OPTIONS=pettype:cat OPTIONS=catname:Sokrates OPTIONS=suppress_alert:3.6.0 OPTIONS=!cmdassist OPTIONS=autodig OPTIONS=autoopen #OPTIONS=!bones OPTIONS=color,number_pad:0,!sparkle #,!legacy OPTIONS=dark_room OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=msg_window:reversed OPTIONS=symset:DECgraphics SYMBOLS=S_ghost:X OPTIONS=sortloot:full OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove ## Conducts #OPTIONS=nudist #OPTIONS=blind ## Colored menus. Regular expressions allowed. # OPTIONS=menucolors SYMBOLS=S_ghost:6 SYMBOLS=S_golem:7 SYMBOLS=S_room:. SYMBOLS=S_vodbridge:. SYMBOLS=S_hodbridge:. SYMBOLS=S_ndoor:. SYMBOLS=S_ice:\ MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "Your wielded * rots away." MSGTYPE=stop "You find a*" # Messages it's easy to miss. MSGTYPE=stop "You feel more confident in your*skills." MSGTYPE=stop "You feel a strange vibration*" OPTIONS=menu_select_all:\, #OPTIONS=HILITE_STATUS:hitpoints/50%/orange/cyan #OPTIONS=HILITE_STATUS:power/25%/orange/cyan #OPTIONS=HILITE_STATUS:carrying-capacity/100%/yellow/normal #OPTIONS=HILITE_STATUS:hunger/100%/orange/normal #OPTIONS=HILITE_STATUS:condition/100%/bright-magenta/normal OPTIONS=hitpointbar OPTIONS=boulder:0,fruit:slime girl,runmode:teleport OPTIONS=autopickup,pickup_types:$"!?=/ OPTIONS=standout,time,!implicit_uncursed # Blessed, cursed, enchanted MENUCOLOR=" blessed"=cyan MENUCOLOR=" \+[1-9]"=lightcyan MENUCOLOR=" \-[1-9]"=orange MENUCOLOR=" cursed"=red # Un-ID'd MENUCOLOR=" (amulet|ring$|potion|scroll|spellbook|wand|gem|tin$|tins$|bag)"=lightblue MENUCOLOR=" (amulet|ring|potion|scroll|spellbook|wand|gem|tin|bag)s? (of|called|versus)"=none MENUCOLOR=" cursed.* (tin|bag)"=red MENUCOLOR=" small bag"=none MENUCOLOR=" called .+ or "=lightblue MENUCOLOR=" called .*\?"=lightblue MENUCOLOR=" gray stone"=lightblue&underline MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape|conical hat)"=lightblue MENUCOLOR=" (plumed|etched|crested|visored) helmet"=lightblue #MENUCOLOR=" (old|padded|riding|fencing) gloves"=lightblue MENUCOLOR=" (mud|buckled|riding|snow|hiking|combat|jungle) boots"=lightblue MENUCOLOR=" (piece of cloth|opera cloak|ornamental cope|tattered cape|conical hat)"=lightblue # Armor MENUCOLOR=" dragon scale"=lightmagenta MENUCOLOR=" (gloves|gauntlets|yugake)"=lightgreen MENUCOLOR=" cursed.* (gloves|gauntlets|yugake)"=lightgreen&underline MENUCOLOR=" (levitation boots|boots called lev)"=green MENUCOLOR=" helm.* opposite"=lightcyan MENUCOLOR=" (gauntlets|gloves|boots) .* fumbl"=orange MENUCOLOR=" fumble boots"=orange MENUCOLOR=" dunce cap"=orange&underline # Tools MENUCOLOR=" (magic lamp|lamp called magic)"=magenta MENUCOLOR=" blessed (magic lamp|lamp called magic)"=lightmagenta MENUCOLOR=" magic marker"=lightmagenta MENUCOLOR=" (blessed|cursed) magic marker"=lightmagenta&underline MENUCOLOR=" magic marker.* \(1:[0-3]\)"=brown MENUCOLOR=" unicorn horn[^[]*$"=lightgreen # doesn't color skill MENUCOLOR=" cursed.* unicorn horn"=lightgreen&underline MENUCOLOR=" (blindfold|towel)"=lightgreen MENUCOLOR=" cursed.