elenmirie, neutral female rodneyan Gladiator ################################# ##### ####### }}}}}}}}}}}}}}}}} }}}}}}}}}}}}} }}}} }}}}}} }}}}}}}}}}}} }} }}}}}}}}}}. }}} }}}}}} .} }}}}}}}}}}..} }}}}}}.}} }.} }... #.}} }q.}B}}..#.}}}}}}...#... ...# .}}. ....}}}}} #.q}}}}}... }}}}...`.# }}}..... # | #.}}}}}}} # q.q.}}}}..#..}}.}}}.}}$BZ}}}}}B# ...+ | }}}}}.....}} #nB}}}.....}}}}}}.# }}}}}}}}}}}}..# | |.B}}}} #..}}}}}}}}}}}}}#<}}}}}}}}..B}}}}}}}}}}.....- # --+--..}}}}}}...}}}}}}}}}}}}}}}}}}}#.}}}}}}}}}}}}}}}}.# #}}}}}`B..;..}}}}}}..}}}}}}}}}.}}}}}}}}};}}}}}}}}}}}}}}}}}}}}.}}}.}}.# # # # #}}}}}}}}}}}.)..B}}}}}}}@}#}}}}}.# }}}}}}}}...}}}}} #}}}}}}};.}}}}}}}}}}} #...}}}}}}}}.# .# .... }}}}}} }}}}}}}}}}}}}}}....}}}}} }...}}.}}}}}}}}}B. #}}}}}}}}}}}}}}}} #..}}}}}}}}}}}}}}..B}}}}..- #}}}}.}..}}}} #.....}}}}}}}}}}}..#.}}}}@#.| #}} #.}. # #.}}}}}}.}}}}}}}....}}@. | # .}}}}}}}...}}}}}}}}}}}}}# }}}.}}}}}}}}.#..}}}}}}}}}}}}} }..}}}}}}}}}}}}} }.}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Elenmirie the Velite] St13 Dx12 Co9 In9 Wi7 Ch6 GlaRodFemNeu S11750 Dlvl:36 $0 HP0(16) Pw8(8) AC5 Xp1/0 T4 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! A board beneath the little wild pig squeaks loudly. The giant crab claws you! [-8 -> 8] The giant crab claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of wizard lock (0:5) {1} e - an uncursed spellbook of genocide (0:5) {1} f - an uncursed spellbook of slow monster (0:5) {1} g - an uncursed spellbook of remove curse (0:5) {1} h - an uncursed spellbook of chemistry (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 125 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 2) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28426 Monster spawn increase reached its maximum at turn 87236 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8795556 The monster class that cannot be genocided was orc The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: two of diamonds (freq bonus 8) The monster species that spawned more often: sepia warp patch (freq bonus 10) The monster species that spawned more often: topaz spore (freq bonus 42) The monster species that spawned more often: lowercase minotaur (freq bonus 15) The monster species that spawned more often: mythical dawn agent (freq bonus 12) The monster species that spawned more often: lower ent (freq bonus 10) The monster species that spawned more often: sadistic girl (freq bonus 21) The monster species that spawned more often: petty boo (freq bonus 16) The monster species that spawned more often: red storm (freq bonus 18) The monster species that spawned more often: obsidian turret (freq bonus 20) The monster species that spawned more often: crystal fungus (freq bonus 10) The monster species that spawned more often: tear warp fungus (freq bonus 8) The monster species that spawned more often: Elsa (freq bonus 32) The monster species that spawned more often: highway cattle (freq bonus 5) The monster species that spawned more often: lavender force patch (freq bonus 56) The monster species that spawned more often: petty roc (freq bonus 90) The monster species that spawned more often: translucent colony (freq bonus 18) The monster species that spawned more often: pseudo rat (freq bonus 36) The monster species that spawned more often: porter mana stalk (freq bonus 24) The monster species that spawned more often: glass swarm piercer (freq bonus 18) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster species that never randomly spawned: big bia The monster species that never randomly spawned: fry The monster species that never randomly spawned: goblin caster The monster species that never randomly spawned: petty wall beast The monster species that never randomly spawned: red death The monster species that never randomly spawned: Levuntator The monster species that never randomly spawned: howling spirit The monster species that never randomly spawned: miner The monster species that never randomly spawned: real devilfish The monster species that never randomly spawned: green dragon The monster class that always generated with extra speed: pudding or ooze The monster class that more likely to generate with musable stuff: turret The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 11) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 22) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 5) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 10) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 11) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: inka saddle (saddle) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 2) Next attribute increase check would have come at turn 330 