elenmirie, neutral female rodneyan Gladiator --- -------- |<..-- -----.....*.-- --- |.....- |.........--..| | . -..|... |.---------|..| -.--- -.- -.|-.....-- ---- ..... --.| ........ ......-..--- --.|....| -- -.........--+- -----..| -.. ..............| |..| .... --------|--..-- ...{ |.?....%@.| .- -.... |)h(..."@?| . .... ..--------- .| .. ------ .-|.(((| ..-.(((| I-|.(%(| ------ [Elenmirie the Thraex] St8 Dx8 Co10 In9 Wi5 Ch5 GlaRodFemNeu S6147 Min:6 $5 HP0(40) Pw14(14) AC10 Xp4/133 T533 Latest messages Inuvik misses. Inuvik tries to wield a shotgun {15}. Inuvik's dagger is welded to his hand! Inuvik thrusts his dagger. Inuvik just misses! You miss Inuvik. (2x) Inuvik thrusts his dagger. Inuvik hits you! [-9 -> 28] Inuvik thrusts his dagger. Inuvik hits you! [-5 -> 23] Inuvik thrusts his dagger. Inuvik hits you! [-12 -> 11] Inuvik thrusts his dagger. Inuvik hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons E - an uncursed +0 silver saber (weapon in hand) {12} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: infravision You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 95% chance Wand drop chance was reduced to 90% Potion drop chance was reduced to 99% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: divination spells (turn 10) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34126 Monster spawn increase reached its maximum at turn 82686 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 786408 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: taker mold (freq bonus 15) The monster species that spawned more often: green mantis (freq bonus 60) The monster species that spawned more often: garo (freq bonus 6) The monster species that spawned more often: desire (freq bonus 6) The monster species that spawned more often: rotting horror (freq bonus 7) The monster species that spawned more often: mummified noble (freq bonus 32) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 24) The monster species that spawned more often: wereacidblob (freq bonus 32) The monster species that spawned more often: tomb spitter (freq bonus 24) The monster species that spawned more often: flying domestic nymph (freq bonus 12) The monster species that spawned more often: animated beautiful sandal (freq bonus 14) The monster species that spawned more often: reaper warp patch (freq bonus 20) The monster species that spawned more often: abnormal turret (freq bonus 15) The monster species that spawned more often: infernal device (freq bonus 54) The monster species that spawned more often: scruffy little dog (freq bonus 6) The monster species that spawned more often: charcolt (freq bonus 56) The monster species that spawned more often: venom trove (freq bonus 10) The monster species that spawned more often: dim colony (freq bonus 24) The monster species that spawned more often: tu-tara warmonger (freq bonus 64) The monster species that spawned more often: ant captain (freq bonus 36) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 4) The monster trait that was more common: monsters that never move (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster species that never randomly spawned: topaz stalk The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: chaos viper The monster species that never randomly spawned: bugbear chieftain The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: loonite The monster species that never randomly spawned: stupid bully The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: Eddie The monster species that never randomly spawned: young adult blue dragon The RNG hath decreed that this item was never generated: starvation stone (gray) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: cloak of leech (energizer cloak) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: hellish bolt (hellish) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 7) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 8) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 5) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 15) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 7) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 11) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 19) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 4) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 5) Next attribute increase check would have come at turn 4531 Strength training was 33 Dexterity training was 19 Wisdom training was 3 Constitution training was 9 You were fire resistant You were poison resistant You were prevented from having infravision (0) You were prevented from having teleport control (0) You saw invisible You were able to sense monsters possessing coveted objects You had 936 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (0) You are dead (4th time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (black helmet) * skullcap (hacker helmet) * flack helmet (deformed helmet) * crystal helm (guzzle helmet) * mining helm (bug-tracking helmet) * field helm (kitchen hat) * helm of safeguard (water-pipe helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (faded mittens) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (black gloves) * commander gloves (tar gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (velcro