elenmirie, neutral female rodneyan Gladiator #w,# -.@- $}ww ... }.( -.- |... |... |.>. ---- [Elenmirie the Velite] St7 Dx11 Co13 In5 Wi5 Ch6 GlaRodFemNeu S7104 Dlvl:23 $98 HP0(25) Pw9(9) AC10 Xp2/39 T504 Latest messages You enter a killer room! This is actually an ADOM tension room. [-4 -> 25] You survived that attempt on your life. Wait! There's a rock worm hiding under a gold piece {0}! You smell smoke. The blast of fire hits the dung worm! The blast of fire hits the white worm mass! Suddenly, you notice a red worm. The blast of fire hits the dung worm! The rock worm bites you! [-20 -> 5] A death worm was hidden under a gold piece {0}! The death worm bites you! [-4 -> 2] Warning: HP low! The dung worm bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: half physical damage You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 131 Monsters only dropped their equipment with 53% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 61% Amulet drop chance was reduced to 59% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body spells (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 22396 Monster spawn increase reached its maximum at turn 37546 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 352716 The monster class that cannot be genocided was vortex The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: fantastic xan (freq bonus 30) The monster species that spawned more often: infidel (freq bonus 9) The monster species that spawned more often: Iris's silver pump (freq bonus 15) The monster species that spawned more often: real nexus hound (freq bonus 12) The monster species that spawned more often: kobold warlord (freq bonus 12) The monster species that spawned more often: evasive rifleman (freq bonus 20) The monster species that spawned more often: wall beast (freq bonus 15) The monster species that spawned more often: old yellow dragon (freq bonus 4) The monster species that spawned more often: frozen one (freq bonus 18) The monster species that spawned more often: fire snake (freq bonus 16) The monster species that spawned more often: ãˆÃG|ÿc’Ɔë§ðÅ“v0]Äd,i (freq bonus 8) The monster species that spawned more often: The Fairy (freq bonus 24) The monster species that spawned more often: card mushroom (freq bonus 24) The monster species that spawned more often: Olog-hai professor (freq bonus 10) The monster species that spawned more often: petty unhandled exception (freq bonus 5) The monster species that spawned more often: arcane butcher (freq bonus 5) The monster species that spawned more often: chthonian (freq bonus 16) The monster species that spawned more often: disease sphere (freq bonus 12) The monster species that spawned more often: The Sweet Redguard Girl (freq bonus 36) The monster species that spawned more often: rebel ogre (freq bonus 12) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 3) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster species that never randomly spawned: duck captain The monster species that never randomly spawned: dementor master The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: voraciousness The monster species that never randomly spawned: rogue captain The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: fire grue The monster species that never randomly spawned: humanoid centaur The monster species that never randomly spawned: servant of the unknown god The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: silk mail ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 29) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 7) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 3) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 6) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 79) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this item was always generated cursed: elemental minion (propaganda) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 2) Next attribute increase check would have come at turn 1017 Strength training was 50 Dexterity training was 9 Wisdom training was 14 Constitution training was 20 You were fire resistant You were poison resistant You were prevented from