elenmirie, neutral female rodneyan Gladiator --- -- |aa a| |a.aa| |aaaa| |aa.a| |aaaa| |aaaa| |aa@a| |aaaa| |aaa.| |aaaa| |aaaa| |aaa}| |aaa}| |aaaa| ------ [Elenmirie the Velite] St18/04 Dx18 Co16 In12 Wi10 Ch10 GlaRodFemNeu S11850 Dlvl:38 $0 HP-4(16) Pw8(8) AC0 Xp1/0 T2 Latest messages Hello elenmirie, welcome to SlashEMExtended! You are a neutral female rodneyan Gladiator. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy You enter an anthole! These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. The migo queen picks up a cram ration {1}. The migo queen picks up a tripe ration {1}. The shock ant drinks a radiating potion {1}! The shock ant's body takes on a strange transparency. The house ant bites you! [-4 -> 12] The house ant stings you! [-4 -> 8] The weresoldierant bites you! [-4 -> 4] The weresoldierant stings you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of cure blindness (0:5) {1} e - an uncursed spellbook of protection (0:5) {1} f - an uncursed spellbook of wizard lock (0:5) {1} g - an uncursed spellbook of flame sphere (0:5) {1} h - an uncursed spellbook of detect monsters (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 27 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 79% Potion drop chance was reduced to 62% Concealing monsters were spawned underneath items 93% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 23080 Monster spawn increase reached its maximum at turn 61341 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 307457 The monster class that cannot be genocided was golem The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: M†~?ÑlTr’hW!¤"i 7_ó¾ö»í§  þnm (freq bonus 10) The monster species that spawned more often: mountain giant (freq bonus 12) The monster species that spawned more often: Terminal Illness (freq bonus 9) The monster species that spawned more often: deep dwarf (freq bonus 8) The monster species that spawned more often: wild rabbit (freq bonus 2) The monster species that spawned more often: pink mold (freq bonus 3) The monster species that spawned more often: Elvenking (freq bonus 3) The monster species that spawned more often: forge giant (freq bonus 3) The monster species that spawned more often: dude who thinks he's cool (freq bonus 8) The monster species that spawned more often: adventurer force patch (freq bonus 6) The monster species that spawned more often: topmodel (freq bonus 2) The monster species that spawned more often: little pig (freq bonus 3) The monster species that spawned more often: animayion statue (freq bonus 8) The monster species that spawned more often: blister spore (freq bonus 6) The monster species that spawned more often: Warder Kriminologist (freq bonus 3) The monster species that spawned more often: ego dust elemental (freq bonus 3) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 8) The monster species that spawned more often: dungeon master (freq bonus 3) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that spawned more often: freezer mimic (freq bonus 3) The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: stairway to heaven The monster species that never randomly spawned: plains centaur The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: alien slug The monster species that never randomly spawned: acid monster The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: crunchy growth The monster species that never randomly spawned: ice toad The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 47) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 7) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 9) Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1499 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (155) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 90% 100% b - protection 1 protect 0% 100% c - wizard lock 2 matter 90% 100% d - flame sphere 1 matter 0% 100% e - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 ants (3 created) 0 killer bees (3 created) 0 wax bees (1 created) 0 honey bees (2 created) 0 red hornets (1 created) 0 putties (1 created) 0 worker ants (1 created) 0 giant ants (4 created) 0 giant fleas (1 created) 0 soldier ants (2 created) 0 house ants (1 created) 0 weresoldierants (1 created) 0 fire ants (2 created) 0 snow ants (2 created) 0 shock ants (2 created) 0 black ants (1 created) 0 rocking-horse-flies (1 created) 0 giant grubs (1 created) 0 giant beetles (2 created) 0 snap-dragon-flies (1 created) 0 giant gold dragonflies (1 created) 0 chasing yellow jackets (1 created) 0 giant red ants (1 created) 0 undead ants (1 created) 0 twin bees (1 created) 0 suckers (1 created) 0 blood hooks (1 created) 0 red condors (1 created) 0 werelocusts (1 created) 0 black beetles (1 created) 0 insectoatls (1 created) 0 queen Bs (1 created) 0 locust swarms (1 created) 0 giant wasps (1 created) 0 brown beetles (1 created) 0 migo queens (1 created) 0 hellwasp swarms (1 created) 0 mutant flies (1 created) 0 giant pink dragonflies (1 created) 0 red beetles (1 created) 0 little dogs (1 created) 0 werepanthers (1 created) 0 tigers (1 created) 0 lizard men (1 created) 0 water nymphs (1 created) 0 timid goblins (1 created) 0 Bea's combat boots (1 created) 0 Santa Clai (1 created) 0 battering rams (4 created) 0 abyss worm masses (1 created) 0 yellow lights (1 created) 0 two-winged shapes (1 created) 0 net sprows (1 created) 0 baby psychic dragons (1 created) 0 manticores (1 created) 0 deep dragons (1 created) 0 golden dragons (1 created) 0 very old red dragons (1 created) 0 green stalks (1 created) 0 sparkling force fungi (1 created) 0 slow fungi (1 created) 0 quantum warp fungi (1 created) 0 creeping molds (1 created) 0 healing colonies (1 created) 0 trap molds (1 created) 0 bright blue molds (1 created) 0 topaz patches (1 created) 0 opal warp fungi (1 created) 0 amorphous mushrooms (1 created) 0 clockwork dwarves (1 created) 0 ogres (1 created) 0 ogre kings (1 created) 0 porter gray oozes (1 created) 0 cobras (2 created) 0 stone golems (4 created) 0 stupid looking cos-players (1 created) 0 village idiots (1 created) 0 annoying idiots (1 created) 0 thieving girls (1 created) 0 sinners (1 created) 0 death eaters (1 created) 0 murderers (1 created) 0 saiyans (1 created) 0 valkyries (1 created) 0 northerners (1 created) 0 werekrakens (1 created) Medusa (0 times) 0 chain devils (4 created) 0 tortoises (3 created) 0 slithy tortoises (3 created) 0 hata-hatas (2 created) 0 jellyfish (6 created) 0 demonic jellyfish (1 created) 0 giant clams (1 created) 0 piranhas (7 created) 0 visor piranhas (1 created) 0 devious eels (1 created) 0 eel-lizards (3 created) 0 electric eels (6 created) 0 very annoying fish (2 created) 0 goddamn rusalkas (2 created) 0 sea dolphins (1 created) 0 tentacled atlanteans (1 created) 0 saddleback tortoises (1 created) 0 quarterback tortoises (1 created) 0 deep sea drowning fish (1 created) 0 giant piranhas (1 created) 0 real devilfish (1 created) 0 amorphous fish (1 created) 0 deformed fish (1 created) 0 octopi (1 created) 0 blue whales (1 created) 0 cutterfish (1 created) 0 tentacruels (1 created) 0 giant bright green jellyfish (1 created) 0 ichthyosaurs (1 created) 0 gray twens (1 created) 0 lizards (1 created) 0 clear icky things (1 created) 0 creatures vanquished. 167 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 38 with 11850 points, and 0 pieces of gold, after 2 moves. Killer: weresoldierant You were level 1 with a maximum of 16 hit points when you died. You reached the 387th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 385 11850 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38. Killed by a dire shark. - [16] 386 11850 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38. Killed by a krabby. - [16] *387 11850 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 38. Killed by a weresoldierant. - [16] 388 11848 Elronnd-Aci-Rod-Mal-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a flying deep orc. - [19] 389 11844 AmyBSOD-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 37. Killed by a very annoying fish. - [16]