ú bÞuÓ Player: ellieentropy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-02-18.03:09:46.ttyrec Time: (1645153786) Fri Feb 18 03:09:46 2022 ú bM‰EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. ú b‹WShall I pick a character's race, role, gender and alignment for you? [ynq] þ b˜– yþ bth NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--båãÚÄÄÄ¿+%@ú³³?úfú³úúú³³úúú³À+ÄÄÙbCä[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Exp1 T1  It is written in the Book of Sophia:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Sophia seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Exile, have been heralded from birth as the instrument of Sophia. You are destined to recover the Amulet for your deity, or dib[ä’e in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Sophia!--More--bKþÏbŸD{Hello ellieentropy, welcome to SlashEMExtended! You are a chaotic male gavilish Binder.--More--bÕ2You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--bT­R Message of the day: This is version 2.75, I'm aware that version updates are happening quite often lately, but if your old savegame seems to be gone, please go back to the main menu and choose 'SLASH'EM Extended - Old Version'. Your save might still be there. If not, send me a message --Amy--More--bĵ b·[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T1 You are lucky! Full moon tonight.b:C[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T2 <@ b*sCount: 62"bÐ@0Unknown command '^?'.--More--#bl¤ SYou might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Ibà nnÚÄÄÄ¿Turn the number pad on? [yn] (n) Jbʾñn[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T2 Lb¾‹7@úLb²EYou see here a lembas wafer {0}.[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T3 fúNb‹É Count: 23ObÝÜCount: 239ObÄl 7%@Obm BThere is a fountain here. Use "q." to drink from it.ObÚr LYou see here a scroll labeled HOLLANDS ANTJE {0}.[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T3 [Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T4 f<úRbAì7What do you want to drink? [* or .] Vbé‹ Weapons a - an uncursed +0 voulge (weapon in foreclaws) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 9 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 7 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Gems c - 41 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 flint stones named The Devil's Pentagram(end) Wb¹J$What do you want to drink? [* or .] ZbH¸Zbæ¾)The cool draught refreshes you.[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T4 [Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T5 %f]b+ÿ7What do you want to drink? [* or .] ]b—r3You feel self-knowledgeable...--More--_bšÿ Current Attributes:  You have sinned. You carry 16 sins. Armor identification only works 15 times out of 27. Shop item generation is reduced to 87%. Number of fake artifacts generated is 1. The RNG hath decreed that this item is generated more often: amulet of polymorph (wired, freq bonus 16). The RNG hath decreed that this item is generated more often: Jeanetta's jewel (blue, freq bonus 19). The RNG hath decreed that this item is generated more often: pasta ((null), freq bonus 8). The RNG hath decreed that this item is generated more often: implant of transcendence (burly, freq bonus 3). The RNG hath decreed that this item is generated more often: crown ((null), freq bonus 7). Next attribute increase check comes at turn 876. Your sanity is 0. You have 1000 alla remaining. You are level-drain resistant. You have not decided on _b&your sexuality yet. You hunger rapidly. You have infravision. You have 1520 points of nutrition remaining. You have spell retention for remembering 30 spells. You can not safely pray.--More--rb`X ß [Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Exp1 T5 rb"] The feeling subsides.[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T5 [Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha  16(16)  Pw 8(8)  AC10 Exp1 T6 fúubÄ Ã Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) |bæx + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) bs µ+Really quit? WARNING: this will erase your game permanently! [yes/no]? ‚b!Qy‚b¡h eƒbÌ^sƒb‚ '„bxU „bÔ¢[Ellieentr the Exile  16(16)  Pw 8(8) „bôÚÄÄÄ¿+%<ú³³@fúú³úúú³³úúú³À+ÄÄÙ[Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Exp1 T6 Do you want your possessions identified? DYWYPI? [ynq] (n) ‡bNµy Weapons a - an uncursed +0 voulge (weapon in foreclaws) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 9 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 7 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} n - an uncursed scroll of heal other {0} Gems c - 41 uncursed +0 rocks (in quiver) {0} d - 7 uncursed +0 flint stones named The Devil's Pentagram(end) ˆb‚· .Do you want to see your attributes? [ynq] (n) ‰bF[yFinal Attributes: You had sinned. Your alignment was -5. Your max alignment was -6. You carried 16 sins. You could not have the double effect of this property: see invisible. Scroll identification only worked 100 times out of 118. Potion identification only worked 3 times out of 5. Ring identification only worked 4 times out of 16. Implant identification only worked 1 times out of 4. Wand identification only worked 3 times out of 21. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 16. Gem identification only worked 100 times out of 185. Tool identification only worked 5 times out of 20. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 99%. Wand drop chance was reduced to 98%. Implant drop chance was reduced to 96%. Armor drop chance was reduced to 72%. Tool drop c‰bÐ[Àhance was reduced to 75%. Food drop chance was reduced to 98%. Shop item generation was reduced to 87%. Musable item generation frequency had a negative bias of 13%. Concealing monsters were spawned underneath items 87% of the time only. Monster death drops spawned with only 86% chance. Mastering the following skill taught you the hidden power: long sword. The following skill was trained at half the usual rate: occult spells. The following skill was trained at one fifth the usual rate: body spells. The following skill became untrainable if you tried to train it too early: grinder (turn 12). Items were more likely to be generated cursed by 1%. Number of artifacts generated was 0. