elenmirie, neutral female rodneyan Gladiator ------ |<...| |-.---... |......... |......... |... ..... |........ |....... |...... |.......................$.............. |...............}..(.................... |........................................ |...... .... |+..... ... |...... ... |....... &@. |.. ..... ... |......... |......... ---------- [Elenmirie the Dimachaerus] St11 Dx11 Co14 In6 Wi9 Ch11 GlaRodFemNeu S8778 Dlvl:8 $82 HP-9(96) Pw89(89) AC-7 Xp8/2084 T974 Latest messages You feel a bit steadier now. You miss the UNIX Kernel. (2x) The UNIX Kernel bites you! [-9 -> 47] Your banded mail blocks the UNIX Kernel's attack. The UNIX Kernel just misses! Unknown command ' '. You miss the UNIX Kernel. You curse at the UNIX Kernel. Unknown command ' '. You hit the UNIX Kernel! Your silver spear sears the UNIX Kernel's flesh! You curse at the UNIX Kernel. The UNIX Kernel bites you! [-21 -> 29] The UNIX Kernel claws you! The UNIX Kernel rips into your breast with maniacal fervor! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} t - an uncursed +0 banded mail (being worn) {160} x - an uncursed +0 dwarvish cloak {4} y - an uncursed +0 pair of iron shoes (being worn) {20} z - an uncursed +0 dwarvish iron helm (being worn) {16} C - an uncursed +0 cloak of invisibility (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} n - an uncursed scroll of magic mapping {1} v - an uncursed scroll of summon undead {1} Spellbooks d - an uncursed spellbook of toxic (0:5) {1} e - an uncursed spellbook of shocking sphere (5:5) {1} f - an uncursed spellbook of create familiar (5:5) {1} g - an uncursed spellbook of identify (5:5) {1} h - an uncursed spellbook of sleep (5:5) {1} A - an uncursed spellbook of drain life (1:-1) {1} Potions q - an uncursed potion of water {1} Rings D - a cursed -1 ring of timely backup {1} Wands o - an uncursed wand of trap disarming (0:4) {1} w - an uncursed wand of teleportation called vanish shaped (0:7) {1} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 13 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: slow digestion You could not have this property intrinsically: telepathy Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 93% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 76% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: quarterstaff (turn 9) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22338 Monster spawn increase reached its maximum at turn 40481 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 854070 The monster class that cannot be genocided was dragon The monster class that was spawned more often: pile of coins (freq bonus 4) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: agate mushroom (freq bonus 108) The monster species that spawned more often: armadillo (freq bonus 14) The monster species that spawned more often: red warp patch (freq bonus 72) The monster species that spawned more often: giant octopus (freq bonus 18) The monster species that spawned more often: ugly bitch (freq bonus 18) The monster species that spawned more often: poison slime (freq bonus 32) The monster species that spawned more often: Andrej (freq bonus 9) The monster species that spawned more often: snotling (freq bonus 12) The monster species that spawned more often: clicking force fungus (freq bonus 12) The monster species that spawned more often: Lisa (freq bonus 30) The monster species that spawned more often: sewer rat (freq bonus 48) The monster species that spawned more often: Morrigan the Succubus (freq bonus 7) The monster species that spawned more often: shard mushroom (freq bonus 16) The monster species that spawned more often: thorn warp fungus (freq bonus 5) The monster species that spawned more often: Maugneshnaagar (freq bonus 14) The monster species that spawned more often: Lurtz, Uruk Captain of the White Hand (freq bonus 72) The monster species that spawned more often: vampire dwarf (freq bonus 12) The monster species that spawned more often: blank fungus (freq bonus 15) The monster species that spawned more often: Keystone Inspector (freq bonus 18) The monster species that spawned more often: magedoom eye (freq bonus 12) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters that count as animals (freq bonus 5) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster species that never randomly spawned: red growth The monster species that never randomly spawned: Nellie Bly The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: fake force patch The monster species that never randomly spawned: flame turret The monster species that never randomly spawned: black naga hatchling The monster species that never randomly spawned: Nakago, Shogun of Kotou The monster species that never randomly spawned: wereleprechaun The monster species that never randomly spawned: teller of secrets The monster species that