having half physical damage (0) You were prevented from having double attacks (0) You saw invisible You were able to sense monsters possessing coveted objects You had 995 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero The version you were playing was: Unix SlashEMExtended Version 2.0.0 (1985d4a4) - last build Sun May 28 06:45:03 2017. You could have safely prayed (0) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor shield of reflection (polished silver shield) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (wide conical hat) * skullcap (bluy helmet) * flack helmet (plumed helmet) * crystal helm (twisted visor helmet) * mining helm (resounding helmet) * field helm (etched helmet) * helm of safeguard (round helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (camouflage patterned gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (street boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (COMPILE SLEX SUDO UBUNTU) scroll of mana (ULULULULOHH) scroll of phase door (HALLS OF MANDOS) scroll of standard id (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Spellbooks spellbook of gravity beam (doorstopping) spellbook of detect monsters (scribbled) spellbook of invisibility (korean) spellbook of stone to flesh (defiled) spellbook of cure blindness (monospace) spellbook of magic missile (apocryphic) spellbook of force bolt (junethack) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 ants (1 created) 0 mimic ants (1 created) a turkey chick a cockatoo chick a jackal a gravity jackal 0 pack foxes (1 created) 0 werefoxes (2 created) a scruffy little dog 0 badgers (1 created) a floating eye 0 kittens (1 created) 0 housecats (1 created) a hobbit reveller 0 duergar lords (1 created) 0 dog-men (1 created) 0 ipoos (1 created) 0 manes (4 created) 0 homunculi (3 created) 0 little pisacas (2 created) 0 dretches (6 created) 0 egodretches (1 created) 0 imps (4 created) 0 fighter imps (3 created) 0 force imps (2 created) 0 pisacas (1 created) 0 wimp-imps (1 created) 0 lemures (2 created) 0 quasits (3 created) 0 demonic sandmen (1 created) 0 lightning children (1 created) 0 chibi ninja (2 created) a tengu (6 created) 0 phasing tengu (1 created) 0 pisaca lords (1 created) 0 gazer nupperibos (1 created) 0 petty nupperibos (1 created) 0 legion devil grunts (1 created) 0 high ninja (1 created) 0 uranium imps (1 created) 0 Larissa's soft sneakers (1 created) 0 blue horrors (1 created) 0 nrulings (1 created) 0 eastern tengu (1 created) 0 polonium imps (1 created) a vacuum jelly 0 taslois (1 created) 0 little leprechauns (1 created) 0 leprechauns (7 created) 0 leprechaun groupies (1 created) 0 force leprechauns (2 created) 0 static force leprechauns (3 created) 0 annoying leprechauns (1 created) 0 humanoid leprechauns (1 created) 0 leprechaun elders (1 created) 0 leprechaun wizards (1 created) 0 pseudo lodestone putters (1 created) 0 pookas (1 created) 0 leprechaun casters (1 created) 0 mean robbers (1 created) 0 magic flute kings (1 created) 0 petit mimics (1 created) 0 permamimics (1 created) 0 small mimics (1 created) 0 small healing mimics (1 created) 0 small flying mimics (1 created) 0 large mimics (1 created) 0 giant mimics (1 created) 0 giant group mimics (1 created) 0 bully mimics (2 created) 0 undead permamimics (1 created) 0 gas clouds (1 created) 0 yeeks (1 created) 0 orc shamans (1 created) 0 timid goblins (1 created) a little wild pig 0 knapsack lambs (1 created) 0 mumakil (1 created) 2 sewer rats 0 drains rats (2 created) 0 breeder mice (1 created) 0 hole spiders (6 created) a baby metroid 0 crawling worm masses (1 created) 0 larvae (2 created) 0 armored larvae (1 created) 0 white worm masses (2 created) 0 maggots (1 created) 0 sukiyas (2 created) 0 moyatto balls (1 created) 0 dung worms (2 created) 0 undead worms (1 created) 0 death worms (1 created) 0 red worms (1 created) 0 long worms (2 created) 0 rock worms (1 created) 0 steel maggots (1 created) 0 rock worm masses (1 created) a grid bug 0 vorpal grid bugs (1 created) 0 alien spores (1 created) 0 two-winged shapes (3 created) 0 holy fishing rods (1 created) 0 sprout angels (1 created) 0 arcadian avengers (1 created) 