elenmirie, neutral female rodneyan Gladiator @@> @@. --- [Elenmirie the Velite] St12 Dx11 Co14 In5 Wi7 Ch6 GlaRodFemNeu S11800 Dlvl:36 $0 HP0(16) Pw8(8) AC4 Xp1/0 T4 Latest messages Yermak bites the grid bug. The grid bug is killed! The critic hurls a mint potion {1}! The jar crashes on your head and breaks into shards. [-1 -> 15] You feel rather tired. The critic kicks you! [-2 -> 13] You can move again. The critic hurls a potion of sleeping {1}! The carafe crashes on your head and breaks into shards. [-1 -> 13] You feel rather tired. The critic hits you! [-4 -> 9] The critic kicks you! You feel unlucky. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Your inventory Weapons a - an uncursed +1 silver spear (weapon in hand) {12} Armor b - an uncursed +0 shield of reflection (being worn) {20} Comestibles c - a blessed cram ration {1} n - 5 uncursed food rations {5} Scrolls i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} o - 15 uncursed scrolls of identify {15} Spellbooks d - an uncursed spellbook of aggravate monster (0:5) {1} e - an uncursed spellbook of levitation (0:5) {1} f - an uncursed spellbook of freeze sphere (0:5) {1} g - an uncursed spellbook of detect treasure (0:5) {1} h - an uncursed spellbook of curse items (0:5) {1} Tools p - 3 uncursed +0 torches (alternate weapon; not wielded) {60} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 86% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 41% of the time only Monster death drops spawned with only 75% chance Number of artifacts generated was 0 Monster spawn increase started at turn 23085 Monster spawn increase reached its maximum at turn 34854 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 725571 The monster class that cannot be genocided was nymph The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: Ruea's lady sandal (freq bonus 12) The monster species that spawned more often: Smiling Bob, the Hententmon King (freq bonus 8) The monster species that spawned more often: cheating black light (freq bonus 8) The monster species that spawned more often: Corina's stiletto boot (freq bonus 3) The monster species that spawned more often: Yasaman's leather boot (freq bonus 14) The monster species that spawned more often: malicious leprechaun (freq bonus 6) The monster species that spawned more often: electric elemental (freq bonus 9) The monster species that spawned more often: alpha metroid (freq bonus 6) The monster species that spawned more often: alligator king (freq bonus 5) The monster species that spawned more often: hulking automaton (freq bonus 6) The monster species that spawned more often: flameproof troll (freq bonus 11) The monster species that spawned more often: tiferet sephirah (freq bonus 4) The monster species that spawned more often: world killer (freq bonus 14) The monster species that spawned more often: animated wedge sandal (freq bonus 5) The monster species that spawned more often: Keystone Detective (freq bonus 3) The monster species that spawned more often: angband horror (freq bonus 10) The monster species that spawned more often: Jessica (freq bonus 6) The monster species that spawned more often: water colony (freq bonus 4) The monster species that spawned more often: riding pseudodragon (freq bonus 12) The monster species that spawned more often: mean mold (freq bonus 6) The monster species that never randomly spawned: nexus spore The monster species that never randomly spawned: jiggling blob The monster species that never randomly spawned: nether idiot The monster species that never randomly spawned: blood lord The monster species that never randomly spawned: ancient black dragon The monster species that never randomly spawned: bobcat The monster species that never randomly spawned: selenite The monster species that never randomly spawned: fiend of Slaanesh The monster species that never randomly spawned: powergas turret The monster species that never randomly spawned: bramble force fungus The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 16) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 18) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 28) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 35) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: freezing trap (freq bonus 6) Next attribute increase check would have come at turn 211 Strength training was 1 Dexterity training was -2 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-1) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1494 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Cicero and Catilina Your deity was Cicero You could not have safely prayed (419) You are dead Spells known in the end Name Level Category Fail Memory a - aggravate monster 4 body 90% 300% b - levitation 4 body 90% 300% c - freeze sphere 1 matter 37% 100% d - detect treasure 4 divine 90% 300% e - curse items 4 protect 90% 300% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 killer bees (8 created) 0 queen bees (1 created) 0 canermines (1 created) 0 little dogs (1 created) 0 houndours (1 created) 0 real light hounds (2 created) 0 blue jellies (1 created) 0 dark jellies (1 created) 0 morlock savants (1 created) 0 wood nymphs (1 created) 0 water nymphs (2 created) 0 submarine goblins (1 created) 0 tiny lurkers (1 created) a grid bug (2 created) 0 ravens (31 created) 0 baby black dragons (1 created) 0 super elementals (1 created) 0 mean mushrooms (1 created) 0 golden patches (1 created) 0 sparkling warp patches (1 created) 0 slow mushrooms (1 created) 0 black colonies (1 created) 0 white force fungi (1 created) 0 intermediate gnomes (1 created) 0 grid xorns (1 created) 0 flying Woodland-elves (1 created) 0 werepiranhas (2 created) 0 joyous girls (1 created) 0 weresoldierants (1 created) 0 wereeels (1 created) 0 girly girls (1 created) 0 gangsters (1 created) 0 thick prostitutes (1 created) 0 critics (3 created) 0 werekrakens (1 created) The Oracle (0 times) Medusa (0 times) 0 tortoises (1 created) 0 hata-hatas (1 created) 0 pikes (1 created) 0 jellyfish (4 created) 0 tuna (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 magikarps (1 created) 0 giant clams (2 created) 0 giant oysters (1 created) 0 winged eels (1 created) 0 piranhas (2 created) 0 visor piranhas (2 created) 0 giant eels (5 created) 0 poliwags (1 created) 0 eel-lizards (4 created) 0 swordfish (1 created) 0 sharks (1 created) 0 squirtles (1 created) 0 sea dolphins (1 created) 0 tentacled atlanteans (2 created) 0 aroma ladies (1 created) 0 horseas (1 created) 0 staryus (1 created) 0 box jellyfish (1 created) 0 skeleton fish (1 created) 0 goldeens (1 created) 0 wartortles (1 created) 0 thundershock eels (1 created) 0 undead stargazers (2 created) 0 teethfish (1 created) 0 twens (1 created) 0 piles of copper coins (1 created) 0 red icky things (1 created) 0 food troves (1 created) 0 disintegration troves (1 created) 1 creatures vanquished. 131 creatures born. 0 bosses vanquished. 2 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye elenmirie the Gladiator... You died in The Dungeons of Doom on dungeon level 36 with 11800 points, and 0 pieces of gold, after 4 moves. Killer: critic, while sleeping off a magical draught You were level 1 with a maximum of 16 hit points when you died. You reached the 445th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 3 676106 BSOD2-Mon-Lic-Mal-Neu quit in The Dungeons of Doom on level 23 [max 39]. 135 [168] 443 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37. Killed by a stygian doll. - [16] 444 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 37. Killed by a giant eel. - [16] *445 11800 elenmirie-Gla-Rod-Fem-Neu died in The Dungeons of * Doom on level 36 [max 37]. Killed by a critic, while sleeping off a magical draught. - [16] 446 11794 AmyBSOD-Gla-Rod-Fem-Neu died in The Dungeons of Doom on level 35 [max 36]. Killed by a petty komodo dragon. - [16] 447 11782 AmyBSOD-Gla-Rod-Fem-Law died in The Dungeons of Doom on level 36. Killed by a boulder. - [16]