never randomly spawned: greater mimic The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: stone dragon scale mail ((null)) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was never generated: lagging (delayed) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 44) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 20) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 31) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 87) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 2) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 8) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 4) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 4) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this trap was always invisible: active superscroller trap The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 3) Next attribute increase check would have come at turn 1692 Strength training was 50 Dexterity training was 31 Wisdom training was 4 Constitution training was 28 You were fire resistant You were poison resistant You were prevented from having magical breathing (0) You were prevented from having slow digestion (0) Your chance to block was 27% You saw invisible You were able to sense monsters possessing coveted objects You had 1340 points of nutrition remaining You were invisible to others You were stealthy You could teleport You had teleport control You could fly You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could not have safely prayed (423) You are dead Spells known in the end Name Level Category Fail Memory a - toxic 8 attack 100% 691% b - shocking sphere 1 matter 74% 91% c - create familiar 7 occult 99% 591% d - identify 5 divine 95% 391% e - sleep 2 enchant 84% 91% f - lock manipulation 2 chaos 90% 92% g - dig 5 matter 95% 93% h - magic missile 3 attack 90% 94% i - cure blindness 2 healing 84% 99% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) shield bash 4X LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (golden helmet) * skullcap (translucent helmet) * flack helmet (silk helmet) * crystal helm (viking helmet) * mining helm (filtered helmet) * field helm (spired helmet) * helm of safeguard (gray helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (nonexistant gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (snow boots) * boots of safeguard (explosive boots) cloak of invisibility (pink cloak) Scrolls scroll of healing (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) scroll of mana (PLUS 100 MAGIC MARKER) scroll of phase door (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of standard id (USED IT FALLED BUT ELF HEAL NEXT) scroll of cure (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of magic mapping (NOBIMUS UPSCOTI) scroll of summon undead (RECOVER DEAD BY SCREAM) Spellbooks spellbook of toxic (unwritten) spellbook of shocking sphere (unavailable) spellbook of create familiar (chromatic) spellbook of identify (goofy) spellbook of sleep (ragged) spellbook of lock manipulation (hostile) spellbook of dig (possessive) spellbook of magic missile (spiral-bound) spellbook of cure blindness (rainy) spellbook of drain life (gun-shaped) Potions potion of water (clear) Rings ring of timely backup (viva) Wands wand of trap disarming (saffron) wand of teleportation called vanish shaped (shaped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 normal ants (1 created) 0 large beetles (1 created) 0 petty giant beetles (1 created) a turkey chick 0 jackals (2 created) a pack jackal (3 created) 2 coyotes 0 racoons (1 created) a death dog 0 little dogs (2 created) 0 dogs (1 created) a panther woman 0 pack lynxes (1 created) 0 hobbit merchants (1 created) 0 ondies (1 created) 0 gondolindrims (1 created) a duergar a dwarven caster 0 lemures (1 created) 0 hard blue jellies (1 created) 0 rot jellies (1 created) 0 kobolds (2 created) 0 mud kobolds (1 created) 0 swamp kobolds (1 created) 0 petit mimics (1 created) 0 petit permamimics (1 created) a mimic 0 small flying permamimics (1 created) 0 petty mountain nymphs (1 created) a goblin a little wild pig (3 created) 0 papier-mache cows (1 created) 0 baby wild boars (3 created) 0 culves (1 created) 0 rothes (2 created) 0 rothe leaders (1 created) 0 furry rothes (1 created) 0 petty rothes (1 created) 0 osquips (1 created) 0 funny boars (1 created) 0 warthogs (1 created) 0 theme boars (1 created) 0 knapsack sheep (1 created) 0 goats (1 created) 0 knapsack goats (1 created) 0 night clans (1 created) 0 marsh clans (1 created) 0 dinosaurs (1 created) 0 blood clans (1 created) 0 rabbits (1 created) a black rat 0 scavengers (1 created) a hare 0 wild rabbits (1 created) 0 giant white mice (1 created) a prick rat a green centipede a vortex 0 grid bugs (1 created) a vorpal grid bug 0 weapon bugs (1 created) 3 bugs (6 created) 0 PDP-11's (1 created) 0 PDP-9's (1 created) a