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having sleep resistance (0) You were prevented from having drain resistance (0) Your chance to block was 27% You saw invisible You were able to sense monsters possessing coveted objects You had 1496 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (55) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 90% 100% b - genocide 8 enchant 100% 700% c - slow monster 2 enchant 90% 100% d - remove curse 5 protect 95% 400% e - chemistry 1 divine 4% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (full helmet) * skullcap (twisted visor helmet) * flack helmet (black helmet) * crystal helm (hydra helmet) * mining helm (netradiation helmet) * field helm (grimace helmet) * helm of safeguard (greenery helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (fighting gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (balanced boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) scroll of mana (MEAD NI NAJAP) scroll of phase door (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of standard id (ADE EXPIRIUS) scroll of cure (THERESA FLAUSCHEBUESCHEL MAY) scroll of identify (ATTACK BY SOUND WORD LEARN MESSED CAN DO) Spellbooks spellbook of wizard lock (vellum) spellbook of genocide (chartreuse) spellbook of slow monster (talkative) spellbook of remove curse (exciting) spellbook of chemistry (petrified) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 quivering blobs (1 created) 0 armed cockatrices (1 created) 0 jackals (2 created) 0 little dogs (1 created) 0 fairy moogles (1 created) 0 pixies (1 created) 0 wood nymphs (1 created) 0 water nymphs (1 created) 0 little wild pigs (4 created) 0 giant rats (1 created) 0 crawling worm masses (1 created) 0 bloodworms (1 created) 0 bats (3 created) 0 flapbats (1 created) 0 fat bats (2 created) 0 birds (1 created) 0 flup bats (1 created) 0 flup flups (1 created) 0 killer ducks (1 created) 0 ice birds (1 created) 0 blood hawks (1 created) 0 hawks (1 created) 0 crows (1 created) 0 werebats (2 created) 0 megabats (1 created) 0 black bats (1 created) 0 nighthawks (1 created) 0 hidden birds (1 created) 0 giant yellow bats (1 created) 0 stormcrows (1 created) 0 byakhees (1 created) 0 golbats (1 created) 0 winged nightmares (1 created) 0 bronze firebirds (1 created) 0 giant tan bats (1 created) 0 gold firebirds (1 created) 0 crebains (1 created) 0 halts (1 created) 0 spore lichens (1 created) 0 cyan molds (1 created) 0 sucker growths (1 created) 0 fake colonies (1 created) 0 karmic mushrooms (1 created) 0 spore stalks (1 created) 0 sub-gnomes (1 created) 0 drow zombies (1 created) 0 eel golems (1 created) 0 bandits (2 created) 0 werepiranhas (2 created) Medusa (0 times) 0 mini shades (1 created) 0 tortoises (1 created) 0 hata-hatas (2 created) 0 floating fish (1 created) 0 hovering fish (1 created) 0 jellyfish (9 created) 0 tuna (1 created) 0 babelfish (1 created) 0 giant crayfish (2 created) 0 magikarps (1 created) 0 giant clams (1 created) 0 giant oysters (1 created) 0 piranhas (6 created) 0 giant eels (5 created) 0 highschool eels (1 created) 0 devious eels (1 created) 0 eel-lizards (5 created) 0 swordfish (1 created) 0 ribbon fish (1 created) 0 sharks (3 created) 0 bloodgills (1 created) 0 giant crabs (1 created) 0 electric eels (2 created) 0 tentacled atlanteans (1 created) 0 dissed guises (1 created) 0 galoshes gals (4 created) 0 tentacools (1 created) 0 quarterback tortoises (1 created) 0 flintfish (2 created) 0 wereeels (2 created) 0 deep sea drowning fish (1 created) 0 giant piranhas (3 created) 0 devious skeleton fish (1 created) 0 flounders (1 created) 0 flat fish (1 created) 0 giant brown jellyfish (1 created) 0 multitentacled eels (1 created) 0 vampiric ixitxachitls (1 created) 0 newts (1 created) 0 twens (1 created) 0 gray twens (1 created) 0 scroll troves (1 created) 135 creatures born. 0 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11750 points, and 0 pieces of gold, after 4 moves. Killer: a monster (giant crab) You were level 1 with a maximum of 16 hit points when you died. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 61 12576 flumpraxxa-Drd-Scu-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (giant bat), while praying unsuccessfully. - [20] 62 12319 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 37. Killed by a monster (Medusa). - [25] *63 11750 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a monster (giant crab). - [16] 64 9867 will905965-Fox-Moo-Mal-Neu quit in The Gnomish Mines on level 7. 109 [109] 65 9776 TestIgnore-Jed-Ang-Mal-Law died in The Dungeons of Doom on level 4. Killed by a monster (damned), while frozen by breathing a potion. - [90]