* (blindfold|towel)"=lightgreen&underline MENUCOLOR=" stethoscope"=lightgreen MENUCOLOR=" cursed.* stethoscope"=lightgreen&underline MENUCOLOR=" pick-axe[^[]*$"=green MENUCOLOR=" cursed.* pick-axe"=green&underline MENUCOLOR=" (key|lock pick|osaku)"=green MENUCOLOR=" can of grease"=green MENUCOLOR=" cursed.* can of grease"=green&underline MENUCOLOR=" (oilskin|sack)"=lightcyan" MENUCOLOR=" tinning kit"=lightcyan MENUCOLOR=" cursed.* tinning kit"=lightcyan&underline MENUCOLOR=" (magic whistle|whistle called magic)"=lightcyan MENUCOLOR=" tin whistle"=brown MENUCOLOR=" called tin"=brown MENUCOLOR=" tin opener"=brown # Foodstuffs MENUCOLOR=" lumps? of royal jelly"=lightmagenta MENUCOLOR=" tins? of (spinach|.*giant meat)"=lightmagenta MENUCOLOR=" lizard corpse"=lightgreen MENUCOLOR=" (food |K-|C-|cram )ration"=green MENUCOLOR=" (gunyoki|lembas wafer)"=green MENUCOLOR=" tripe ration"=lightcyan #MENUCOLOR=" fortune cookie"=yellow MENUCOLOR=" c(hi|o)ckatrice corpse"=yellow MENUCOLOR=" tins? of c(hi|o)ckatrice"=yellow MENUCOLOR=" cockatrice egg"=yellow MENUCOLOR=" (slime girl|candied|cookie)"=green # Amulets MENUCOLOR=" amulet .* life saving"=lightgreen MENUCOLOR=" cursed amulet .* life saving"=lightgreen&underline MENUCOLOR=" amulet .* reflect"=lightgreen MENUCOLOR=" amulet .* ESP"=lightcyan MENUCOLOR=" amulet .* (strang|sleep|change)"=orange # Rings MENUCOLOR=" ring .* free action"=lightgreen MENUCOLOR=" ring .* slow digest"=green MENUCOLOR=" ring .* conflict"=green MENUCOLOR=" ring .* levitation"=green MENUCOLOR=" ring .* teleport control"=green MENUCOLOR=" ring .* regeneration"=green MENUCOLOR=" ring .* polymorph"=lightcyan MENUCOLOR=" ring .* polymorph control"=lightcyan # Wands MENUCOLOR=" wand (of|called) (wish|death|poly)"=lightmagenta MENUCOLOR=" wand (of|called) (teleport|digging)"=lightgreen MENUCOLOR=" wand (of|called) (fire|cold|lightning|sleep)"=green MENUCOLOR=" wand (of|called) (secret door|create monster|enlighten)"=lightcyan MENUCOLOR=" wand (of|called) nothing"=brown # Scrolls MENUCOLOR=" scrolls? .* genocide"=lightmagenta MENUCOLOR=" cursed scrolls? .* genocide"=lightmagenta&underline MENUCOLOR=" scrolls? .* enchant (armor|weapon)"=magenta MENUCOLOR=" cursed scrolls? .* enchant (armor|weapon)"=magenta&underline MENUCOLOR=" scrolls? .* teleport"=lightgreen MENUCOLOR=" cursed scrolls? .* teleport"=lightgreen&underline MENUCOLOR=" scrolls? .* remove curse"=green MENUCOLOR=" cursed scrolls? .* remove curse"=green&underline MENUCOLOR=" scrolls? .* identify"=green MENUCOLOR=" cursed scrolls? .* identify"=green&underline MENUCOLOR="scrolls? .* scare monster"=lightcyan MENUCOLOR="scrolls? .* magic mapping"=lightcyan MENUCOLOR="scrolls? .* gold detection"=lightcyan MENUCOLOR="scrolls? .* taming"=lightcyan MENUCOLOR="scrolls? .* charging"=lightcyan MENUCOLOR=" unlabeled scroll"=white MENUCOLOR=" plain spellbook"=white MENUCOLOR=" blank paper"=white MENUCOLOR=" blessed unlabeled scroll"=lightcyan MENUCOLOR=" blessed plain spellbook"=lightcyan MENUCOLOR=" blessed .