elenmirie, neutral female rodneyan Gladiator ... ..<. ....| .dY| .@| @}| [Elenmirie the Velite] St17 Dx13 Co10 In7 Wi7 Ch7 GlaRodFemNeu S11794 Dlvl:36 $0 HP-2(16) Pw8(8) AC4 Xp1/11 T6 Latest messages Call a scroll labeled ABABILA: You hear a laughing voice announce: 'Wimpy player, better go back to playing Pac-Man!' The gelatinous cube eats a scroll of wishing! Yermak drops a scroll {1}. The girly girl hits you! [-2 -> 14] The girly girl kicks you! [-4 -> 10] Yermak picks up a scroll {1}. Yermak drops a scroll {1}. The black bear claws you! [-3 -> 8] The black bear claws you! [-3 -> 5] [-1 -> 4] The girly girl hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - a blessed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of slow monster (0:5) {1} e - an uncursed spellbook of flame sphere (0:5) {1} f - an uncursed spellbook of cure sickness (0:5) {1} g - an uncursed spellbook of finger of death (0:5) {1} h - an uncursed spellbook of teleport away (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 32 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 45% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 39384 Monster spawn increase reached its maximum at turn 75117 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 617892 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: cloaker (freq bonus 8) The monster species that spawned more often: sulfur warp patch (freq bonus 10) The monster species that spawned more often: finnish explorer (freq bonus 6) The monster species that spawned more often: stalactite piercer (freq bonus 2) The monster species that spawned more often: abyss spider (freq bonus 10) The monster species that spawned more often: karmic spore (freq bonus 5) The monster species that spawned more often: ill stalk (freq bonus 4) The monster species that spawned more often: onanocter 5e (freq bonus 3) The monster species that spawned more often: raging torrent (freq bonus 5) The monster species that spawned more often: orange colony (freq bonus 8) The monster species that spawned more often: gray colony (freq bonus 3) The monster species that spawned more often: large food trove (freq bonus 3) The monster species that spawned more often: eerie ghost (freq bonus 4) The monster species that spawned more often: felwing (freq bonus 12) The monster species that spawned more often: great eagle (freq bonus 6) The monster species that spawned more often: clock wolf (freq bonus 5) The monster species that spawned more often: poison lich (freq bonus 8) The monster species that spawned more often: black wolf (freq bonus 6) The monster species that spawned more often: animated combat stiletto (freq bonus 30) The monster species that spawned more often: mafia type (freq bonus 10) The monster species that never randomly spawned: demented shaman The monster species that never randomly spawned: disenchanter spore The monster species that never randomly spawned: sand rat The monster species that never randomly spawned: Tommy The monster species that never randomly spawned: slow elemental The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: ultraviolet laser The monster species that never randomly spawned: high orc captain The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: hyena The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was never generated: boots of total stability (wedge boots) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 6) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 17) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 7) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 5) Next attribute increase check would have come at turn 639 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 40% You saw invisible You were able to sense monsters possessing coveted objects You had 1491 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (540) You are dead Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 90% 100% b - flame sphere 1 matter 21% 100% c - cure sickness 3 healing 90% 200% d - finger of death 7 attack 99% 600% e - teleport away 6 body 98% 500% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 shock ants (1 created) 0 metal blacks (1 created) 0 burbling blobs (1 created) 0 little dogs (1 created) 0 dogs (1 created) 0 disenchanter eyes (1 created) 0 bloody eyes (1 created) 0 occasionally blinking eyes (1 created) 0 nasty eyes (1 created) 0 werepanthers (1 created) 0 mini gremlins (1 created) 0 gremlins (1 created) 0 dwarves on crack (1 created) 0 deep ones (1 created) 0 multi-hued jellies (1 created) 0 green goblins (1 created) 0 rothes (1 created) 0 werebears (1 created) a giant white mouse 0 pure white unicorns (1 created) 0 yellow lights (1 created) 0 weeping angels (1 created) 0 vultures (1 created) 0 ghost bats (1 created) 0 spore lichens (2 created) 0 reddish growths (1 created) 0 mind force patches (1 created) 0 spike colonies (3 created) 0 white patches (1 created) 0 threshold molds (1 created) 0 trap growths (1 created) 0 ice growths (1 created) 0 purple warp fungi (1 created) 0 titans (1 created) 0 ettin mummies (1 created) 0 corrupted shamblers (1 created) 0 shadow ogres (1 created) 0 cobras (2 created) 0 barrow wights (1 created) 0 black bears (2 created) 0 theme apes (1 created) 0 kobold zombies (1 created) 0 ettin zombies (1 created) 0 stone golems (4 created) a drunk jet guy 0 wereeels (1 created) 0 girly girls (1 created) 0 hidden elves (1 created) 0 paladins (1 created) 0 wood elf warriors (1 created) Medusa (0 times) 0 tortoises (2 created) 0 hata-hatas (1 created) 0 rouge jellyfish (1 created) 0 pikes (1 created) 0 jellyfish (6 created) 0 thick jellyfish (1 created) 0 malfunctioning babelfish (1 created) 0 visor piranhas (3 created) 0 giant eels (2 created) 0 eel-lizards (3 created) 0 alligator snapping turtles (1 created) 0 flying sharks (2 created) 0 electric eels (8 created) 0 archer fish (1 created) 0 stictopi (1 created) 0 merlions (1 created) 0 atlanteans (1 created) 0 tentacools (1 created) 0 horseas (1 created) 0 saddleback tortoises (1 created) 0 quarterback tortoises (1 created) 0 huge eels (1 created) 0 giant piranhas (3 created) 0 devious skeleton fish (1 created) 0 seels (1 created) 0 river stalkers (1 created) 0 femme fatales (1 created) 0 tentacruels (1 created) 0 dead fish (1 created) 0 four-tentacle hententmons (1 created) 0 normal frogs (1 created) 0 clinging lizards (1 created) 0 petty killer tomatoes (1 created) 0 killer food rations (1 created) 0 rot turrets (1 created) 0 scratch troves (1 created) 2 creatures vanquished. 116 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11794 points, and 0 pieces of gold, after 6 moves. Killer: girly girl You were level 1 with a maximum of 16 hit points when you died. You reached the 453rd place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 451 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36 [max 37]. Killed by a tomb scorpion. - [16] 452 11794 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a petty komodo dragon. - [16] *453 11794 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 36. Killed by a girly girl. - [16] 454 11782 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 36. Killed by a boulder. - [16] 455 11766 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 35 [max 36]. Killed by an invisible Antonia's leather pump. - [16]