0 Justice Archons (2 created) 0 Aleaxes (1 created) 0 black tear angels (1 created) 0 Trumpet Archons (1 created) 0 Spread Archons (1 created) 0 bats (1 created) 0 hidden bats (2 created) 0 housebats (1 created) 0 nightingales (2 created) 0 fruit bats (1 created) 0 giant bats (2 created) 0 white harpies (1 created) a rhumbat 0 giant owls (1 created) 0 zubats (1 created) 0 crows (2 created) 0 visor crows (1 created) 0 mirror bats (1 created) 0 kamitoris (1 created) 0 takuhis (1 created) 0 cave vultures (1 created) 0 ghostly bats (1 created) 0 bronze dragon bats (1 created) 0 giant tan bats (1 created) 0 stalkers (1 created) 0 brown molds (1 created) an orange mold 0 orange warp fungi (1 created) 0 green growths (1 created) 0 green colonies (1 created) 0 cyan growths (1 created) 0 cyan stalks (1 created) 0 cyan colonies (4 created) a cyan warp patch 0 mana force patches (1 created) 0 trap mushrooms (1 created) 0 trap colonies (1 created) 0 group gnome lords (3 created) 0 gnomish wizards (1 created) 0 gnomish mana wizards (1 created) 0 hill giants (1 created) 0 frost giants (1 created) 0 Keystone Kops (11 created) 0 Vampire Kops (1 created) 0 Keystone Policemen (1 created) 0 Keystone Detectives (2 created) 0 Kop Sergeants (8 created) 0 Radio Sergeants (1 created) 0 Officer Alinas (1 created) 0 Uniform Sergeants (1 created) 0 Policeman Sergeants (1 created) 0 Warder Sergeants (1 created) 0 Undead Sergeants (1 created) 0 RNG Sergeants (1 created) 0 Kop Lieutenants (1 created) 0 Uniform Lieutenants (1 created) 0 Bulletproof Kaptains (1 created) 0 Traffic Kops (1 created) 0 Warder Kaptains (1 created) 0 RNG Kaptains (1 created) 0 torchbearers (1 created) 0 Officer Katharinas (1 created) 0 Armed Kop Kommissioners (1 created) 0 Policeman Kommissioners (2 created) 0 Kop Kchieves (1 created) 0 bash ogre lords (1 created) 0 white ogres (1 created) a striped rat snake 0 dwarf pythons (1 created) a gnome zombie a human thief 0 drunkards (1 created) 0 filthy street urchins (1 created) a village idiot a squint-eyed rogue 0 singing happy drunks (1 created) 0 drow novices (1 created) a werefox (0 created) 0 werepiranhas (1 created) 0 werekangaroos (1 created) 0 jesters (1 created) 0 weretrappers (1 created) 0 shopkeepers (1 created) 0 soldiers (5 created) 0 angry watch captains (1 created) 0 flying rogues (1 created) 0 earth demons (1 created) 0 hata-matas (1 created) 0 dangerous large eels (1 created) 0 jellyfish (2 created) 0 half-life leeches (1 created) 0 piranhas (1 created) 0 giant eels (3 created) 0 eel-lizards (3 created) 0 huge eels (1 created) 0 box jellyfish (1 created) 0 pesky undead devilfish (1 created) 0 octopi (1 created) 0 demitwens (1 created) 0 glacier fern spores (1 created) 0 flying goombas (1 created) a novice light wall 0 small turrets (1 created) 0 flying oysters (1 created) a food trove 298 creatures born. 25 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 26 times You killed 19 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (24 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (24 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (46 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 23 with 7095 points, and 98 pieces of gold, after 504 moves. Killer: a monster (dung worm) You were level 2 with a maximum of 25 hit points when you died. You reached the 76th place on the top 10000 list. No Points Name Hp [max] 1 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 2 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 3 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 74 7574 QQQQQ-Rog-Dop-Fem-Cha died in The Dungeons of Doom on level 4 [max 6]. Killed by strangulation. 15 [61] 75 7331 glycan-Zyb-Rod-Fem-Cha quit in The Dungeons of Doom on level 5 [max 6]. 73 [81] *76 7095 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of * Doom on level 23 [max 24]. Killed by a monster (dung worm). - [25] 77 7035 QQQQQ-Med-Dop-Fem-Cha died in The Dungeons of Doom on level 6. Killed by a cowardly attack on her breasts. - [59] 78 6761 gagarinx-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 3. Killed by a monster (invisible nurse), while being clawed. - [92]