sandals) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (LAM EQUENUS) scroll of standard id (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of cure (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of create monster (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) Spellbooks spellbook of flame sphere (chaotic) spellbook of chemistry (vellum) spellbook of restore ability (dawn) spellbook of enlighten (curare-impregnated) spellbook of drain life (amyflax) spellbook of mimicry (nightly) spellbook of aggravate monster (pregnant) Potions potion called acid (buzzing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a soldier ant (9 created) 0 nexus blobs (1 created) 0 litter blobs (2 created) 0 wereacidblobs (1 created) 0 cockatrices (1 created) a jackal 2 pack foxes 0 scruffy little dogs (1 created) a coyote a stalking coyote (2 created) 0 little dogs (1 created) 0 dogs (1 created) 0 hidden gas spores (1 created) a hobbit reveller 0 hobbit veterans (1 created) a wimp 0 hobbits (2 created) 0 group hobbits (1 created) 0 hobbit thieves (1 created) a dwarven child 2 dwarves (3 created) 0 dufflepuds (1 created) 0 camo dwarves (2 created) 0 force dwarves (1 created) 0 dwarf thieves (2 created) 0 small dog-men (3 created) a basher 0 bugbears (1 created) a hobbit lord 0 hobbit wizards (1 created) a hobbit caster (2 created) a Liselotte's soft sneaker 0 player dolgsmen (1 created) 0 dwarven wizards (2 created) 0 dwarven casters (2 created) 0 dwarven brigand thieves (1 created) 0 pack kobolds (1 created) 0 kobold shamans (1 created) a mimic 0 permamimics (1 created) 0 hidden water nymphs (1 created) 0 group goblins (1 created) 0 hobgoblins (1 created) 0 dweeeeeeauweauws (1 created) 0 men from mars (1 created) 0 baby wild boars (4 created) a sewer rat (2 created) 0 bus drivers (1 created) 0 hole spiders (1 created) a baby metroid 0 white unicorn foals (1 created) 0 clear worm masses (1 created) a vulture an undefined creature 0 werelichens (1 created) 2 immobile colonies 0 blue warp fungi (1 created) 0 yellow molds (1 created) 0 mean growths (1 created) 0 orange warp fungi (1 created) 0 red growths (1 created) 0 red fungi (1 created) 0 cyan colonies (1 created) 0 reddish colonies (4 created) a slow patch (2 created) 0 slow stalks (1 created) 0 slow force fungi (2 created) 0 conscious colonies (2 created) 0 conscious warp fungi (1 created) 0 gray patches (1 created) 0 sub-gnomes (3 created) a clockwork soldier (2 created) 2 gnomes (4 created) a normal gnome 0 gnome thieves (2 created) 0 petty gnome thieves (1 created) an intermediate gnome (3 created) 0 tiny rascallings (1 created) 0 gnome comrades (2 created) 2 gnome lords (6 created) 0 gnome watchers (3 created) a gnomish wizard (3 created) 0 gnome petrographs (1 created) 0 angsty gnomes (1 created) 0 gnome bitches (1 created) a deep gnome a deep force gnome a blank gnome 2 armor gnomes a gnome rogue 0 gnomish guild adepts (1 created) 0 little giants (2 created) 0 frenzytaurs (1 created) 0 kestrels (1 created) 0 Succubus Sergeants (1 created) 0 Inspector Lieutenants (1 created) 0 nukvah sephiroth (1 created) a novice lich 2 mummies an adom mummy a gnome mummy a monkey mummy 0 dwarf mummies (1 created) 0 ogres (1 created) 0 ogros (1 created) 0 ogre thieves (1 created) 0 black bear cubs (1 created) 0 gnome zombies (1 created) 0 orc zombies (1 created) 0 dwarf zombies (2 created) 0 human zombies (1 created) a zombie 0 friendly adventurers (1 created) 0 elderly gentlemen (1 created) a squint-eyed rogue 0 busy-looking merchants (1 created) 0 innkeepers (1 created) 0 dunadans (1 created) 0 novice priests (1 created) 0 little boys (1 created) 0 item masters (1 created) 0 shopkeepers (5 created) 0 aligned priests (1 created) 0 watchmen (4 created) 0 watch captains (1 created) 0 flying rogues (1 created) 0 chaosars (1 created) 0 Joker Blacks (1 created) 0 yellow mushroom patches (1 created) 0 piles of copper coins (1 created) a light blue icky thing 0 gem troves (1 created) 0 energy troves (1 created) 195 creatures born. 46 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 64 times You killed 45 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (26 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (27 of 160) shield [Basic] (max Expert) (36 of 160) body armor [Unskilled] (max Expert) (3 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (40 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (44 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Gnomish Mines on dungeon level 6 with 6142 points, and 0 pieces of gold, after 533 moves. Killer: a monster (Mr. Inuvik, the shopkeeper) You were level 4 with a maximum of 40 hit points when you died. You reached the 82nd place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 80 6302 QQQQQ-Cha-Dop-Fem-Cha died in The Dungeons of Doom on level 7. Killed by a monster (bastard ant). - [70] 81 6247 glycan-Cha-Rod-Fem-Cha quit in The Dungeons of Doom on level 2. 14 [76] *82 6142 elenmirie-Gla-Rod-Fem-Neu died in The Gnomish Mines * on level 6. Killed by a monster (Mr. Inuvik, the shopkeeper). - [40] 83 6136 noty-Arc-Esp-Mal-Cha died in The Dungeons of Doom on level 24. Killed by a monster (water thief). - [33] 84 6063 AceSeven5-Lib-Rod-Fem-Cha died in The Gnomish Mines on level 6. Killed by a solar beam. - [70]