heisenbug (2 created) 0 VAXs (1 created) a Cray 0 chaffinches (1 created) a weak crow a fruit bat a huge brown bat a plains centaur 0 tiny pseudodragons (11 created) 0 baby silver dragons (1 created) 0 baby mercurial dragons (3 created) 0 baby deep dragons (1 created) 0 baby red dragons (1 created) 0 baby orange dragons (1 created) 0 baby black dragons (2 created) 0 baby blue dragons (1 created) 0 baby amethyst dragons (1 created) 0 baby yellow dragons (1 created) 0 baby golden dragons (2 created) 0 baby blood dragons (1 created) 0 baby plain dragons (3 created) 0 baby magic dragons (2 created) 0 baby domestic dragons (2 created) 0 May-Britt's fluffy sandals (1 created) 0 young orange dragons (2 created) 0 young golden dragons (1 created) 0 young stone dragons (1 created) 0 shorteners (1 created) 0 fools gardens (1 created) 0 mining site dragons (1 created) 0 boot girls (1 created) 0 young adult sky dragons (1 created) 0 emus (1 created) 0 shaded lichens (1 created) 0 porter lichens (1 created) 0 stalking lichens (1 created) a spore lichen an immobile growth 0 blue patches (1 created) 0 blue mushrooms (1 created) a blue colony a yellow mold a yellow growth 0 yellow patches (1 created) 0 mean force patches (1 created) 0 blink spores (1 created) an analgesic spore an orange patch 0 orange spores (1 created) 0 orange force fungi (1 created) 0 green force patches (1 created) 0 red warp patches (2 created) 0 pale molds (1 created) 0 pale fungi (1 created) a phase patch a slow patch (2 created) a slow warp patch 0 sucker growths (1 created) 0 sucker warp patches (1 created) 0 mind growths (1 created) 2 conscious fungi 0 conscious colonies (1 created) 0 blister growths (1 created) 0 quantum warp patches (1 created) 0 disgusting fungi (1 created) 0 sub-gnomes (2 created) 0 gnomes (2 created) 0 gnome stalkers (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (1 created) 0 gnomish casters (1 created) 0 angsty gnomes (1 created) 0 burrower gnomes (1 created) 0 deep force gnomes (1 created) 0 mummies (1 created) 0 newt mummies (1 created) a cat mummy an orc mummy 0 slimebesus (1 created) 0 white oozes (1 created) 0 inka fighters (1 created) 0 small snakes (1 created) a white snake 0 car thieves (1 created) an icyorn 0 space monkeys (1 created) 0 weremonkeys (1 created) 0 tundra bear cubs (1 created) 0 apes (1 created) 0 gnome zombies (1 created) 0 gecko zombies (1 created) 2 crawling claws 0 cat zombies (1 created) 0 monkey zombies (1 created) 0 zombies (2 created) 0 human thieves (1 created) a chimney sweep a village idiot 0 squint-eyed rogues (1 created) 0 drunk jet guys (1 created) 0 redguards (1 created) 0 peasants (1 created) a mugger a weremonkey (0 created) 0 item masters (1 created) 0 superjedis (1 created) 0 shopkeepers (4 created) The Oracle (0 times) 0 small boos (3 created) 0 shadows (1 created) a news daemon a printer daemon The UNIX Kernel (0 times) a tortoise (2 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 floating fish (1 created) 0 thick jellyfish (1 created) 0 devious eels (1 created) 0 eel-lizards (1 created) 0 normal frogs (1 created) 0 deminewts (1 created) 0 demitwens (1 created) a lizard 0 kiri mochis (1 created) 0 piles of copper coins (22 created) 0 piles of silver coins (5 created) 0 gold mimics (2 created) 0 creeping copper coinses (1 created) 0 Dora's stinking leather boots (1 created) 0 spiked coinses (1 created) 0 petty large piles of killer coins (1 created) 0 twos of clubs (1 created) 0 twos of hearts (1 created) a mini rub monster a fire trove (2 created) 0 food troves (1 created) 0 confusion troves (1 created) 277 creatures born. 54 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 73 times You killed 54 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (27 of 160) shield [Basic] (max Expert) (28 of 160) body armor [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Basic] (max Master) (25 of 160) spirituality [Basic] (max Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (93 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 8 with 8770 points, and 82 pieces of gold, after 974 moves. Killer: cowardly attack on her breasts You were level 8 with a maximum of 96 hit points when you died. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 67 9080 AceSeven5-Und-Lol-Fem-Cha died in Sokoban on level 5 [max 8]. Killed by a monster (Undead Kommissioner). - [93] 68 8813 glycan-Cha-Rod-Fem-Cha died in The Dungeons of Doom on level 8 [max 9]. Killed by a monster (spike warp patch), while tickled by a monster. - [76] *69 8770 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of * Doom on level 8. Killed by a cowardly attack on her breasts. - [96] 70 8487 flumpraxxa-Wil-Gno-Fem-Neu died in Sokoban on level 4 [max 8]. Killed by a blast of frost. - [84] 71 7858 TestIgnore-Cha-Rod-Mal-Cha quit in The Dungeons of Doom on level 3. 41 [41]