) 0 brown mushrooms (1 created) a New Kop a Keystone Kop 0 kobold zombies (1 created) 0 shopkeepers (1 created) a newt 2 twens (3 created) 14 creatures born. 7 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 2 times You prayed to the gods 2 times You hit with a wielded weapon 1 time You killed 1 monster You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (9 of 20) missile weapons [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (21 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye emily the Caveman... You died in The Dungeons of Doom on dungeon level 2 with 100 points, and 28 pieces of gold, after 449 moves. Killer: a monster (group goblin), while praying unsuccessfully You were level 1 with a maximum of 3 hit points when you died. You reached the 274th place on the top 10000 list. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 272 106 SourSlime-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [31] 273 102 ziratha-Erd-Win-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a monster (hidden bat). - [9] *274 100 emily-Cav-Wim-Mal-Cha died in The Dungeons of Doom on * level 2. Killed by a monster (group goblin), while praying unsuccessfully. - [3] 275 94 Paliculo-Arc-Dwa-Mal-Law quit in The Dungeons of Doom on level 1 [max 2]. 20 [20] 276 90 mr0t-Gan-Ame-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [15]