elenmirie, neutral female rodneyan Gladiator ... |.. .>.. |@...... |.@..... |...... ------ [Elenmirie the Velite] St6 Dx14 Co15 In13 Wi6 Ch5 GlaRodFemNeu S11763 Dlvl:35 $13 HP0(16) Pw8(8) AC4 Xp1/0 T10 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. 13 gold pieces. The turkish woman swings her spiked battle boot. The turkish woman hits you! [-11 -> 5] The turkish woman kicks you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of healing (0:5) {1} e - an uncursed spellbook of endure heat (0:5) {1} f - an uncursed spellbook of fireball (0:5) {1} g - an uncursed spellbook of teleport away (0:5) {1} h - an uncursed spellbook of detect treasure (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 52% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 89% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18033 Monster spawn increase reached its maximum at turn 51766 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1490415 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: venomous potato (freq bonus 24) The monster species that spawned more often: abyss fiend (freq bonus 4) The monster species that spawned more often: undead twelph (freq bonus 8) The monster species that spawned more often: duergar warrior (freq bonus 4) The monster species that spawned more often: trap patch (freq bonus 5) The monster species that spawned more often: Genjuro (freq bonus 4) The monster species that spawned more often: giant red dragonfly (freq bonus 16) The monster species that spawned more often: giant blue mouse (freq bonus 5) The monster species that spawned more often: incorrect potato (freq bonus 4) The monster species that spawned more often: archeologist (freq bonus 12) The monster species that spawned more often: Undead Kriminologist (freq bonus 6) The monster species that spawned more often: group hobbit (freq bonus 3) The monster species that spawned more often: tree force patch (freq bonus 14) The monster species that spawned more often: porter tengu (freq bonus 3) The monster species that spawned more often: ghost bat (freq bonus 4) The monster species that spawned more often: disaffector (freq bonus 3) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 6) The monster species that spawned more often: ancient of death (freq bonus 16) The monster species that spawned more often: item trove (freq bonus 8) The monster species that spawned more often: skeletal king (freq bonus 5) The monster species that never randomly spawned: hawk The monster species that never randomly spawned: idiot The monster species that never randomly spawned: fiery effulgence The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: flesh hunter The monster species that never randomly spawned: great wyrm of power The monster species that never randomly spawned: Jaken, the Small and Annoying Minion The monster species that never randomly spawned: Left Ass The monster species that never randomly spawned: eight of hearts The monster species that never randomly spawned: quinon The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 144) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 11) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 8) Next attribute increase check would have come at turn 358 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1487 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (712) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - endure heat 2 protect 85% 100% c - fireball 4 matter 90% 300% d - teleport away 6 body 98% 500% e - detect treasure 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 pulsating spheres (1 created) 0 kittens (1 created) 0 group dwarves (3 created) 0 leprechauns (1 created) 0 silly nymphs (1 created) 0 evasive wood nymphs (1 created) 0 swamp nymphs (1 created) 0 crazed goblins (1 created) 0 rock piercers (1 created) 0 goats (1 created) 0 lattice clans (1 created) 0 sewer rats (4 created) 0 full trappers (1 created) 0 grid bugs (1 created) 0 bats (2 created) 0 vultures (1 created) 0 sparrows (1 created) 0 chaffinches (1 created) 0 fruit bats (1 created) 0 pheasants (1 created) 0 batmen (1 created) 0 giant bats (1 created) 0 giant force bats (1 created) 0 running emus (1 created) 0 foul crows (1 created) 0 airborne parrots (1 created) 0 rhumbats (1 created) 0 desert wings (1 created) 0 blood hawks (1 created) 0 crows (1 created) 0 werebats (1 created) 0 huge grey bats (1 created) 0 golden bats (1 created) 0 undead scavengers (1 created) 0 black dragon bats (1 created) 0 kamitoris (2 created) 0 stormcrows (1 created) 0 bronze dragon bats (1 created) 0 winged nightmares (1 created) 0 large harpies (1 created) 0 T-hawks (1 created) 0 space bats (1 created) 0 baby orange dragons (1 created) 0 ice elementals (1 created) 0 colony lichens (4 created) 0 brown force fungi (1 created) 0 orange force patches (1 created) 0 golden patches (1 created) 0 green warp fungi (1 created) 0 cyan force fungi (1 created) 0 decayed mushrooms (1 created) 0 decayed colonies (4 created) 0 antimagic warp fungi (1 created) 0 ruby stalks (1 created) 0 mummies (1 created) 0 dwarf mummies (1 created) 0 elf mummies (2 created) 0 guardian nagas (1 created) 0 adventurer naga hatchlings (24 created) 0 vampires (1 created) 0 abnormal vampires (1 created) 0 wights (1 created) 0 grid xorns (1 created) 0 zombies (1 created) 0 drow zombies (1 created) 0 rotting corpses (1 created) 0 pit archers (1 created) 0 yakuza members (1 created) 0 wereeels (1 created) 0 divers (1 created) 0 mahou shoujos (1 created) 0 drow matrons (1 created) 0 turkish women (1 created) 0 taekwondo girls (1 created) 0 werekrakens (3 created) 0 soldiers (16 created) 0 sergeants (6 created) 0 lieutenants (1 created) Medusa (0 times) 0 petty boos (1 created) 0 beer drinkers (1 created) 0 hidden barbed devils (1 created) 0 tortoises (1 created) 0 jellyfish (5 created) 0 tuna (1 created) 0 legged tuna (1 created) 0 thick jellyfish (1 created) 0 leeches (1 created) 0 piranhas (1 created) 0 visor piranhas (2 created) 0 bloodthirsty piranhas (1 created) 0 giant eels (4 created) 0 eel-lizards (4 created) 0 alligator snapping turtles (1 created) 0 sharks (3 created) 0 bloodgills (1 created) 0 electric eels (1 created) 0 goddamn rusalkas (1 created) 0 merlions (2 created) 0 sea dolphins (1 created) 0 atlanteans (1 created) 0 mermaids (2 created) 0 tentacled mermaids (1 created) 0 tentacools (1 created) 0 giant blue jellyfish (1 created) 0 saddleback tortoises (1 created) 0 goldeens (2 created) 0 kroncopotacas (1 created) 0 camo fish (1 created) 0 dire sharks (1 created) 0 whales (1 created) 0 legged whales (1 created) 0 giant ochre jellyfish (1 created) 0 starmies (1 created) 0 vampiric amazonas fish (1 created) 0 piles of killer coins (1 created) 0 drowzees (1 created) 0 big gem troves (1 created) 0 creatures vanquished. 193 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 35 with 11762 points, and 13 pieces of gold, after 10 moves. Killer: turkish woman You were level 1 with a maximum of 16 hit points when you died. You reached the 468th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 466 11782 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 36. Killed by a boulder. - [16] 467 11766 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 35 [max 36]. Killed by an invisible Antonia's leather pump. - [16] *468 11762 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of * Doom on level 35 [max 36]. Killed by a turkish woman. - [16] 469 11760 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a cowardly attack on her breasts. - [16] 470 11760 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a freezing cloud. - [16]