emily, neutral male bretonian Druid -- .| G| .(| .T ##T ,@, ---.-- .....| |....| |.[..| |..<.| |..... ------ [Emily the Fire Tower Caster] St17 Dx15 Co4 In6 Wi3 Ch6 DrdBreMalNeu+J Dlvl:2 G45 HP0(9) Pw17(17) AC7 Exp1 T260 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello emily, the ironman bretonian Druid, welcome back to SlashEMExtended! The moon is waxing tonight. You kill the goblin! You hear gently lapping water. The troll wields a single-edged polearm {32}! You hit the troll! The troll swings his single-edged polearm. The troll hits you! [-7 -> 2] The troll claws you! You die... Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 104 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 92% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 80% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: shield (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 39745 Monster spawn increase reached its maximum at turn 48854 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1096875 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: persian lady (freq bonus 36) The monster species that spawned more often: disintitrice (freq bonus 6) The monster species that spawned more often: lode superintended staying (freq bonus 5) The monster species that spawned more often: siena colony (freq bonus 12) The monster species that spawned more often: carom equinely (freq bonus 6) The monster species that spawned more often: porter nuclear vortex (freq bonus 60) The monster species that spawned more often: tuftily hawker condescended (freq bonus 40) The monster species that spawned more often: varicolored purulently queerish (freq bonus 8) The monster species that spawned more often: burning wall (freq bonus 8) The monster species that spawned more often: gruesome naga (freq bonus 8) The monster species that spawned more often: venom fungus (freq bonus 24) The monster species that spawned more often: mashed plasticizer (freq bonus 6) The monster species that spawned more often: corpse hound (freq bonus 5) The monster species that spawned more often: laser eye (freq bonus 6) The monster species that spawned more often: evil kneevil (freq bonus 24) The monster species that spawned more often: random sphere (freq bonus 36) The monster species that spawned more often: glib trove (freq bonus 6) The monster species that spawned more often: lovely squeezer girl (freq bonus 18) The monster species that spawned more often: undead mushroom (freq bonus 3) The monster species that spawned more often: marilith (freq bonus 8) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 5) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: wing baddie The monster species that never randomly spawned: steam ant The monster species that never randomly spawned: horse The monster species that never randomly spawned: silver slime The monster species that never randomly spawned: mirror spore The monster species that never randomly spawned: Mailie's stiletto The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: mirror jelly The monster species that never randomly spawned: rodmen applicative The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 24) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 30) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 8) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 35) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 13) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 26) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 2) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 94) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 5) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 14) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 90) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 87) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: monster detection (bubbly) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: gain health (iridescent) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 6) Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 19 You were fire resistant You were cold resistant You were prevented from having stun resistance (0) You were prevented from having dimmopathy (0) You had 1229 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (335) You are dead Spells known in the end Name Level Category Fail Memory a - create familiar 7 occult 99% 598% b - charm monster 4 enchant 90% 298% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of mana (FLOAT BY SHOCK MAGNET 5) scroll of phase door (WET WITH WATER) scroll of standard id (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of cure (ALL I WANT IS ME IN YOU) Spellbooks spellbook of create familiar (foreign) spellbook of charm monster (serif) Potions potion called soft knees (sweet basil) Wands wand of sleep (teaching) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (24 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Wizard) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye emily the Druid...