elenmirie, neutral female rodneyan Gladiator ##################### ########################################## }}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}.}}} }}}}}}}}} }}}}}}}} }}}}}}}}}}}}} .}}}}}}}}.}}}... }}}}}}.} }}}... # }}..}}}}..#(}}}}}}...#...#..}}...#..}}. .... #..}}}}}...}}}}}.....#..}}}}}......# | #.}}}}} #......}}}}`.#.`}}.}}}.}}...}}}}}.# ....+ | $}}}}}.....} #.}}}}/..<`}}}}}}B#}}}}}}}}}}}}}..# | |.B} #..}}}}}}}}}}}} #.}}}}}}}}`.}}}}}}}}}}}.v...- # --+--..BB}}}}B..}}}}}}}}}}}}}}}}}}}#.}}}}}}}}}}}}}}}}.# #}}}}}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}B}.}}}.}}.# # # #...} #}}}}}}}}}B}....S}}}}}}}}}#}}}}}.# }...}}}}}}}}}}}}}}.$.}}}}} }}}}}}}..}}}}}}}}}}} #...}}}}}}}}.#.B.# ....# .`.}}}}}}}}}}}}}.}}}}}} #}}}}}}}}}}}}}}}....}}}}}} ...}}.}}}}}}}}}B..@.........# .}}}}}`# }}}}}}}}}} #}}}}}}}}}}}}}}}}. #..}}}}}}}}}}}}}}%.}}}}}..------ -- # }`$..} }}}}} #}}}}.}..}}}}}} #.....}}}}}}}}}B}..#.}}}}.#.| }}}}}.. } #}}} #.}...} # #.}}}}}}.}}}}}}}....}}...| }..# # }..}} ...}}}}}}}...}}}}}B}}}}}}}#.| # #}}}}} }}.}}}}}}}}.#..}}}}}}}}}}}} }- #}} .}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}} # }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elenmirie the Velite] St13 Dx10 Co11 In8 Wi10 Ch8 GlaRodFemNeu S11750 Dlvl:36 $0 HP-1(16) Pw8(8) AC5 Xp1/0 T7 Latest messages [-1 -> 15] The raven claws you! [-6 -> 9] The raven bites you! [-3 -> 6] The raven claws you! [-2 -> 4] The raven just misses! Your shield of reflection deflects the raven's attack. Unknown command ' '. The raven misses. The raven claws you! [-4 -> 2] Warning: HP low! Unknown command ' '. The raven bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of resist petrification (0:5) {1} e - an uncursed spellbook of detect unseen (0:5) {1} f - an uncursed spellbook of knock (6:5) {1} g - an uncursed spellbook of message (4:5) {1} h - an uncursed spellbook of cure sickness (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 107 Monsters only dropped their musable items with 75% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 44% Monster death drops spawned with only 87% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 47) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 6014 Monster spawn increase reached its maximum at turn 173864 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 127400 The monster class that cannot be genocided was golem The monster class that was spawned more often: humanoid (freq bonus 7) The monster species that spawned more often: burning mimic (freq bonus 40) The monster species that spawned more often: large racoon dog (freq bonus 27) The monster species that spawned more often: buttsally (freq bonus 30) The monster species that spawned more often: fragment (freq bonus 54) The monster species that spawned more often: young stone dragon (freq bonus 9) The monster species that spawned more often: lethe sphere (freq bonus 12) The monster species that spawned more often: spark beast (freq bonus 84) The monster species that spawned more often: flying smasher (freq bonus 16) The monster species that spawned more often: chasm viper (freq bonus 64) The monster species that spawned more often: bramble fungus (freq bonus 24) The monster species that spawned more often: yellow centipede (freq bonus 36) The monster species that spawned more often: toxic sphere (freq bonus 20) The monster species that spawned more often: Baenni (freq bonus 36) The monster species that spawned more often: loud growth (freq bonus 66) The monster species that spawned more often: porter nuclear vortex (freq bonus 144) The monster species that spawned more often: math teacher asshole (freq bonus 8) The monster species that spawned more often: sticky fungus (freq bonus 18) The monster species that spawned more often: brown laser (freq bonus 27) The monster species that spawned more often: ancient orange dragon (freq bonus 10) The monster species that spawned more often: cursed fungus (freq bonus 18) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 3) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 6) The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: psychic patch The monster species that never randomly spawned: weregremlin The monster species that never randomly spawned: gum jelly The monster species that never randomly spawned: pink mushroom patch The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: lemure The monster species that never randomly spawned: baby mercurial dragon The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: nexus patch The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 2) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 20) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 11) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 6) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 10) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: helm of warning (meteoric helmet) The RNG