b5  Player: ellieentropy Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2022-02-18.03:08:33.ttyrec Time: (1645153713) Fri Feb 18 03:08:33 2022  b5 aThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. Restoring save file... bc  b O[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw Dlvl:1 $0 HP 27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg You return to level 1 in The Dungeons of Doom.--More-- bTĿ@$@< b!Uj[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw Dlvl:1 $0 HP 27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg Hello ellieentropy, the beacher Emera, welcome back to SlashEMExtended! btVE[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg You are lucky! Full moon tonight. b^:What do you want to drop? [a-p or ?*]  b bVYou drop the uncursed +0 flint stone named Horror Show.[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  bh Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  bHg - the uncursed +0 bunny uniform named Impossible Dream (being worn) {14}.[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg There is a wall in the way![Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  b6 Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) bP [Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  bQ g - the uncursed +0 bunny uniform named Impossible Dream (being worn) {14}.[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Scrolls ('?') e - Spellbooks ('+') f - Rings ('=') g - Tools ('(') h - Gems ('*') A - Auto-select every item U - Items known to be Uncursed(end) b][Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  b Count: 68 bAH[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  b Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) b6[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  bjg - the uncursed +0 bunny uniform named Impossible Dream (being worn) {14}.[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  bT What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) bq[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  bg - the uncursed +0 bunny uniform named Impossible Dream (being worn) {14}.[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg (For instructions type a ?) bb[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  b;g - the uncursed +0 bunny uniform named Impossible Dream (being worn) {14}.[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  What type of things do you want to take off?  a - All worn types b - Weapons (')') c - Armor ('[') d - Gems ('*')(end) b)q[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T23 Ftg  b> Count: 86 bJCount: 866 b r*@@ b :There is a wall in the way![Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg  b Count: 62 bX@  b@ :There is a wall in the way![Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg  bq( Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) br + Discoveries  X - View known spells d - Items already discovered [\] C - Name a monster(end) bg+ Discoveries  Armor bunny uniform (red leather armor) Scrolls scroll of healing (COOOOOOOOO WARD) scroll of mana (WHATS THAT SHOULD ALWAYS MANDEVIL) scroll of phase door (ENO OWT EERHT) scroll of standard id (WOMAN NOISES) scroll of cure (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of heal other (WE DAMAGED THINGS THE LIGHT) * scroll of extra healing (BAYARD WENZEL) * scroll of greater mana restoration (RIEN NE VA PLUS) Spellbooks spellbook of line loss (foreign) Rings ring of increase damage (secree) Tools leather leash (leash) Gems flint stone (gray) Venoms[ bgK * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) bp [Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw Dlvl:1 $0 HP 27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg [Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw  27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg  bbS Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) bM + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) b?;+Really quit? WARNING: this will erase your game permanently! [yes/no]?  by bi e b+s b[Ellieentr the Sexhater  27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg  baĿ*$<@@ bV[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw Dlvl:1 $0 HP 27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg Do you want your possessions identified? DYWYPI? [ynq] (n)  by Weapons a - an uncursed +5 sling (weapon in hand) {2} e - an uncursed +0 razor whip (alternate weapon; not wielded) {20} f - an uncursed +0 futon swatter {2} Armor g - the uncursed +0 bunny uniform named Impossible Dream (being worn) {14} Scrolls k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} p - an uncursed scroll of heal other {0} Spellbooks j - an uncursed spellbook of line loss (0:2) {0} Rings h - an uncursed +1 ring of increase damage {0} Tools i - an uncursed leather leash {0} Gems b - 360 uncursed +0 flint stones (in quiver) c - 8 uncursed +0 flint sto b,nes named Seraph's Hymn(end) b*e [Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw Dlvl:1 $0 HP 27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg Do you want to see your attributes? [ynq] (n)  bayFinal Attributes: You had transgressed. Your alignment was -20. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: drain resistance. Ring identification only worked 4 times out of 13. Implant identification only worked 1 times out of 18. Wand identification only worked 3 times out of 4. Armor identification only worked 15 times out of 21. Spellbook identification only worked 2 times out of 10. Tool identification only worked 5 times out of 9. Monsters only dropped their musable items with 93% chance. Scroll drop chance was reduced to 96%. Wand drop chance was reduced to 93%. Amulet drop chance was reduced to 97%. Implant drop chance was reduced to 93%. Weapon drop chance was reduced to 95%. Tool drop chance was reduced to 82%. Shop item generation was reduced to 70%. Monster death drops spawned with only 99% chance. b Mastering the following skill taught you the hidden power: scimitar. The following skill was trained at one fifth the usual rate: body spells. The following skill was limited to skilled proficiency: crossbow. The following skill became untrainable if you tried to train it too early: quarterstaff (turn 62). The following skill became untrainable if you tried to train it too early: martial arts (turn 825). The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 41005). Number of artifacts generated was 1. Number of fake artifacts generated was 3. Monster spawn increase would have started at turn 74281. Monster spawn increase had reached its maximum at turn 135287. