elenmirie, neutral female rodneyan Gladiator .&d `@. >.. [Elenmirie the Velite] St12 Dx9 Co13 In9 Wi4 Ch8 GlaRodFemNeu S11900 Dlvl:39 $0 HP-1(16) Pw8(8) AC4 Xp1/0 T3 Latest messages Unknown command ' '. You miss the fire demon. (2x) The fire demon hits you! [-1 -> 15] The fire demon bites you! [-4 -> 11] The fire demon bites you! The fire demon's bite was poisoned! The poison doesn't seem to affect you. [-3 -> 8] Unknown command ' '. You hear a chugging sound. The fire demon hits you! [-7 -> 2] Warning: HP low! The fire demon bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - a blessed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of detect unseen (0:5) {1} e - an uncursed spellbook of magic missile (0:5) {1} f - an uncursed spellbook of freeze sphere (0:5) {1} g - an uncursed spellbook of resist petrification (0:5) {1} h - an uncursed spellbook of sleep (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 222 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 77% chance Wand drop chance was reduced to 52% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 93% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 54875 Monster spawn increase reached its maximum at turn 84655 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 71706 The monster class that cannot be genocided was gnome The monster class that was spawned more often: troll (freq bonus 16) The monster species that spawned more often: XQ¶DšDÿšL³ÆÈÝìSáð (freq bonus 18) The monster species that spawned more often: rogue elephant (freq bonus 36) The monster species that spawned more often: mumbling cloud (freq bonus 34) The monster species that spawned more often: death sentry (freq bonus 34) The monster species that spawned more often: mirkwood wolf (freq bonus 20) The monster species that spawned more often: agent black mold (freq bonus 34) The monster species that spawned more often: fire gazer (freq bonus 18) The monster species that spawned more often: big bill (freq bonus 44) The monster species that spawned more often: porter permamimic (freq bonus 20) The monster species that spawned more often: hell idiot (freq bonus 36) The monster species that spawned more often: violet colony (freq bonus 34) The monster species that spawned more often: cerulean sentai (freq bonus 36) The monster species that spawned more often: bearded devil (freq bonus 17) The monster species that spawned more often: Uniform Kommissioner (freq bonus 18) The monster species that spawned more often: deceiving mold (freq bonus 20) The monster species that spawned more often: moldy force patch (freq bonus 20) The monster species that spawned more often: dzoo-noo-qua (freq bonus 34) The monster species that spawned more often: Gross Santana (freq bonus 36) The monster species that spawned more often: imp (freq bonus 17) The monster species that spawned more often: Nataliya (freq bonus 20) The monster species that never randomly spawned: mean-looking mercenary The monster species that never randomly spawned: nexus mushroom The monster species that never randomly spawned: blood boss The monster species that never randomly spawned: ember colossus The monster species that never randomly spawned: giant mill auto The monster species that never randomly spawned: rattata The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: siege ogre The monster species that never randomly spawned: Lars The monster species that never randomly spawned: secret disenchanter The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 17) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 14) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 23) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 1) Next attribute increase check would have come at turn 1899 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1495 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (134) You are dead Spells known in the end Name Level Category Fail Memory a - detect unseen 3 divine 90% 200% b - magic missile 3 attack 90% 200% c - freeze sphere 1 matter 4% 100% d - resist petrification 7 protect 99% 600% e - sleep 2 enchant 90% 100% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 acid blobs (1 created) 0 jackals (1 created) 0 wild dogs (1 created) 0 little dogs (2 created) 0 rabid dogs (1 created) 0 occasionally blinking eyes (1 created) 0 gremlins (1 created) 0 wild rabbits (1 created) 0 mutated battle bunnies (1 created) 0 yellow lights (1 created) 0 spherical lights (1 created) 0 two-winged shapes (1 created) 0 giant lightning bats (1 created) 0 whirlwinds (1 created) 0 brown warp fungi (1 created) 0 golden mushrooms (1 created) 0 cyan force patches (1 created) 0 cyan warp patches (1 created) 0 mind patches (1 created) 0 violet colonies (1 created) 0 spore patches (1 created) 0 hairy warp fungi (1 created) 0 shaped warp patches (1 created) 0 titans (1 created) 0 kobold mummies (1 created) 0 cursed cadavers (1 created) 0 cobras (2 created) 0 trollors (1 created) 0 evasive vampires (1 created) 0 monkeys (1 created) 0 owlbears (1 created) 0 stone golems (4 created) 0 errand boys (1 created) 0 pitiful-looking beggars (1 created) 0 semi-novice mindcrafters (1 created) 0 wereeels (2 created) 0 water girls (1 created) 0 werekrakens (3 created) Medusa (0 times) 0 slow shadows (1 created) 0 succubi (1 created) 0 fire demons (1 created) 0 tortoises (1 created) 0 jellyfish (10 created) 0 babelfish (1 created) 0 magikarps (1 created) 0 giant clams (1 created) 0 werepiranhas (1 created) 0 piranhas (6 created) 0 visor piranhas (1 created) 0 lashfish (2 created) 0 giant eels (2 created) 0 poliwags (1 created) 0 eel-lizards (6 created) 0 swordfish (1 created) 0 electric eels (7 created) 0 tentacled atlanteans (2 created) 0 jugglers (1 created) 0 mermaids (2 created) 0 tentacled mermaids (1 created) 0 giant blue jellyfish (1 created) 0 horseas (1 created) 0 saddleback tortoises (2 created) 0 huge eels (1 created) 0 box jellyfish (1 created) 0 giant piranhas (1 created) 0 devious skeleton fish (1 created) 0 flounders (1 created) 0 giant yellow jellyfish (1 created) 0 kimono girls (1 created) 0 blue whales (1 created) 0 multitentacled eels (1 created) 0 water blasters (1 created) 0 russian hentai (1 created) 0 newts (1 created) 0 lizard-eels (1 created) 0 huge lizards (1 created) 0 heavy troopas (1 created) 0 blazing fern spores (1 created) 0 evil oranges (1 created) 0 exeggcutes (1 created) 0 small turrets (1 created) 0 creatures vanquished. 120 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 39 with 11900 points, and 0 pieces of gold, after 3 moves. Killer: fire demon You were level 1 with a maximum of 16 hit points when you died. You reached the 324th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 322 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38 [max 39]. Killed by an elven arrow. - [16] 323 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38 [max 39]. Killed by a small flying permamimic. - [16] *324 11900 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a fire demon. - [16] 325 11882 Elronnd-Aci-Rod-Mal-Law died in The Dungeons of Doom on level 37 [max 38]. Killed by a farao mummy. - [19] 326 11882 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38. Killed by a jubjub bat. - [16]