elenmirie, neutral female rodneyan Gladiator ----- |...@. |>...S |.. [Elenmirie the Velite] St18 Dx18 Co17 In12 Wi11 Ch5 GlaRodFemNeu S12238 Dlvl:37 $0 HP-3(28) Pw22(22) AC0 Xp2/39 T7 Latest messages The moon is waxing tonight. Unknown command ' '. Pick an object. D a dragon (baby orange dragon) (base level 4) Accessing Pokedex entry for baby orange dragon... Base statistics of this monster type: Base level = 4, difficulty = 5, AC = 2, magic resistance = 10, alignment 0. Slow (9). Normally appears everywhere, with frequency 4. Resists sleep, hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, thick-skinned flyer. Is a valid polymorph form. Attacks: 2d6, bite - ordinary physical Pick an object. u a unicorn or horse (horse) (base level 5) Accessing Pokedex entry for horse... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 5, magic resistance = 0, alignment 0. Very fast (20). Normally appears everywhere, with frequency 15. No resistances. No conveyed resistances. Big, genocidable, herbivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 1d8, kick - ordinary physical 1d3, bite - ordinary physical You hit the horse! You curse at the horse. You kill the horse! Welcome to experience level 2. Coco eats a horse corpse {1500}. The gold viper bites you! [-7 -> 21] The gold viper bites you! [-10 -> 12] The gold viper bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Your inventory Weapons a - a blessed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of blank paper (0:5) {1} e - an uncursed spellbook of cure sickness (0:5) {1} f - an uncursed spellbook of acid sphere (0:5) {1} g - an uncursed spellbook of freeze sphere (0:5) {1} h - an uncursed spellbook of detect foot (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 19% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17209 Monster spawn increase reached its maximum at turn 29900 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1546200 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: really dangerous stalk (freq bonus 3) The monster species that spawned more often: banished potatoes (freq bonus 3) The monster species that spawned more often: hell cattle (freq bonus 12) The monster species that spawned more often: burning dead potato (freq bonus 9) The monster species that spawned more often: young deep dragon (freq bonus 8) The monster species that spawned more often: wolf cub (freq bonus 36) The monster species that spawned more often: cockatoo chick (freq bonus 6) The monster species that spawned more often: crapdog (freq bonus 5) The monster species that spawned more often: soulless cutter (freq bonus 6) The monster species that spawned more often: Morrigan the Succubus (freq bonus 8) The monster species that spawned more often: mystic eye (freq bonus 2) The monster species that spawned more often: singing happy drunk (freq bonus 2) The monster species that spawned more often: silver growth (freq bonus 10) The monster species that spawned more often: dagorrog (freq bonus 2) The monster species that spawned more often: gold viper (freq bonus 2) The monster species that spawned more often: real water hound (freq bonus 12) The monster species that spawned more often: Rocket Science PhD (freq bonus 3) The monster species that spawned more often: healing army (freq bonus 4) The monster species that spawned more often: jazzy hands (freq bonus 4) The monster species that spawned more often: haunted spirit (freq bonus 12) The monster species that never randomly spawned: magic platypus The monster species that never randomly spawned: fishing rod The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: electro archer The monster species that never randomly spawned: cave orc The monster species that never randomly spawned: undead school fish The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: gisau The monster species that never randomly spawned: sky dragon The monster species that never randomly spawned: thrasher The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 19) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 12) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 5) Next attribute increase check would have come at turn 186 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1490 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could have safely prayed (165) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 200% b - acid sphere 1 matter 0% 100% c - freeze sphere 1 matter 0% 100% d - detect foot 