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 67469. Monster spawn increase had reached its maximum at turn 197846. In th‰bÕ\is game, Eevee's evolution was insecteon. Your limit for ascension was at turn 2659580. The monster class that cannot be genocided was major demon. The monster class that was spawned more often: humanoid (freq bonus 2). The monster species that was spawned more often: killer turbo chicken (freq bonus 6). The monster species that was spawned more often: seating reasserting (freq bonus 12). The monster species that was spawned more often: bramble mushroom (freq bonus 24). The monster species that was spawned more often: reaper warp patch (freq bonus 24). The monster species that was spawned more often: Lawful Deific Avatar (freq bonus 4). The monster species that was spawned more often: festooning integrated (freq bonus 8). The monster species that was spawned more often: Mister Internet (freq bonus 6). The monster species that was spawned more often: forgotten soul (freq bonus 12). The monster species that was spawned more ofte‰b[]ün: ignis fatuus (freq bonus 12). The monster species that was spawned more often: behooving enthroned (freq bonus 12). The monster species that was spawned more often: Miss House Worker (freq bonus 8). The monster species that was spawned more often: Anastasia's sneaker (freq bonus 20). The monster species that was spawned more often: terrarium fulled (freq bonus 24). The monster species that was spawned more often: chromatic hound (freq bonus 4). --More--bÄ¢ The monster species that was spawned more often: nastiness trapper (freq bonus 168). The monster species that was spawned more often: blue force patch (freq bonus 18). The monster species that was spawned more often: hackbut darkie (freq bonus 3). The monster species that was spawned more often: bloodbusun (freq bonus 6). The monster species that was spawned more often: Rajhara (freq bonus 8). The monster species that was spawned more often: boellerboeller machine (freq bonus 28). The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1). The monster trait that was more common: monsters whose attacks do random things (freq bonus 2). The monster species that was never randomly spawned: masterminded fakery. The monster species that was never randomly spawned: very chilly mammoth. The monster species that was never randomly spawned: colossus car. The monster species that was never randb6£ Àomly spawned: hunting gremlin. The monster species that was never randomly spawned: appalachia eve cove. The monster species that was never randomly spawned: invective logia suckled. The monster species that was never randomly spawned: crystal fungus. The monster species that was never randomly spawned: mountain play figure. The monster species that was never randomly spawned: iceblock jelly. The monster species that was never randomly spawned: crunchy fungus. The monster class that was always generated with extra speed: light. The RNG hath decreed that this item was never generated: asian pear ((null)). The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars). The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)). The RNG hath decreed that this item was never generated: nasty curse (CURSE THE Nb¤ ERFS RAAAAAAAGE). The RNG hath decreed that this item was never generated: fumbling (trippy). The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak). The RNG hath decreed that this item was never generated: bishop stone (gray). The RNG hath decreed that this item was never generated: satan stone (gray). The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 16). The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 12). The RNG hath decreed that this item was generated more often: Jeanetta's jewel (blue, freq bonus 19). The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 2). The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 10). The RNb{¤ ÀG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 15). The RNG hath decreed that this item was generated more often: heavy silk ball ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3). The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 29). The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 16). The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 75). The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), fb¦ req bonus 8). The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 5). The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 3). The RNG hath decreed that this item was generated more often: bone arrow ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 12). The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7). The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60). The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle). The RNG hath decreed that this item was always generated cursed: timely backup (rusty). The RNG hath decreed that this item was always generated cursed: spear ((null)). The RNG hath decreed that this item was always generated cursed: T-shirt ((null)). bg¦ ¹The RNG hath decreed that this item was always generated cursed: trident ((null)). The RNG hath decreed that this trap was always invisible: spreading trap. --More--‘b0Ì The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 5). The spell school whose books are more common was body spells (freq bonus 1). Trap randomization happened for 1 in 767 traps. Traps were spawned invisible 1 times in 86. Traps were extra hard to find 24% of the time. Next attribute increase check would have come at turn 876. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You were level-drain resistant. You had not decided on your sexuality yet. You were prevented from having cold resistance (0). You hungered rapidly. You had infravision. You had 1518 points of nutrition remaining. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (425). You survived. ‘b½Ì --More--–b_b ðÚÄÄÄ¿+%<ú³³@fúú³úúú³³úúú³À+ÄÄÙ–b4c [Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Exp1 T6 Do you want to see your discoveries? [ynq] (n) ™b Án Discoveries  Weapons voulge (pole cleaver) Scrolls scroll of healing (WALKING LUNACY) scroll of mana (GIMMIE ALL THE SPELLS) scroll of phase door (LATIN LAR LOVE LOUNGE) scroll of standard id (GLOBAL RAINBOW OFFENSIVE) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of heal other (IPSAE IAOAI) * scroll of extra healing (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of greater mana restoration (SLAPHEELEDSANDALBOOT) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) šbe6 [Ellieentr the Exile ] St9 Dx6 Co5 In7 Wi10 Ch7 BinGavMalCha Dlvl:1 $0 HP 16(16)  Pw 8(8)  AC10 Exp1 T6 Do you want an account of creatures vanquished? [ynq] (n) œbHhôn Vanquished creatures:  0 kittens (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 mushrooms (1 created) 0 grid xorns (1 created) 0 akira girls (1 created) 0 child nurses (1 created) 0 newts (1 created)  8 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--œbø ïDo you want to see your conduct? [ynq] (n) žbq# zn Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of -5. You had a maximum alignment of 0. You interacted with fountains 2 times.--More--£bTÍÓGoodbye ellieentropy the Binder... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 6 moves. You were level 1 with a maximum of 16 hit points when you quit.--More--¥bÛõ  ¥bÚø7 Since you quit, the score list will not be checked.