* blank paper"=lightcyan MENUCOLOR=" cursed unlabeled scroll"=orange MENUCOLOR=" cursed plain spellbook"=orange MENUCOLOR=" cursed .* blank paper"=orange # Potions MENUCOLOR=" potions? .* (gain ability|enlightenment)"=magenta MENUCOLOR=" potions? .* healing"=green MENUCOLOR=" potions? .* full healing"=lightgreen MENUCOLOR=" potions? .* gain (level|energy)"=lightcyan MENUCOLOR=" potions? .* speed"=lightcyan MENUCOLOR=" (smoky potion|potions? .* smoky)"=magenta MENUCOLOR=" blessed (smoky potion|potions? .* smoky)"=lightmagenta MENUCOLOR=" potions? .* (hallu|blind)"=brown MENUCOLOR=" potions? .* acid"=brown MENUCOLOR=" clear potion"=white MENUCOLOR=" potions? .* water"=white MENUCOLOR=" blessed clear potion"=lightcyan MENUCOLOR=" blessed potions? .* water"=lightcyan MENUCOLOR=" holy water"=lightcyan MENUCOLOR=" cursed clear potion"=orange MENUCOLOR=" cursed potions? .* water"=orange MENUCOLOR=" unholy water"=orange # Rocks 'n stuff MENUCOLOR=" (luckstone|stones? .* luck|Heart of Ahriman)"=lightgreen MENUCOLOR=" cursed (luckstone|stones? .* luck|Heart of Ahriman)"=lightgreen&underline MENUCOLOR=" (touchstone|stones? .* touch)"=lightcyan MENUCOLOR=" flint stone"=lightcyan MENUCOLOR=" rocks?( \(.*\))?$"=brown MENUCOLOR=" worthless"=brown MENUCOLOR=" (loadstone|stones? called load)"=orange # Artifacts R Us MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin)"=lightgreen MENUCOLOR=" (Magicbane|Eyes of the Overworld)"=lightgreen MENUCOLOR=" (Orb of Fate|Aethiopica|Yendorian Express)"=lightgreen MENUCOLOR=" (Master Key of Thievery|Longbow of Diana)"=lightgreen MENUCOLOR=" (Bell of Opening|silver bell|[Cc]andelabrum|Book of the Dead|papyrus spellbook)"=yellow MENUCOLOR=" Amulet of Yendor"=orange MENUCOLOR=" Amulet of Yendor named"=yellow&underline # Unstashables MENUCOLOR=" bag .* holding"=yellow MENUCOLOR=" cursed bag .* holding"=yellow&underline MENUCOLOR=" (sack|bag).* named cancel"=yellow MENUCOLOR=" bag .* tricks( \([0-9]+:[1-9][0-9]*\))?$"=yellow MENUCOLOR=" wand .*(cancel|vanish)"=yellow # Looting MENUCOLOR="is empty. Do what\?"=none MENUCOLOR="Put something into .*"=none MENUCOLOR="Take something out of .*"=none # Spellcasting #MENUCOLOR=" 0%"=white #MENUCOLOR=" [1-9]%"=yellow #MENUCOLOR=" [12][0-9]%"=yellow #MENUCOLOR=" [3-5][0-9]%"=brown #MENUCOLOR=" [6-8][0-9]%"=orange #MENUCOLOR=" 9[0-9]%"=red #MENUCOLOR=" 100%"=red #MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=green # Enhance MENUCOLOR=" \[(Basic|Skilled|Master)\]$"=green MENUCOLOR=" \[(Expert|Grand Master)\]$"=lightgreen MENUCOLOR=" martial arts +\[Expert\]$"=green MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master)\]$"=lightmagenta MSGTYPE=hide "You swap places with your .*" ## items on floor. don't repeat the message. MSGTYPE=norep "You see here a .*" MSGTYPE=norep "You see here an .*" ## delayed instadeaths. always prompt for -more- MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little .*" ## moving up or down stairs MSGTYPE=hide "You descend .*" MSGTYPE=hide "You (climb|fly) (up|down) .*"