emily, neutral female expert Chaos Sorceror ----------- |.........|## |..........,# |.........|,# |.........|,# |.........|,# -#---#---.-,# #,,,,,,,,,#,# ---.------###,# |........| #,# |........|###,# |....Q...-@d,,# |........|##,,------ ---------- #,,.<...| #,#|....|########################## .....-,,,,,,,,,,,,,,,,,,,,,,,,,, ------########################## [Emily the Chaotic Dweller] St8 Dx6 Co15 In12 Wi8 Ch5 ChaExpFemNeu Dlvl:1 G0 HP-4(14) Pw19(19) AC6 Exp1 T129 Latest messages There is a wall in the way! What do you want to read? [a-di-lr-vx or ?*.] There's some graffiti on the ground here. You read: "WARNING: You still feel deathly sick!". There is a wall in the way! You see here a blue gem {1}. There is a wall in the way! (2x) You see here a blue gem {1}. There is a set of iron bars in the way! (4x) There is a wall in the way! (4x) Count: 50 You find a secret door! The door resists! The door opens. You miss the freeze wolf. The freeze wolf bites you! [-6 -> 8] The freeze wolf claws you! The freeze wolf rips into your breast with maniacal fervor! You die... Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 11 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: searching You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 33% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 67% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: divination spells (turn 45) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28515 Monster spawn increase reached its maximum at turn 64595 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 77238 The monster class that cannot be genocided was piercer The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: ermine (freq bonus 42) The monster species that spawned more often: am shop ghost (freq bonus 9) The monster species that spawned more often: infinitesimal difference (freq bonus 6) The monster species that spawned more often: kobold zombie (freq bonus 18) The monster species that spawned more often: field mouse (freq bonus 3) The monster species that spawned more often: astromech droid (freq bonus 30) The monster species that spawned more often: starboard bootlegging (freq bonus 6) The monster species that spawned more often: complainant saintly overargumentative (freq bonus 12) The monster species that spawned more often: kiester unwilling (freq bonus 6) The monster species that spawned more often: psychic growth (freq bonus 24) The monster species that spawned more often: bassoon nonnavigable (freq bonus 27) The monster species that spawned more often: bad force patch (freq bonus 8) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 4) The monster species that spawned more often: young adult silver dragon (freq bonus 18) The monster species that spawned more often: bulldog (freq bonus 4) The monster species that spawned more often: static energar (freq bonus 12) The monster species that spawned more often: Rebel Ringfailure (freq bonus 6) The monster species that spawned more often: slithy tortoise (freq bonus 30) The monster species that spawned more often: hunter bee (freq bonus 12) The monster species that spawned more often: Arsenal (freq bonus 18) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: mentality southeast foreside materializing The monster species that never randomly spawned: dandier incising The monster species that never randomly spawned: mean patch The monster species that never randomly spawned: kilobyte everybody The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: flying troll The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: blood hawk The monster species that never randomly spawned: duah sephirah The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: autocurse stone (gray) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: robe of power (orange robe) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 27) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 4) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 17) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 94) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: dark mode trap (freq bonus 22) Next attribute increase check would have come at turn 313 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 6 You were disintegration-resistant You were prevented from having acid resistance (0) You were prevented from having automatic searching (0) You had 1363 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Celine Jules The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (343) You are dead Spells known in the end Name Level Category Fail Memory a - resist random element 4 chaos 90% 299% b - lock manipulation 2 chaos 0% 99% c - vanishing 7 chaos 99% 599% d - disintegration beam 8 chaos 100% 699% Techniques known in the end Name Level Status sigil of tempest 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Amulets amulet of strangulation (jungle) Weapons shuriken (throwing star) Armor robe of randomness (brown robe) Scrolls scroll of clouds (RESURRECTION) scroll of charging (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of rumor (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of message (LLIYLLATNEMTONMAI) scroll of healing (STUNT OF GHOST IS DIFFER) scroll of mana (M7M6YU) scroll of phase door (OM) scroll of standard id (YOUR INSIDE IS MADE OF MUD) scroll of cure (IPSAE IAOAI) Spellbooks spellbook of resist random element (gray) spellbook of lock manipulation (visible) spellbook of vanishing (endangered) spellbook of disintegration beam (regenerating) Potions potion of paralysis (pink) potion of restore ability (swirly) Wands wand of light (mercury) wand of magic missile (cracked) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye emily the Chaos Sorceror...