hath decreed that this item was always generated cursed: asterisk ((null)) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: banded mail ((null)) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this trap was always invisible: relocation trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 4) Next attribute increase check would have come at turn 2597 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having phasing (0) You were prevented from having dimmopathy (0) Your chance to block was 27% You saw invisible You were able to sense monsters possessing coveted objects You had 1491 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (202) You are dead Spells known in the end Name Level Category Fail Memory a - resist petrification 7 protect 99% 600% b - detect unseen 3 divine 90% 200% c - knock 1 matter 12% 100% d - message 1 chaos 22% 100% e - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (crested helmet) * skullcap (wide conical hat) * flack helmet (gray helmet) * crystal helm (mechanical helmet) * mining helm (rotating helmet) * field helm (wok-shaped helmet) * helm of safeguard (silk helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (slippery gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (irregular boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of mana (GARVEN DEH) scroll of phase door (VITERBI TRELLIS) scroll of standard id (SPAMCATCHMAIL AT GMX DOT DE) scroll of cure (I DONT UNDERSTAND RUSSIAN) scroll of identify (10 SD) Spellbooks spellbook of resist petrification (tender) spellbook of detect unseen (impregnated) spellbook of knock (hardcover) spellbook of message (credited) spellbook of cure sickness (red) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 red hornets (1 created) 0 kittens (1 created) 0 jaguars (2 created) 0 panthers (1 created) 0 gondolindrims (1 created) 0 hobbit master thieves (1 created) 0 axus jellies (1 created) 0 vacuum jellies (1 created) 0 annoying leprechauns (1 created) 0 giant group permamimics (1 created) 0 wood nymphs (1 created) 0 water nymphs (2 created) 0 petty Uruk-hai (1 created) 0 insane nines (1 created) 0 pack rabbits (1 created) 0 black unicorns (1 created) 0 citric acid clouds (1 created) 0 insect swarms (1 created) 0 white harpies (1 created) 0 ravens (30 created) 0 tower vultures (1 created) 0 stalkers (2 created) 0 air elementals (1 created) 0 wereairelementals (1 created) 0 plasma elementals (1 created) 0 elder fire elementals (1 created) 0 elder water elementals (1 created) 0 wind elementals (1 created) 0 yellow patches (1 created) 0 green warp fungi (1 created) 0 clockwork dwarves (1 created) 0 blinding monsters (1 created) 0 tsuchinokos (1 created) 0 highway cattles (1 created) 0 pythons (1 created) 0 fire cattles (1 created) 0 evasive trolls (1 created) 0 monkeys (1 created) 0 peasants (1 created) 0 werepiranhas (1 created) 0 wereeels (1 created) 0 mental girls (1 created) Medusa (0 times) 0 slithy tortoises (1 created) 0 hata-hatas (1 created) 0 hata-matas (1 created) 0 floating fish (1 created) 0 jellyfish (6 created) 0 tuna (1 created) 0 giant crayfish (1 created) 0 piranhas (1 created) 0 lashfish (1 created) 0 giant eels (2 created) 0 school eels (1 created) 0 highschool eels (1 created) 0 eel-lizards (1 created) 0 alligator snapping turtles (1 created) 0 swordfish (1 created) 0 sharks (2 created) 0 giant crabs (1 created) 0 electric eels (1 created) 0 very annoying fish (2 created) 0 archer fish (1 created) 0 sea dolphins (1 created) 0 tentacled atlanteans (1 created) 0 jugglers (1 created) 0 dissed guises (1 created) 0 tentacled mermaids (2 created) 0 galoshes gals (1 created) 0 giant white jellyfish (1 created) 0 flintfish (1 created) 0 wereeels (1 created) 0 hard to kill eels (2 created) 0 deep sea thieving fish (1 created) 0 giant piranhas (1 created) 0 skeleton fish (1 created) 0 goldeens (1 created) 0 pesky devilfish (1 created) 0 leech swarms (1 created) 0 camo fish (1 created) 0 deformed fish (1 created) 0 babes (1 created) 0 legged whales (1 created) 0 poliwraths (1 created) 0 twens (1 created) 0 iguanas (1 created) 0 cold troves (1 created) 129 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (21 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11750 points, and 0 pieces of gold, after 7 moves. Killer: a monster (raven) You were level 1 with a maximum of 16 hit points when you died. You reached the 64th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 62 12319 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 37. Killed by a monster (Medusa). - [25] 63 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a monster (giant crab). - [16] *64 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a monster (raven). - [16] 65 9867 will905965-Fox-Moo-Mal-Neu quit in The Gnomish Mines on level 7. 109 [109] 66 9776 TestIgnore-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (damned), while frozen by breathing a potion. - [90]