7 divine 99% 600% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Vanquished creatures 0 giant ticks (1 created) 0 fire ants (3 created) 0 fighter ants (1 created) 0 giant yellow locusts (1 created) 0 giant snails (1 created) 0 mini chickatrices (1 created) 0 thick jackals (7 created) 0 porter floating eyes (1 created) 0 kittens (1 created) 0 mimics (1 created) 0 player permamimics (1 created) 0 phaser giant oreads (1 created) 0 porter rock piercers (1 created) 0 papier-mache cows (1 created) 0 borloths (1 created) 0 titanotheres (1 created) a horse (2 created) 0 pink shyguys (1 created) 0 kancho assassins (1 created) 0 grid bugs (1 created) 0 serious bugs (1 created) 0 baby orange dragons (1 created) 0 fire elementals (1 created) 0 mean force patches (1 created) 0 red colonies (1 created) 0 stalking shriekers (4 created) 0 bright violet fungi (1 created) 0 hairy stalks (1 created) 0 amorphous force patches (1 created) 0 crimson colonies (1 created) 0 small jabberwocks (1 created) 0 kobold mummies (1 created) 0 orc mummies (1 created) 0 white naga hatchlings (1 created) 0 pythons (1 created) 0 porter pythons (1 created) 0 gold vipers (2 created) 0 water trolls (2 created) 0 hidden barrow wights (1 created) 0 zombies (1 created) 0 eyes of the unknown god (1 created) 0 vicars (1 created) 0 blubbering idiots (1 created) 0 squint-eyed rogues (1 created) 0 angbanders (1 created) 0 incantifiers (1 created) 0 dark archers (1 created) 0 evasive enemy troopers (2 created) 0 Woodland-elves (1 created) 0 novice nurses (1 created) 0 Green-elves (1 created) 0 werepiranhas (1 created) 0 chinese girls (1 created) 0 vietnamese girls (1 created) 0 anime girls (1 created) 0 Grey-elves (1 created) 0 drow (1 created) 0 black archers (1 created) 0 sky elves (1 created) 0 kickboxing girls (1 created) 0 elven mages (1 created) 0 wereeels (1 created) 0 young adult girls (1 created) 0 dark elven mages (1 created) 0 elves (1 created) 0 binders (1 created) 0 couriers (1 created) 0 convicts (1 created) 0 monks (1 created) 0 psions (1 created) 0 mystics (1 created) 0 samurai (1 created) 0 yeomen (1 created) 0 paranoid schizos (1 created) 0 dopplezons (1 created) 0 nurses (4 created) 0 psycho guards (1 created) 0 sexy chinese women (1 created) 0 slingshooters (1 created) 0 irritating women (1 created) 0 werekrakens (1 created) 0 gypsies (1 created) 0 fiery ladies (1 created) 0 undead psions (1 created) 0 undead firefighters (1 created) 0 undead musicians (1 created) 0 undead doll mistresses (1 created) 0 undead media (1 created) 0 undead padawans (1 created) 0 maia fighters (1 created) 0 wyrd sisters (1 created) Medusa (0 times) 0 hata-hatas (1 created) 0 jellyfish (9 created) 0 thick jellyfish (2 created) 0 magikarps (2 created) 0 giant clams (1 created) 0 giant oysters (2 created) 0 piranhas (4 created) 0 giant eels (5 created) 0 devious eels (1 created) 0 eel-lizards (4 created) 0 sharks (2 created) 0 flying sharks (1 created) 0 bloodgills (1 created) 0 electric eels (1 created) 0 sea dolphins (1 created) 0 atlanteans (2 created) 0 tentacled mermaids (1 created) 0 saddleback tortoises (1 created) 0 pesky devilfish (1 created) 0 flounders (1 created) 0 giant pink jellyfish (1 created) 0 amorphous fish (1 created) 0 hammerhead sharks (1 created) 0 blue whales (1 created) 0 giant purple jellyfish (1 created) 0 starmies (3 created) 0 four-tentacle hententmons (1 created) 0 poliwraths (2 created) 0 twens (1 created) 0 fragment grues (1 created) 0 Johanetta's rough-sole sneakers (1 created) 1 creatures vanquished. 167 creatures born. 0 bosses vanquished. 1 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (21 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 37 with 12238 points, and 0 pieces of gold, after 7 moves. Killer: gold viper You were level 2 with a maximum of 28 hit points when you died. You reached the 209th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 207 12254 AmyBSOD-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 38. Killed by a Kristin's plateau boot. - [45] 208 12244 AmyBSOD-Gla-Rod-Mal-Law died in The Dungeons of Doom on level 38 [max 39]. Killed by a dwarven warrior. - [24] *209 12238 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37 [max 38]. Killed by a gold viper. - [28] 210 12218 AmyBSOD-Gla-Rod-Fem-Cha died in The Dungeons of Doom on level 38. Killed by a giant crab. - [28] 211 12212 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 39. Killed by a hammerhead shark. - [31]