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 2154144. The monster class that cannot be genocided was wall monste br. The monster species that was spawned more often: night lizard (freq bonus 4). The monster species that was spawned more often: goblin grenadier (freq bonus 1). The monster species that was spawned more often: patriarchy undergoing (freq bonus 4). The monster species that was spawned more often: hidden morph vortex (freq bonus 4). The monster species that was spawned more often: mobile phone zombie (freq bonus 3). The monster species that was spawned more often: force stalker (freq bonus 2). The monster species that was spawned more often: blank force patch (freq bonus 6). The monster species that was spawned more often: antimatter growth (freq bonus 4). The monster species that was spawned more often: black missingno (freq bonus 8). The monster species that was spawned more often: database militating donnish (freq bonus 2). The monster species that was spawned more often: immensest chopping (freq bonus 2). The monster speci bRes that was spawned more often: slaying leva (freq bonus 18). The monster species that was spawned more often: orc spearstopper (freq bonus 2). The monster species that was spawned more often: conformity winded (freq bonus 4). The monster species that was spawned more often: semiformal joist shovelling (freq bonus 32). The monster species that was spawned more often: last hole kobold (freq bonus 12). The monster species that was spawned more often: porter chilling vortex (freq bonus 18). The monster species that was spawned more often: enterprise repertory unpossessively vacation derivative mysteriously overstepped (freq bonus 6). The monster species that was spawned more often: nourishing bleary (freq bonus 2). --More-- b'The monster species that was spawned more often: denigration consideration coruscating carburizing sieging (freq bonus 2). The monster trait that was more common: monsters that regenerate health (freq bonus 1). The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1). The monster species that was never randomly spawned: leocentaur ruler. The monster species that was never randomly spawned: sailor shark. The monster species that was never randomly spawned: multi xorn. The monster species that was never randomly spawned: division inexhaustible. The monster species that was never randomly spawned: proselyted menstruum. The monster species that was never randomly spawned: vampiric femmy. The monster species that was never randomly spawned: beryl smasher. The monster species that was never randomly spawned: giant louse. The monster species that was never randomly spawned: Chirin. The monster spe b|(cies that was never randomly spawned: baric abdicated. The RNG hath decreed that this item was never generated: sleep (runed). The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist). The RNG hath decreed that this item was never generated: skill loss stone (gray). The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves). The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 9). The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 4). The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: electric sword ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: surviva bZ)l knife ((null), freq bonus 19). The RNG hath decreed that this item was generated more often: electric cigarette ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 32). The RNG hath decreed that this item was generated more often: Kristin's jewel (radiant, freq bonus 13). The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 16). The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 16). The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 10). The RNG hath decreed that this item was generated more often: Juen peep-toes (old brogues, freq bonus 8). The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 9). The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 11). [ b)32;1HThe RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 14). The RNG hath decreed that this item was generated more often: laserxbow ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 3). The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 15). The RNG hath decreed that this item was generated more often: amulet of sanity treble (tremolo, freq bonus 10). The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 10). The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy). The RNG hath decreed that this item was always generated cursed: pick-axe ((null)). The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (in b/,verse gloves). The RNG hath decreed that this item was always generated cursed: endure cold (deep). The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet). The RNG hath decreed that this item was always generated cursed: feminism dragon scale shield (feminism dragonhide shield). The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)). The RNG hath decreed that this item was always generated cursed: nerve poison (multispell). The RNG hath decreed that this item was always generated cursed: alchemy smock (apron). The RNG hath decreed that this trap was always invisible: maurah trap. The RNG hath decreed that this trap was generated more often: julietta trap (freq bonus 1). The spell school whose books are more common was occult spells (freq bonus 15). The spell b," school whose books are more common was enchantment spells (freq bonus 11). The spell school whose books are more common was matter spells (freq bonus 20). Trap randomization happened for 1 in 976 traps. Traps were spawned invisible 1 times in 82. --More-- bĿ*$<@@ bJ[Ellieentr the Sexhater ] St14 Dx6 Co15 In6 Wi7 Ch7 EmeBeaMalLaw Dlvl:1 $0 HP 27(27)  Pw 4(4)  AC8 Exp1 T24 Ftg Do you want to see your discoveries? [ynq] (n)  bq b?$ bX~; Since you quit, the score list will not be checked.